﻿pm_steam_rail_transport = {
	texture = "gfx/interface/icons/production_method_icons/rail_transport.dds"
	
	pollution_generation = 10
		
	unlocking_technologies = {
		railways
	}
		
	building_modifiers = {
		workforce_scaled = {
			# input goods					
			building_input_cargo_transportation_add = 1
		}

		level_scaled = {
			building_employment_laborers_add = -1000
			building_throughput_mult = 0.001
		}
	}
}