﻿pm_disabled_canning = {
	texture = "gfx/interface/icons/production_method_icons/no_canning.dds"
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_glass_add = 5		# x40 = 200
			
			# output goods
			building_output_groceries_add = 13	# x30 =  390
		}

		level_scaled = {
			# profit = 190 (19.76)
			building_employment_laborers_add = 500	# x1.0 = 500 laborer wages
		}
	}
}

pm_cannery = {
	texture = "gfx/interface/icons/production_method_icons/canneries.dds"
	
	unlocking_technologies = {
		canneries
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_iron_add = 10		# x40 =  400
			
			# output goods
			building_output_groceries_add = 24	# x30 =  720
		}

		level_scaled = {
			# profit = 320 (22.18666)
			building_employment_machinists_add = 500	# x1.5 = 750 laborer wages
		}
	}
}

pm_vacuum_canning = {
	texture = "gfx/interface/icons/production_method_icons/vaccum_canning.dds"
	
	unlocking_technologies = {
		vacuum_canning
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_iron_add = 10		# x40 =  400
			building_input_oil_add = 5 			# x40 =  200
			
			# output goods
			building_output_groceries_add = 40	# x30 = 1200
		}

		level_scaled = {
			# profit = 600 (23.1)
			building_employment_machinists_add = 500	# x1.5 = 750 laborer wages
			building_employment_engineers_add = 200		# x3.0 = 600 laborer wages
		}
	}
}

pm_no_add = {
	texture = "gfx/interface/icons/production_method_icons/red_cross.dds"
}

pm_fish = {
	texture = "gfx/interface/icons/goods_icons/fish.dds"
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_fish_add = 30		# x20 =  600
			building_input_grain_add = -10		# x20 =  -200
			
			# output goods
			building_output_groceries_add = 20	# x30 = 600
		}

		level_scaled = {
			# profit = 200 (20.8)
			building_employment_laborers_add = 500	# x1.0 = 100 laborer wages
		}
	}
}

pm_fruit = {
	texture = "gfx/interface/icons/goods_icons/fruit.dds"
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_fruit_add = 30		# x30 =  900
			building_input_grain_add = -10		# x20 =  -200
			
			# output goods
			building_output_groceries_add = 30	# x30 = 900
		}

		level_scaled = {
			# profit = 200 (20.8)
			building_employment_laborers_add = 500	# x1.0 = 100 laborer wages
		}
	}
}

pm_meat = {
	texture = "gfx/interface/icons/goods_icons/meat.dds"
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_meat_add = 30		# x30 =  900
			building_input_grain_add = -10		# x20 =  -200
			
			# output goods
			building_output_groceries_add = 30	# x30 = 900
		}

		level_scaled = {
			# profit = 200 (20.8)
			building_employment_laborers_add = 500	# x1.0 = 100 laborer wages
		}
	}
}

pm_fish_fruit = {
	texture = "gfx/interface/icons/production_method_icons/fish_fruit.dds"
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_fish_add = 30		# x20 =  600
			building_input_fruit_add = 30		# x30 =  900
			building_input_grain_add = -20		# x20 =  -400
			
			# output goods
			building_output_groceries_add = 50	# x30 = 1500
		}

		level_scaled = {
			# profit = 400 (20.8)
			building_employment_laborers_add = 1000	# x1.0 = 100 laborer wages
		}
	}
}

pm_fish_meat = {
	texture = "gfx/interface/icons/production_method_icons/fish_meat.dds"
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_fish_add = 30		# x20 =  600
			building_input_meat_add = 30		# x30 =  900
			building_input_grain_add = -20		# x20 =  -400
			
			# output goods
			building_output_groceries_add = 50	# x30 = 1500
		}

		level_scaled = {
			# profit = 400 (20.8)
			building_employment_laborers_add = 1000	# x1.0 = 100 laborer wages
		}
	}
}

pm_fruit_meat = {
	texture = "gfx/interface/icons/production_method_icons/fruit_meat.dds"
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_fruit_add = 30		# x30 =  900
			building_input_meat_add = 30		# x30 =  900
			building_input_grain_add = -20		# x20 =  -400
			
			# output goods
			building_output_groceries_add = 60	# x30 = 1800
		}

		level_scaled = {
			# profit = 400 (20.8)
			building_employment_laborers_add = 1000	# x1.0 = 100 laborer wages
		}
	}
}

pm_fish_fruit_meat = {
	texture = "gfx/interface/icons/production_method_icons/fish_fruit_meat.dds"
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_fish_add = 30		# x20 =  600
			building_input_fruit_add = 30		# x30 =  900
			building_input_meat_add = 30		# x30 =  900
			building_input_grain_add = -30		# x20 =  -600
			
			# output goods
			building_output_groceries_add = 80	# x30 = 2400
		}

		level_scaled = {
			# profit = 400 (20.8)
			building_employment_laborers_add = 1500	# x1.0 = 100 laborer wages
		}
	}
}