﻿pm_supplies_hard = {
	texture = "gfx/interface/icons/goods_icons/grain.dds"	
	is_default = yes
	building_modifiers = {
		workforce_scaled = {
		building_input_grain_add = 1 #20x1=20
		}

		level_scaled = {
		}

		throughput_scaled = {
			unit_army_offense_mult = -0.09
			unit_army_defense_mult = -0.09
		}
		unscaled = {
			unit_morale_damage_mult = -0.09
			unit_morale_loss_mult = 0.09
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_army_power_projection_add = 0
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_supplies_not_enough = {
	texture = "gfx/interface/icons/goods_icons/fish.dds"
	building_modifiers = {
		workforce_scaled = {
		building_input_grain_add = 0.8		#20x0.8=16
		building_input_clothes_add = 0.5	#30x0.5=15
		building_input_tools_add = 0.1		#40x0.1=4
		building_input_fish_add = 0.2		#20x0.2=4
											#total 39
		}

		level_scaled = {
		}

		throughput_scaled = {
			unit_army_offense_mult = -0.06
			unit_army_defense_mult = -0.06
		}
		unscaled = {
			unit_morale_damage_mult = -0.06
			unit_morale_loss_mult = 0.06
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_army_power_projection_add = 0
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_supplies_soso = {
	texture = "gfx/interface/icons/goods_icons/meat.dds"
	building_modifiers = {
		workforce_scaled = {
		building_input_grain_add = 0.7	#20x0.7=14
		building_input_clothes_add = 1	#30x1=30
		building_input_tools_add = 0.1	#40x0.1=4
		building_input_fish_add = 0.2	#20x0.2=4
		building_input_meat_add = 0.1	#30x0.1=3
										#total 55
		}

		level_scaled = {
		}

		throughput_scaled = {
			unit_army_offense_mult = -0.03
			unit_army_defense_mult = -0.03
		}
		unscaled = {
			unit_morale_damage_mult = -0.03
			unit_morale_loss_mult = 0.03
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_army_power_projection_add = 0
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_supplies_normal = {
	texture = "gfx/interface/icons/goods_icons/groceries.dds"
	
	unlocking_technologies = {
		napoleonic_warfare
	}
	
	building_modifiers = {
		workforce_scaled = {
		building_input_groceries_add = 1	#30x1=30
		building_input_clothes_add = 1		#30x1=30
		building_input_tools_add = 0.1		#40x0.1=4
											#total=64
		}

		level_scaled = {
			building_training_rate_add = 0
		}

		throughput_scaled = {
			unit_offense_add = 0
			unit_defense_add = 0
		}
		unscaled = {
			unit_morale_damage_mult = 0
			unit_morale_loss_mult = 0
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_army_power_projection_add = 1
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_supplies_not_bad = {
	texture = "gfx/interface/icons/goods_icons/liquor.dds"
	unlocking_technologies = {
			logistics
	}		
	building_modifiers = {
		workforce_scaled = {
		building_input_groceries_add = 1.1			#30x1=33
		building_input_clothes_add = 1				#30x1=30
		building_input_tools_add = 0.1				#40x0.1=4
		building_input_liquor_add = 0.1				#30x0.1=3
													#total 70
		}

		level_scaled = {
			building_training_rate_add = 5
		}

		throughput_scaled = {
			unit_army_offense_mult = 0.03
			unit_army_defense_mult = 0.03
		}
		unscaled = {
			unit_morale_damage_mult = 0.03
			unit_morale_loss_mult = -0.03
			unit_recovery_rate_add = 0.05
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_army_power_projection_add = 2
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_supplies_affluent = {
	texture = "gfx/interface/icons/goods_icons/tobacco.dds"
	unlocking_technologies = {
		electric_telegraph
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_groceries_add = 1.2			#30x1.2=36
		building_input_clothes_add = 1				#30x1=30
		building_input_tools_add = 0.2				#40x0.2=8
		building_input_liquor_add = 0.2				#30x0.2=6
		building_input_tobacco_add = 0.1			#40x0.1=4
													#total 84
		}

		level_scaled = {
			building_training_rate_add = 10
		}

		throughput_scaled = {
			unit_army_offense_mult = 0.06
			unit_army_defense_mult = 0.06
		}
		unscaled = {
			unit_morale_damage_mult = 0.06
			unit_morale_loss_mult = -0.06
			unit_recovery_rate_add = 0.15
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_army_power_projection_add = 3
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_supplies_luxurious = {
	texture = "gfx/interface/icons/goods_icons/coffee.dds"
	unlocking_technologies = {
		military_statistics
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_groceries_add = 1.3			#30x1.3=39
		building_input_clothes_add = 1				#30x1=30
		building_input_tools_add = 0.2				#40x0.2=8
		building_input_liquor_add = 0.3				#30x0.3=9
		building_input_tobacco_add = 0.2			#40x0.2=8
		building_input_coffee_add = 0.1				#50x0.1=5
													#total 99
		}

		level_scaled = {
			building_training_rate_add = 15
		}

		throughput_scaled = {
			unit_army_offense_mult = 0.09
			unit_army_defense_mult = 0.09
		}
		unscaled = {
			unit_morale_damage_mult = 0.09
			unit_morale_loss_mult = -0.09
			unit_recovery_rate_add = 0.25
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_army_power_projection_add = 4
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_naval_supplies_hard = {
	texture = "gfx/interface/icons/goods_icons/grain.dds"	
	is_default = yes
	building_modifiers = {
		workforce_scaled = {
		building_input_grain_add = 1 #20x1=20
		}

		level_scaled = {
		}

		throughput_scaled = {
			unit_navy_offense_mult = -0.09
			unit_navy_defense_mult = -0.09
		}
		unscaled = {
			unit_morale_damage_mult = -0.09
			unit_morale_loss_mult = 0.09
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 0
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_naval_supplies_not_enough = {
	texture = "gfx/interface/icons/goods_icons/fish.dds"
	is_default = yes
	building_modifiers = {
		workforce_scaled = {
		building_input_grain_add = 0.8		#20x0.8=16
		building_input_clothes_add = 0.5	#30x0.5=15
		building_input_tools_add = 0.1		#40x0.1=4
		building_input_fish_add = 0.2		#20x0.2=4
											#total 39
		}

		level_scaled = {
		}

		throughput_scaled = {
			unit_navy_offense_mult = -0.06
			unit_navy_defense_mult = -0.06
		}
		unscaled = {
			unit_morale_damage_mult = -0.06
			unit_morale_loss_mult = 0.06
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 0
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_naval_supplies_soso = {
	texture = "gfx/interface/icons/goods_icons/meat.dds"
	is_default = yes
	building_modifiers = {
		workforce_scaled = {
		building_input_grain_add = 0.7	#20x0.7=14
		building_input_clothes_add = 1	#30x1=30
		building_input_tools_add = 0.1	#40x0.1=4
		building_input_fish_add = 0.2	#20x0.2=4
		building_input_meat_add = 0.1	#30x0.1=3
										#total 55
		}

		level_scaled = {
		}

		throughput_scaled = {
			unit_navy_offense_mult = -0.03
			unit_navy_defense_mult = 0.03
		}
		unscaled = {
			unit_morale_damage_mult = -0.03
			unit_morale_loss_mult = -0.03
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 0
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_naval_supplies_normal = {
	texture = "gfx/interface/icons/goods_icons/groceries.dds"
	unlocking_technologies = {
		napoleonic_warfare
	}	
	building_modifiers = {
		workforce_scaled = {
		building_input_groceries_add = 1	#30x1=30
		building_input_clothes_add = 1		#30x1=30
		building_input_tools_add = 0.1		#40x0.1=4
											#total=64
		}

		level_scaled = {
			building_training_rate_add = 0
		}

		throughput_scaled = {
			unit_offense_add = 0
			unit_defense_add = 0
		}
		unscaled = {
			unit_morale_damage_mult = 0
			unit_morale_loss_mult = 0
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 1
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_naval_supplies_not_bad = {
	texture = "gfx/interface/icons/goods_icons/liquor.dds"
	unlocking_technologies = {
			logistics
	}		
	building_modifiers = {
		workforce_scaled = {
		building_input_groceries_add = 1.1			#30x1.1=33
		building_input_clothes_add = 1				#30x1=30
		building_input_tools_add = 0.1				#40x0.1=4
		building_input_liquor_add = 0.1				#30x0.1=3
													#total 70
		}

		level_scaled = {
			building_training_rate_add = 5
		}

		throughput_scaled = {
			unit_navy_offense_mult = 0.03
			unit_navy_defense_mult = 0.03
		}
		unscaled = {
			unit_morale_damage_mult = 0.03
			unit_morale_loss_mult = -0.03
			unit_recovery_rate_add = 0.05
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 2
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_naval_supplies_affluent = {
	texture = "gfx/interface/icons/goods_icons/tobacco.dds"
	unlocking_technologies = {
		electric_telegraph
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_groceries_add = 1.2			#30x1.2=36
		building_input_clothes_add = 1				#30x1=30
		building_input_tools_add = 0.2				#40x0.2=8
		building_input_liquor_add = 0.2				#30x0.2=6
		building_input_tobacco_add = 0.1			#40x0.1=4
													#total 84
		}

		level_scaled = {
			building_training_rate_add = 10
		}

		throughput_scaled = {
			unit_navy_offense_mult = 0.06
			unit_navy_defense_mult = 0.06
		}
		unscaled = {
			unit_morale_damage_mult = 0.06
			unit_morale_loss_mult = -0.06
			unit_recovery_rate_add = 0.15
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 3
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}

pm_naval_supplies_luxurious = {
	texture = "gfx/interface/icons/goods_icons/coffee.dds"
	unlocking_technologies = {
		military_statistics
	}
	building_modifiers = {
		workforce_scaled = {
		building_input_groceries_add = 1.3			#30x1.3=39
		building_input_clothes_add = 1				#30x1=30
		building_input_tools_add = 0.2				#40x0.2=8
		building_input_liquor_add = 0.3				#30x0.3=9
		building_input_tobacco_add = 0.2			#40x0.2=8
		building_input_coffee_add = 0.1				#50x0.1=5
													#total 99
		}

		level_scaled = {
			building_training_rate_add = 15
		}

		throughput_scaled = {
			unit_navy_offense_mult = 0.09
			unit_navy_defense_mult = 0.09
		}
		unscaled = {
			unit_morale_damage_mult = 0.09
			unit_morale_loss_mult = -0.09
			unit_recovery_rate_add = 0.25
		}
	}
	country_modifiers = {
		workforce_scaled = {
			country_navy_power_projection_add = 4
		}
	}
	timed_modifiers = {
		pm_offense_defense_readjustment_minor
	}
}