﻿pm_nitrogen_fixation = {
	texture = "gfx/interface/icons/production_method_icons/nitrogen_fixation.dds"
	pollution_generation = 15

	unlocking_technologies = {
		nitrogen_fixation
	}

	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_electricity_add = 40		#x30 = 1200
			building_input_coal_add = 60			#X30 = 1800
			building_input_iron_add = 30			#x30 = 900

			# output goods #profit 12.96941
			building_output_fertilizer_add = 200	#x30=6000
		}

		level_scaled = {
			# employment
			building_employment_laborers_add = 1000
			building_employment_machinists_add = 2000
			building_employment_engineers_add = 1500
		}
	}
}