﻿pm_pot_stills = {
	texture = "gfx/interface/icons/production_method_icons/pot_stills.dds"

	unlocking_technologies = {
		distillation				
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_sugar_add = 25				# x30 = 750
			building_input_grain_add = 45				# x20 = 900
			building_input_glass_add = 10				# x40 = 400
														#total 2050
			
			# output goods
			building_output_liquor_add = 88				# x30 = 2220
		}
		#vanilla profit 6.35	#mod p 6.81
		level_scaled = {
			building_employment_laborers_add = 4500
		}
	}
}

pm_patent_stills = {
	texture = "gfx/interface/icons/production_method_icons/patent_stills.dds"

	unlocking_technologies = {
		fractional_distillation
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_sugar_add = 35				# x30 =  1050
			building_input_grain_add = 60				# x20 = 1200
			building_input_glass_add = 15				# x40 = 600
														#total 2850
			
			# output goods
			building_output_liquor_add = 129			# x30 =  3870
		}
		#vanilla profit 7.66	#mod p 9.64 #with Automated 17.68
		level_scaled = {
			building_employment_laborers_add = 4000
			building_employment_machinists_add = 500
		}
	}
}

pm_advanced_patent_stills = {
	texture = "gfx/interface/icons/production_method_icons/advanced_patent_stills.dds"

	unlocking_technologies = {
		conveyors
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_sugar_add = 45				# x30 = 1350
			building_input_grain_add = 75				# x20 = 1500
			building_input_glass_add = 20				# x40 = 800
														#total 3650
			
			# output goods
			building_output_liquor_add = 164			# x30 =  4920
		}
		#mod p 12.28 #with automated 22.97
		level_scaled = {
			building_employment_laborers_add = 3500
			building_employment_machinists_add = 750
			building_employment_engineers_add = 250
		}
	}
}

pm_manual_processing = {
	texture = "gfx/interface/icons/production_method_icons/no_automation.dds"
}

pm_automated_distillery = {
	texture = "gfx/interface/icons/production_method_icons/automated_bottle_blowers.dds"
	
	unlocking_technologies = {
		conveyors
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 10		# x40 = 400
		}

		level_scaled = {
			# profit = -400 (break-even when annual laborer wage > 8.32)
			building_employment_laborers_add = -2500
		}
	}
}

pm_merchant_guilds_building_distillery_industry = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}

pm_privately_owned_building_distillery_industry = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_distillery_industry = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"

	unlocking_technologies = {
		mutual_funds
	}

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_distillery_industry = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_distillery_industry = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}


###########################################################################################################################

pm_craftsman_sewing = {
	texture = "gfx/interface/icons/production_method_icons/craftsman_sewing.dds"
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_silk_add = 10				# x40 =  400
			
			# output goods
			building_output_luxury_clothes_add = 20		# x60 = 1200
		}
		
		level_scaled = {
			# profit = 550 (6.3)
			building_employment_laborers_add = 4500
		}				
	}
}

pm_sewing_machines_luxury = {
	texture = "gfx/interface/icons/production_method_icons/sewing_machines_luxury.dds"
	
	unlocking_technologies = {
		mechanized_workshops
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_silk_add = 20		# x40 =  800
			building_input_tools_add = 5		# x40 =  200
			building_input_dye_add = 5			# x40 =  200
			
			# output goods
			building_output_luxury_clothes_add = 40		# x60 = 2400
		}
		#profit 11.6
		level_scaled = {
			# profit = 1000
			building_employment_laborers_add = 3500
			building_employment_machinists_add = 750
			building_employment_engineers_add = 250
		}
	}
}

pm_electric_sewing_machines_luxury = {
	texture = "gfx/interface/icons/production_method_icons/electric_sewing_machines_luxury.dds"
	
	unlocking_technologies = {
		electrical_capacitors
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_silk_add = 28				# x40 = 1120
			building_input_tools_add = 10				# x40 = 400
			building_input_dye_add = 10					# x40 =  400
			building_input_electricity_add = 10			# x30 = 300
			
			# output goods
			building_output_luxury_clothes_add = 61		# x60 = 3600
		}
		#profit 12.48
		level_scaled = {
			# profit = 1300
			building_employment_laborers_add = 3000
			building_employment_machinists_add = 1000
			building_employment_engineers_add = 500
		}
	}
}

pm_elastics = {
	texture = "gfx/interface/icons/production_method_icons/elastics.dds"

	unlocking_technologies = {
		vulcanization
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_rubber_add = 30				# x40 = 1200
			building_input_silk_add = 38				# x40 = 1520
			building_input_tools_add = 20				# x40 = 800
			building_input_dye_add = 20					# x40 = 800
			building_input_electricity_add = 20			# x30 = 600
			
			# output goods
			building_output_luxury_clothes_add = 110		# x60 = 6600
		}
		#profit 13.18
		level_scaled = {
			building_employment_laborers_add = 2500
			building_employment_machinists_add = 1250
			building_employment_engineers_add = 750
		}						
	}
}

pm_traditional_looms_luxury = {
	texture = "gfx/interface/icons/production_method_icons/no_automation.dds"
}

pm_mechanized_looms_luxury = {
	texture = "gfx/interface/icons/production_method_icons/mechanized_looms.dds"
	
	unlocking_technologies = {
		mechanized_workshops
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5				# x40 =  200
		}

		level_scaled = {
			# profit = -200 (break-even when annual laborer wage > 6.9)
			building_employment_laborers_add = -1500
		}
	}
}

pm_automatic_power_looms_luxury = {
	texture = "gfx/interface/icons/production_method_icons/automatic_power_looms.dds"
	
	unlocking_technologies = {
		electrical_capacitors
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5				# x40 =  200
			building_input_electricity_add = 10			# x30 =  300
		}

		level_scaled = {
			# profit = -500 (break-even when annual laborer wage > 10.4)
			building_employment_laborers_add = -2500
		}
	}
}

pm_merchant_guilds_building_luxury_textile_mills = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}

pm_privately_owned_building_luxury_textile_mills = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_luxury_textile_mills = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_luxury_textile_mills = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_luxury_textile_mills = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}

#####################################################################################################


pm_luxury_furniture = {
	texture = "gfx/interface/icons/production_method_icons/luxury_furniture.dds"
		
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_hardwood_add = 15				# x40 = 600
			building_input_silk_add = 5						# x40 = 200
	
			# output goods
			building_output_luxury_furniture_add = 25		# x60 = 1500
		}
		#vanilla p 6.4		#mod 8.08
		level_scaled = {
			building_employment_laborers_add = 4500
		}					
	}
}

pm_precision_tools = {
	texture = "gfx/interface/icons/production_method_icons/precision_tools.dds"
		
	unlocking_technologies = {
		lathe
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_hardwood_add = 30			# x40 = 1200
			building_input_silk_add = 5					# x40 = 200
			building_input_tools_add = 10				# x40 = 400
			
			# output goods
			building_output_luxury_furniture_add = 50	# x60 = 3000
		}
		#vanilla p 8.8 #mod 11.09
		level_scaled = {
			building_employment_laborers_add = 3750
			building_employment_machinists_add = 1250
		}						
	}
}

pm_lathe_luxury = {
	texture = "gfx/interface/icons/production_method_icons/lathes_luxury.dds"
	
	unlocking_technologies = {
		mechanical_tools
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_hardwood_add = 60		# x40 = 2400
			building_input_silk_add = 10			# x40 = 400
			building_input_tools_add = 20			# x40 = 800	
			
			# output goods
			building_output_luxury_furniture_add = 80		# x60 = 4800
		}
		#vanilla p ? #mod 11.34
		level_scaled = {
			building_employment_laborers_add = 3250
			building_employment_machinists_add = 1000
			building_employment_engineers_add = 250
		}
	}
}

pm_mechanized_workshops_luxury = {
	texture = "gfx/interface/icons/production_method_icons/mechanized_workshops_luxury.dds"
	
	pollution_generation = 5
	
	unlocking_technologies = {
		mechanized_workshops
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_hardwood_add = 120			# x40 = 4800
			building_input_silk_add = 20				# x40 = 800
			building_input_tools_add = 40				# x40 = 1600	
					
			# output goods
			building_output_luxury_furniture_add = 150			# x60 = 9000
		}
		#vanilla p ? #profit 13.13
		level_scaled = {
			building_employment_laborers_add = 3000
			building_employment_machinists_add = 1250
			building_employment_engineers_add = 750
		}
	}
}

pm_automation_disabled = {
	texture = "gfx/interface/icons/production_method_icons/no_automation.dds"
}

pm_watertube_boiler_building_luxury_furniture_manufacturies = {
	texture = "gfx/interface/icons/production_method_icons/watertube_boiler.dds"
	
	pollution_generation = 5
	
	unlocking_technologies = {
		watertube_boiler
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -1500
		}
	}
}

pm_rotary_valve_engine_building_luxury_furniture_manufacturies = {
	texture = "gfx/interface/icons/production_method_icons/rotary_valve_engine.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		rotary_valve_engine
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 10
		}

		level_scaled = {
			building_employment_laborers_add = -2000
		}
	}
}

pm_assembly_lines_building_luxury_furniture_manufacturies = {
	texture = "gfx/interface/icons/production_method_icons/assembly_lines.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		conveyors
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_oil_add = 5
			building_input_electricity_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -3000
		}
	}
}

pm_merchant_guilds_building_luxury_furniture_manufacturies = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}

pm_privately_owned_building_luxury_furniture_manufacturies = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_luxury_furniture_manufacturies = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_luxury_furniture_manufacturies = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_luxury_furniture_manufacturies = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}

#############################################################################################################


pm_ceramics = {
	texture = "gfx/interface/icons/production_method_icons/ceramics.dds"
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_dye_add = 15				# x40 = 600
			building_input_wood_add = 30			# x20 = 600

			# output goods
			building_output_porcelain_add = 30		# x70 = 2100
		}
		#vanilla profit 6.93 #profit 10.4
		level_scaled = {
			building_employment_laborers_add = 4500
		}						
	}
}

pm_bone_china = {
	texture = "gfx/interface/icons/production_method_icons/bone_china.dds"
	
	unlocking_technologies = {
		chemical_bleaching
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_dye_add = 30				# x40 = 1200
			building_input_wood_add = 20			# x20 = 400
			building_input_lead_add = 10			# x40 = 400
			
			# output goods
			building_output_porcelain_add = 45		# x70 = 3500
		}
	#vanilla profit 12.58	
		level_scaled = {
			building_employment_laborers_add = 4000
			building_employment_machinists_add = 500
		}					
	}														
}

pm_merchant_guilds_building_potteryworks = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}

pm_privately_owned_building_potteryworks = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 1
		}
	}
}

pm_publicly_traded_building_potteryworks = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 1
		}
	}
}

pm_government_run_building_potteryworks = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_bureaucrats_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_potteryworks = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}


################################################################################################################################

pm_watertube_boiler_building_chemical_plants = {
	texture = "gfx/interface/icons/production_method_icons/watertube_boiler.dds"
	
	pollution_generation = 5
	
	unlocking_technologies = {
		watertube_boiler
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -500
			building_employment_machinists_add = -500
		}
	}
}

pm_rotary_valve_engine_building_chemical_plants = {
	texture = "gfx/interface/icons/production_method_icons/rotary_valve_engine.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		rotary_valve_engine
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 10
		}

		level_scaled = {
			building_employment_laborers_add = -1000
			building_employment_machinists_add = -500
		}
	}
}

pm_merchant_guilds_building_chemical_plants = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}

pm_privately_owned_building_chemical_plants = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_chemical_plants = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_chemical_plants = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_chemical_plants = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}


pm_leblanc_process = {
	texture = "gfx/interface/icons/production_method_icons/leblanc_process.dds"
	pollution_generation = 10
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_coal_add = 15				# x30 = 450

			# output goods
			building_output_explosives_add = 30			# x50 = 1500
		}
		#vanilla p 6.93 #profit 8.73
		level_scaled = {
			# employment
			building_employment_laborers_add = 4000
			building_employment_machinists_add = 1500
		}
	}
}

pm_ammonia-soda_process = {
	texture = "gfx/interface/icons/production_method_icons/ammonia_soda_process.dds"
	pollution_generation = 15

	unlocking_technologies = {
		nitroglycerin
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_sulfur_add = 15			# x50 = 750
			building_input_coal_add = 15 			# x30 = 450

			# output goods
			building_output_explosives_add = 50		# x50 = 2500
		}
		#profit 11.26
		level_scaled = {
			# employment
			building_employment_laborers_add = 3000
			building_employment_machinists_add = 1000
			building_employment_engineers_add = 500
		}
	}
}

pm_vacuum_evaporation = {
	texture = "gfx/interface/icons/production_method_icons/vaccum_evaporation.dds"
	pollution_generation = 20
	
	unlocking_technologies = {
		dynamite
	}

	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_sulfur_add = 30 			# x50 = 1500
			building_input_coal_add = 15			# x30 = 450

			# output goods
			building_output_explosives_add = 70		# x50 = 3500
		}
		#profit 14.7
		level_scaled = {
			# employment
			building_employment_laborers_add = 2000
			building_employment_machinists_add = 1500
			building_employment_engineers_add = 1000
		}
	}
}

pm_brine_electrolysis = {
	texture = "gfx/interface/icons/production_method_icons/vaccum_brine_electrolysis.dds"
	pollution_generation = 25

	unlocking_technologies = {
		electrical_capacitors
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_sulfur_add = 30			# x50 = 1500
			building_input_electricity_add = 15		# x30 = 450
			building_input_coal_add = 15			# x30 = 450

			# output goods
			building_output_explosives_add = 100	# x50 = 6000
		}
		#profit 15.9
		level_scaled = {
			# employment
			building_employment_laborers_add = 1000
			building_employment_machinists_add = 2000
			building_employment_engineers_add = 1500
		}
	}
}

pm_watertube_boiler_building_explosives_factories = {
	texture = "gfx/interface/icons/production_method_icons/watertube_boiler.dds"
	
	pollution_generation = 5
	
	unlocking_technologies = {
		watertube_boiler
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -500
			building_employment_machinists_add = -500
		}
	}
}

pm_rotary_valve_engine_building_explosives_factories = {
	texture = "gfx/interface/icons/production_method_icons/rotary_valve_engine.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		rotary_valve_engine
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 10
		}

		level_scaled = {
			building_employment_laborers_add = -1000
			building_employment_machinists_add = -500
		}
	}
}

pm_merchant_guilds_building_explosives_factories = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}

pm_privately_owned_building_explosives_factories = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_explosives_factories = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_explosives_factories = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_explosives_factories = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}

#############################################################################################################################################

pm_watertube_boiler_building_synthetics_plants = {
	texture = "gfx/interface/icons/production_method_icons/watertube_boiler.dds"
	
	pollution_generation = 5
	
	unlocking_technologies = {
		watertube_boiler
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -500
			building_employment_machinists_add = -500
		}
	}
}

pm_rotary_valve_engine_building_synthetics_plants = {
	texture = "gfx/interface/icons/production_method_icons/rotary_valve_engine.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		rotary_valve_engine
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 10
		}

		level_scaled = {
			building_employment_laborers_add = -1000
			building_employment_machinists_add = -500
		}
	}
}

pm_privately_owned_building_synthetics_plants = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_synthetics_plants = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_synthetics_plants = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_synthetics_plants = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}

pm_rayon = {
	texture = "gfx/interface/icons/production_method_icons/rayon.dds"

	unlocking_technologies = {
		art_silk
	}

	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_sulfur_add = 20					# x50 = 1000
			building_input_fertilizer_add = 30				# x30 = 900
			building_input_wood_add = 40					# x20 = 800

			# output goods
			building_output_silk_add = 80					# x40 = 3200
		}
		#vanilla profit 7.3	#mod 8 #mod with full auto 17.33
		level_scaled = {
			# employment
			building_employment_laborers_add = 1000
			building_employment_machinists_add = 500
			building_employment_engineers_add = 500
		}
	}
}

pm_watertube_boiler_building_synthetics_silk_plants = {
	texture = "gfx/interface/icons/production_method_icons/watertube_boiler.dds"
	
	pollution_generation = 5
	
	unlocking_technologies = {
		watertube_boiler
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -500
			building_employment_machinists_add = -500
		}
	}
}

pm_rotary_valve_engine_building_synthetics_silk_plants = {
	texture = "gfx/interface/icons/production_method_icons/rotary_valve_engine.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		rotary_valve_engine
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 10
		}

		level_scaled = {
			building_employment_laborers_add = -1000
			building_employment_machinists_add = -500
		}
	}
}

pm_merchant_guilds_building_synthetics_silk_plants = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}

pm_privately_owned_building_synthetics_silk_plants = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_synthetics_silk_plants = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_synthetics_silk_plants = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_synthetics_silk_plants = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}




#######################################################################################################################

pm_merchant_guilds_building_motor_industry = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}

pm_privately_owned_building_motor_industry = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_motor_industry = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_motor_industry = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_motor_industry = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}

pm_automobile_production = {
	texture = "gfx/interface/icons/production_method_icons/automobiles.dds"
	pollution_generation = 10
	
	unlocking_technologies = { 
		combustion_engine
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_steel_add = 50					# x50 = 2500
			building_input_rubber_add = 10					# x40 = 400
			building_input_oil_add = 20						# x40 = 800
			building_input_glass_add = 5					# x40 = 200
			building_input_fabric_add = 10					# x20 = 200
			building_input_engines_add = 30					# x60 = 1800
			building_input_tools_add = 10					# x40 = 400

			# output goods
			building_output_automobiles_add = 95			# x100 = 9500
		}
		#profit 20.16	#full automation profit 27.73
		level_scaled = {
			building_employment_laborers_add = 1500
			building_employment_machinists_add = 1500
			building_employment_engineers_add = 1500
		}
	}
}

pm_watertube_boiler_building_automobile_industry = {
	texture = "gfx/interface/icons/production_method_icons/watertube_boiler.dds"
	
	pollution_generation = 5
	
	unlocking_technologies = {
		watertube_boiler
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -500
			building_employment_machinists_add = -500
		}
	}
}

pm_rotary_valve_engine_building_automobile_industry = {
	texture = "gfx/interface/icons/production_method_icons/rotary_valve_engine.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		rotary_valve_engine
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 10
		}

		level_scaled = {
			building_employment_laborers_add = -1000
			building_employment_machinists_add = -500
		}
	}
}

pm_assembly_lines_building_automobile_industry = {
	texture = "gfx/interface/icons/production_method_icons/assembly_lines.dds"
	pollution_generation = 15
	
	unlocking_technologies = {
		conveyors
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_oil_add = 5
			building_input_electricity_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -1500
			building_employment_machinists_add = -500
		}
	}
}

pm_merchant_guilds_building_automobile_industry = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}

pm_privately_owned_building_automobile_industry = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_automobile_industry = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_automobile_industry = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_automobile_industry = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}

###################################################################################################################################################

pm_military_shipbuilding_wooden = {
	texture = "gfx/interface/icons/production_method_icons/military_shipbuilding_wooden.dds"
		
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_wood_add = 40			#x20 = 800
			building_input_fabric_add = 20			#x20 = 400
			building_input_artillery_add = 10		#x70 = 700
			
			# output goods #(profit 15.479)
			building_output_manowars_add = 50		#x70 = 3500
		}
	

		level_scaled = {
			# employment
			building_employment_laborers_add = 3500
			building_employment_machinists_add = 750
			building_employment_engineers_add = 250
		}
	
	
	}
}

pm_military_shipbuilding_wooden_2 = {
	texture = "gfx/interface/icons/production_method_icons/military_shipbuilding_wooden_2.dds"
	
	unlocking_technologies = {
		screw_frigate
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_wood_add = 40			#x20 = 800
			building_input_hardwood_add = 20		#x40 = 800
			building_input_fabric_add = 20			#x20 = 800
			building_input_engines_add = 10			#x60 = 600
			building_input_artillery_add = 10		#x70 = 700
			
			# output goods #(profit 16.466)
			building_output_manowars_add = 80		#x70 = 5600
		}
	

		level_scaled = {
			# employment
			building_employment_laborers_add = 3000
			building_employment_machinists_add = 1000
			building_employment_engineers_add = 500
		}
	}
}		

pm_military_shipbuilding_steam = {
	texture = "gfx/interface/icons/production_method_icons/military_shipbuilding_steam.dds"
	
	unlocking_technologies = {
		ironclad_tech
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_steel_add = 30			#x50 = 1500
			building_input_coal_add = 10			#x30 = 300
			building_input_engines_add = 10			#x60 = 600
			building_input_artillery_add = 20		#x70 = 1400
			
			# output goods #(profit 17.931)
			building_output_ironclads_add = 90		#x70 = 5600
		}
	

		level_scaled = {
			# employment
			building_employment_laborers_add = 2000
			building_employment_machinists_add = 1500
			building_employment_engineers_add = 1000
		}
	}
}

pm_military_shipbuilding_steam_2 = {
	texture = "gfx/interface/icons/production_method_icons/military_shipbuilding_steam_2.dds"
	
	unlocking_technologies = {
		arc_welding
	}
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_steel_add = 30			#x50 = 1500
			building_input_electricity_add = 10		#x30 = 300
			building_input_engines_add = 10			#x60 = 600
			building_input_artillery_add = 20		#x70 = 1400
			
			# output goods #(profit 19.5764)
			building_output_ironclads_add = 100		#x70 = 5600
		}
	

		level_scaled = {
			# employment
			building_employment_laborers_add = 1000
			building_employment_machinists_add = 2000
			building_employment_engineers_add = 1500
		}
	}
}	

pm_merchant_guilds_building_shipyards = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	unlocking_production_methods = {
		pm_basic_shipbuilding
	}

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}		

pm_privately_owned_building_shipyards = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	unlocking_production_methods = {
		pm_complex_shipbuilding
		pm_metal_shipbuilding
		pm_arc_welding_shipbuilding
	}

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_shipyards = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"

	unlocking_production_methods = {
		pm_complex_shipbuilding
		pm_metal_shipbuilding
		pm_arc_welding_shipbuilding
	}

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_shipyards = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"

	unlocking_production_methods = {
		pm_complex_shipbuilding
		pm_metal_shipbuilding
		pm_arc_welding_shipbuilding
	}

	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_shipyards = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_production_methods = {
		pm_complex_shipbuilding
		pm_metal_shipbuilding
		pm_arc_welding_shipbuilding
	}

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}

pm_merchant_guilds_building_military_shipyards = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	unlocking_production_methods = {
		pm_military_shipbuilding_wooden
	}

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}		

pm_privately_owned_building_military_shipyards = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	unlocking_production_methods = {
		pm_military_shipbuilding_wooden_2
		pm_military_shipbuilding_steam
		pm_military_shipbuilding_steam_2
	}

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_military_shipyards = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"

	unlocking_production_methods = {
		pm_military_shipbuilding_wooden_2
		pm_military_shipbuilding_steam
		pm_military_shipbuilding_steam_2
	}

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_military_shipyards = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"

	unlocking_production_methods = {
		pm_military_shipbuilding_wooden_2
		pm_military_shipbuilding_steam
		pm_military_shipbuilding_steam_2
	}

	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_military_shipyards = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_production_methods = {
		pm_military_shipbuilding_wooden_2
		pm_military_shipbuilding_steam
		pm_military_shipbuilding_steam_2
	}

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}	

###################################################################################################################################

pm_aeroplane_production = {
	texture = "gfx/interface/icons/production_method_icons/aeroplanes.dds"

	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_engines_add = 10					# x60 = 600
			building_input_hardwood_add = 20				# x40 = 800
			building_input_fabric_add = 20					# x20 = 400
			building_input_oil_add = 20						# x40 = 800
			building_input_rubber_add = 5					# x40 = 200
			building_input_tools_add = 10					# x40 = 400
			

			# output goods
			building_output_aeroplanes_add = 54				# x80 = 4240
		}
		#vanilla p 9.7 #mod 9.98
		level_scaled = {
			# employment
			building_employment_laborers_add = 1500
			building_employment_machinists_add = 2000
			building_employment_engineers_add = 1000
		}
	}
}

pm_watertube_boiler_building_aeroplanes_industry = {
	texture = "gfx/interface/icons/production_method_icons/watertube_boiler.dds"
	
	pollution_generation = 5
	
	unlocking_technologies = {
		watertube_boiler
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -500
			building_employment_machinists_add = -500
		}
	}
}

pm_rotary_valve_engine_building_aeroplanes_industry = {
	texture = "gfx/interface/icons/production_method_icons/rotary_valve_engine.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		rotary_valve_engine
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 10
		}

		level_scaled = {
			building_employment_laborers_add = -1000
			building_employment_machinists_add = -500
		}
	}
}

pm_assembly_lines_building_aeroplanes_industry = {
	texture = "gfx/interface/icons/production_method_icons/assembly_lines.dds"
	pollution_generation = 15
	
	unlocking_technologies = {
		conveyors
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_oil_add = 5
			building_input_electricity_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -1500
			building_employment_machinists_add = -500
		}
	}
}

pm_merchant_guilds_building_aeroplanes_industry = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}

pm_privately_owned_building_aeroplanes_industry = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_aeroplanes_industry = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_aeroplanes_industry = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_aeroplanes_industry = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}

pm_tank_production = {
	texture = "gfx/interface/icons/production_method_icons/tanks.dds"

	unlocking_technologies = {
		mobile_armor
	}

	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_engines_add = 10			# x60 = 600
			building_input_steel_add = 20			# x50 = 1000
			building_input_oil_add = 10				# x40 = 400
			building_input_artillery_add = 10		# x70 = 700
			building_input_small_arms_add = 5		# x60 = 300
			building_input_tools_add = 10			# x40 = 400

			# output goods
			building_output_tanks_add = 60			# x80 = 4800
		}
		#vanilla p 9.7 #mod 9.7
		level_scaled = {
			# employment
			building_employment_laborers_add = 1500
			building_employment_machinists_add = 2000
			building_employment_engineers_add = 1000
		}
	}
}

pm_watertube_boiler_building_tanks_industry = {
	texture = "gfx/interface/icons/production_method_icons/watertube_boiler.dds"
	
	pollution_generation = 5
	
	unlocking_technologies = {
		watertube_boiler
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -500
			building_employment_machinists_add = -500
		}
	}
}

pm_rotary_valve_engine_building_tanks_industry = {
	texture = "gfx/interface/icons/production_method_icons/rotary_valve_engine.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		rotary_valve_engine
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 10
		}

		level_scaled = {
			building_employment_laborers_add = -1000
			building_employment_machinists_add = -500
		}
	}
}

pm_assembly_lines_building_tanks_industry = {
	texture = "gfx/interface/icons/production_method_icons/assembly_lines.dds"
	pollution_generation = 15
	
	unlocking_technologies = {
		conveyors
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_oil_add = 5
			building_input_electricity_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -1500
			building_employment_machinists_add = -500
		}
	}
}

pm_merchant_guilds_building_tanks_industry = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}

pm_privately_owned_building_tanks_industry = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_tanks_industry = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_tanks_industry = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_tanks_industry = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}


#####################################################################################################################

pm_telephones = {
	texture = "gfx/interface/icons/production_method_icons/telephones.dds"
	building_modifiers = {
		workforce_scaled = {
			building_input_iron_add = 20				# x40 = 800
			building_input_rubber_add = 20				# x40 = 800
			building_input_lead_add = 20				# x40 = 800
			building_input_tools_add = 10				# x40 = 400
			
			building_output_telephones_add = 60			# x70 = 4200
		}
		#vanilla p 9.7 #mod p 9.7
		level_scaled = {
			building_employment_laborers_add = 1500
			building_employment_machinists_add = 2000
			building_employment_engineers_add = 1000
		}
	}
}

pm_watertube_boiler_building_electrics_industry = {
	texture = "gfx/interface/icons/production_method_icons/watertube_boiler.dds"
	
	pollution_generation = 5
	
	unlocking_technologies = {
		watertube_boiler
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -500
			building_employment_machinists_add = -500
		}
	}
}

pm_rotary_valve_engine_building_electrics_industry = {
	texture = "gfx/interface/icons/production_method_icons/rotary_valve_engine.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		rotary_valve_engine
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 10
		}

		level_scaled = {
			building_employment_laborers_add = -1000
			building_employment_machinists_add = -500
		}
	}
}

pm_assembly_lines_building_electrics_industry = {
	texture = "gfx/interface/icons/production_method_icons/assembly_lines.dds"
	pollution_generation = 15
	
	unlocking_technologies = {
		conveyors
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_oil_add = 5
			building_input_electricity_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -1500
			building_employment_machinists_add = -500
		}
	}
}

pm_merchant_guilds_building_electrics_industry = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}

pm_privately_owned_building_electrics_industry = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_electrics_industry = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_electrics_industry = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_electrics_industry = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}

pm_radios_2 = {
	texture = "gfx/interface/icons/production_method_icons/radios.dds"
	unlocking_technologies = {
		radio
	}	
	building_modifiers = {
		workforce_scaled = {
			building_output_radios_add = 65				# x80 = 5200
			building_input_iron_add = 20				# x40 = 800
			building_input_rubber_add = 20				# x40 = 800
			building_input_electricity_add = 50			# x30 = 1500
			building_input_tools_add = 10				# x40 = 400
		}
		#vanilla p 9.7 #mod p 11.78
		level_scaled = {
			building_employment_laborers_add = 1500
			building_employment_machinists_add = 2000
			building_employment_engineers_add = 1000
		}
	}
}

pm_watertube_boiler_building_radios_industry = {
	texture = "gfx/interface/icons/production_method_icons/watertube_boiler.dds"
	
	pollution_generation = 5
	
	unlocking_technologies = {
		watertube_boiler
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -500
			building_employment_machinists_add = -500
		}
	}
}

pm_rotary_valve_engine_building_radios_industry = {
	texture = "gfx/interface/icons/production_method_icons/rotary_valve_engine.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		rotary_valve_engine
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 10
		}

		level_scaled = {
			building_employment_laborers_add = -1000
			building_employment_machinists_add = -500
		}
	}
}

pm_assembly_lines_building_radios_industry = {
	texture = "gfx/interface/icons/production_method_icons/assembly_lines.dds"
	pollution_generation = 15
	
	unlocking_technologies = {
		conveyors
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_oil_add = 5
			building_input_electricity_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -1500
			building_employment_machinists_add = -500
		}
	}
}

pm_merchant_guilds_building_radios_industry = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}

pm_privately_owned_building_radios_industry = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_radios_industry = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_radios_industry = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_radios_industry = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}

###################################################################################################

pm_watertube_boiler_building_arms_industry = {
	texture = "gfx/interface/icons/production_method_icons/watertube_boiler.dds"
	
	pollution_generation = 5
	
	unlocking_technologies = {
		watertube_boiler
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -1500
		}
	}
}

pm_rotary_valve_engine_building_arms_industry = {
	texture = "gfx/interface/icons/production_method_icons/rotary_valve_engine.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		rotary_valve_engine
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 10
		}

		level_scaled = {
			building_employment_laborers_add = -2000
		}
	}
}

pm_merchant_guilds_building_arms_industry = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	unlocking_production_methods = {
		pm_muskets
	}

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}

pm_privately_owned_building_arms_industry = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	unlocking_production_methods = {
		pm_rifles
		pm_repeaters
		pm_bolt_action_rifles
	}

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_arms_industry = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"
	
	unlocking_production_methods = {
		pm_rifles
		pm_repeaters
		pm_bolt_action_rifles
	}
	
	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_arms_industry = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"
	
	unlocking_production_methods = {
		pm_rifles
		pm_repeaters
		pm_bolt_action_rifles
	}
	
	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_arms_industry = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"
	
	unlocking_production_methods = {
		pm_rifles
		pm_repeaters
		pm_bolt_action_rifles
	}
	
	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}




pm_cannons = {
	texture = "gfx/interface/icons/production_method_icons/artillery_production.dds"
	
	unlocking_technologies = {
		artillery
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_iron_add = 10			# x40 = 400
			building_input_hardwood_add = 10		# x40 = 400

			# output goods
			building_output_artillery_add = 23		# x70 = 1540
		}
		#vanilla p 7.66		#mod p 8.02
		level_scaled = {
			# employment
			building_employment_laborers_add = 4500
			building_employment_machinists_add = 500
		}
	}
}

pm_smoothbores = {
	texture = "gfx/interface/icons/production_method_icons/smoothbores.dds"
	
	unlocking_technologies = {
		shell_gun
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_steel_add = 15			# x50 = 750
			building_input_hardwood_add = 10		# x40 = 400
			building_input_tools_add = 5			# x40 = 200

			# output goods
			building_output_artillery_add = 35		# x70 = 2450
		}
		#vanilla p 8.66 #mod 10.4
		level_scaled = {
			# employment
			building_employment_laborers_add = 4000
			building_employment_machinists_add = 1000
		}
	}
}

pm_breech_loaders = {
	texture = "gfx/interface/icons/production_method_icons/artillery_production.dds"
	
	unlocking_technologies = {
		breech_loading_artillery
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_steel_add = 25			# x50 = 1250
			building_input_hardwood_add = 10		# x40 = 400
			building_input_tools_add = 10			# x40 = 400
	
			# output goods
			building_output_artillery_add = 50		# x70 = 3500
		}
		#mod p 11.6
		level_scaled = {
			# employment
			building_employment_laborers_add = 3500
			building_employment_machinists_add = 1000
			building_employment_engineers_add = 500
		}
	}
}

pm_field_gun = {
	texture = "gfx/interface/icons/production_method_icons/field_gun.dds"
	
	unlocking_technologies = {
		wargaming
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_steel_add = 35		# x50 = 1750
			building_input_hardwood_add = 10	# x40 = 400
			building_input_oil_add = 10			# x40 = 400
			building_input_tools_add = 20		# x40 = 800
	
			# output goods
			building_output_artillery_add = 80	# x70 = 5600
		}
		#mod p 13.76
		level_scaled = {
			# employment
			building_employment_laborers_add = 3000
			building_employment_machinists_add = 1250
			building_employment_engineers_add = 750
		}
	}
}

pm_watertube_boiler_building_artillery_industry = {
	texture = "gfx/interface/icons/production_method_icons/watertube_boiler.dds"
	
	pollution_generation = 5
	
	unlocking_technologies = {
		watertube_boiler
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -1500
		}
	}
}

pm_rotary_valve_engine_building_artillery_industry = {
	texture = "gfx/interface/icons/production_method_icons/rotary_valve_engine.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		rotary_valve_engine
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 10
		}

		level_scaled = {
			building_employment_laborers_add = -2000
		}
	}
}

pm_assembly_lines_building_artillery_industry = {
	texture = "gfx/interface/icons/production_method_icons/assembly_lines.dds"
	pollution_generation = 15
	
	unlocking_technologies = {
		conveyors
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_oil_add = 5
			building_input_electricity_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -3000
		}
	}
}

pm_merchant_guilds_building_artillery_industry = {
	texture = "gfx/interface/icons/production_method_icons/merchant_guilds.dds"

	unlocking_production_methods = {
		pm_cannons
	}

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_shopkeepers_add = 500
		}
		unscaled = {
			building_shopkeepers_shares_add = 10
		}
	}
}		

pm_privately_owned_building_artillery_industry = {
	texture = "gfx/interface/icons/production_method_icons/privately_owned.dds"

	unlocking_production_methods = {
		pm_smoothbores
		pm_breech_loaders
		pm_field_gun
	}

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 100
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_publicly_traded_building_artillery_industry = {
	texture = "gfx/interface/icons/production_method_icons/publicly_traded.dds"

	unlocking_production_methods = {
		pm_smoothbores
		pm_breech_loaders
		pm_field_gun
	}

	disallowing_laws = {
		law_command_economy
		law_council_republic
	}

	unlocking_technologies = {
		mutual_funds
	}

	building_modifiers = {
		level_scaled = {
			building_employment_capitalists_add = 150
		}
		unscaled = {
			building_capitalists_shares_add = 10
		}
	}
}

pm_government_run_building_artillery_industry = {
	texture = "gfx/interface/icons/production_method_icons/government_run.dds"

	unlocking_production_methods = {
		pm_smoothbores
		pm_breech_loaders
		pm_field_gun
	}

	unlocking_laws = {
		law_command_economy
	}
	
	building_modifiers = {
		level_scaled = {
			building_employment_bureaucrats_add = 150
		}
		unscaled = {
			building_government_shares_add = 1
		}
	}
}

pm_worker_cooperative_building_artillery_industry = {
	texture = "gfx/interface/icons/production_method_icons/worker_cooperative.dds"

	unlocking_production_methods = {
		pm_smoothbores
		pm_breech_loaders
		pm_field_gun
	}

	unlocking_laws = {
		law_council_republic
	}

	building_modifiers = {
		level_scaled = {
			building_employment_laborers_add = 100
			building_employment_machinists_add = 100
		}
		unscaled = {
			building_workforce_shares_add = 1
		}
	}
}

############################################################################################################

pm_watertube_boiler_building_munition_plants = {
	texture = "gfx/interface/icons/production_method_icons/watertube_boiler.dds"
	
	pollution_generation = 5
	
	unlocking_technologies = {
		watertube_boiler
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 5
			building_input_coal_add = 5
		}

		level_scaled = {
			building_employment_laborers_add = -1500
		}
	}
}


