# All global modifiers are here.  They are applied from certain game-features.
#
# Effects are fully scriptable here.
#these names can NOT be removed or changed, as the code uses them....

ai_construction_great_power = {
	icon = gfx/interface/icons/modifier_icons/ai.dds
	country_construction_add = 100
	country_bureaucracy_mult = 2.0
	state_tax_capacity_mult = 2.0
}

ai_construction_major_power = {
	icon = gfx/interface/icons/modifier_icons/ai.dds
	country_construction_add = 75
	country_bureaucracy_mult = 2.0
	state_tax_capacity_mult = 2.0
}

ai_construction_minor_power = {
	icon = gfx/interface/icons/modifier_icons/ai.dds
	country_construction_add = 50
	country_bureaucracy_mult = 2.0
	state_tax_capacity_mult = 2.0
}

ai_construction_insignificant_power = {
	icon = gfx/interface/icons/modifier_icons/ai.dds
	country_construction_add = 25
	country_bureaucracy_mult = 2.0
	state_tax_capacity_mult = 2.0
}

ai_construction_unrecognized_major_power = {
	icon = gfx/interface/icons/modifier_icons/ai.dds
	country_construction_add = 25
	country_bureaucracy_mult = 2.0
	state_tax_capacity_mult = 2.0
}

ai_construction_unrecognized_regional_power = {
	icon = gfx/interface/icons/modifier_icons/ai.dds
	country_construction_add = 15
	country_bureaucracy_mult = 2.0
	state_tax_capacity_mult = 2.0
}

ai_construction_unrecognized_power = {
	icon = gfx/interface/icons/modifier_icons/ai.dds
	country_construction_add = 10
	country_bureaucracy_mult = 2.0
	state_tax_capacity_mult = 2.0
}