﻿# URBANIZATION

building_power_plant = {
	building_group = bg_power
	texture = "gfx/interface/icons/building_icons/power_plant.dds"
	levels_per_mesh = 5
	
	unlocking_technologies = { 
		steam_turbine
	}

	production_method_groups = {
		pmg_base_building_power_plant
		pm_transmission_method
		pmg_cargo_3_infrastructure
		pmg_ownership_capital_building_power_plant
	}
	
	required_construction = construction_cost_very_high
}