﻿building_fishing_wharf = {
	building_group = bg_fishing
	texture = "gfx/interface/icons/building_icons/fishing_wharf.dds"
	city_type = port
	required_construction = construction_cost_low

	production_method_groups = {
		pmg_base_building_fishing_wharf
		pmg_refrigeration_building_fishing_wharf
		pmg_cargo_1_infrastructure
		pmg_ownership_capital_building_fishing_wharf
	}
	
	possible = {
		error_check = {
			severity = fail
			is_sea_adjacent = yes
		}
	}
}

building_whaling_station = {
	building_group = bg_whaling
	texture = "gfx/interface/icons/building_icons/whaling_station.dds"
	city_type = port
	required_construction = construction_cost_low
	
	unlocking_technologies = {
		navigation
	}

	production_method_groups = {
		pmg_base_building_whaling_station
		pmg_refrigeration_building_whaling_station
		pmg_cargo_1_infrastructure
		pmg_ownership_capital_building_whaling_station
	}
	
	possible = {
		error_check = {
			severity = fail
			is_sea_adjacent = yes
		}
	}
}