﻿building_oil_rig = {
	building_group = bg_oil_extraction
	texture = "gfx/interface/icons/building_icons/oil_rig.dds"
	city_type = mine
	levels_per_mesh = 5
	required_construction = construction_cost_medium

	unlocking_technologies = {
		pumpjacks
	}
	
	production_method_groups = {
		pmg_base_building_oil_rig
		pmg_transportation_building_oil_rig
		pmg_ownership_capital_building_oil_rig
	}
	ai_value = 4000
}

building_rubber_plantation = {
	building_group = bg_rubber
	texture = "gfx/interface/icons/building_icons/rubber_lodge.dds"
	required_construction = construction_cost_low
	
	terrain_manipulator = forestry

	unlocking_technologies = {
		rubber_mastication
	}

	city_type = wood
	levels_per_mesh = 5
	
	production_method_groups = {
		pmg_base_building_rubber_plantation
		pmg_train_automation_building_rubber_plantation
		pmg_ownership_land_building_rubber_plantation
	}
	ai_value = 3000
}