﻿SM_dismantle_subject_industry = {
	requires_approval = no
    should_notify_third_parties = no
	show_effect_in_tooltip = yes
	groups = {
		overlord
	}
    possible = {
        is_at_war = no
    }
    potential = {
		scope:target_country = {
			is_subject_of = root
			# NOT = { 
			# 	is_country_type = decentralized 
			# 	# is_subject_type = subject_type_customs_union
			# }
			# is_subject_of = root
		}
	}
    accept_effect = {
		scope:target_country = {
			every_scope_state = {
				if = {
					limit = {
						has_building = building_food_industry
					}
					remove_building = building_food_industry
				}

				if = {
					limit = {
						has_building = building_textile_mills
					}
					remove_building = building_textile_mills
				}

				if = {
					limit = {
						has_building = building_furniture_manufacturies
					}
					remove_building = building_furniture_manufacturies
				}

				if = {
					limit = {
						has_building = building_glassworks
					}
					remove_building = building_glassworks
				}

				if = {
					limit = {
						has_building = building_tooling_workshops
					}
					remove_building = building_tooling_workshops
				}

				if = {
					limit = {
						has_building = building_paper_mills
					}
					remove_building = building_paper_mills
				}

				if = {
					limit = {
						has_building = building_chemical_plants
					}
					remove_building = building_chemical_plants
				}

				if = {
					limit = {
						has_building = building_synthetics_plants
					}
					remove_building = building_synthetics_plants
				}

				if = {
					limit = {
						has_building = building_steel_mills
					}
					remove_building = building_steel_mills
				}

				if = {
					limit = {
						has_building = building_motor_industry
					}
					remove_building = building_motor_industry
				}

				if = {
					limit = {
						has_building = building_shipyards
					}
					remove_building = building_shipyards
				}

				if = {
					limit = {
						has_building = building_war_machine_industry
					}
					remove_building = building_war_machine_industry
				}

				if = {
					limit = {
						has_building = building_electrics_industry
					}
					remove_building = building_electrics_industry
				}

				if = {
					limit = {
						has_building = building_arms_industry
					}
					remove_building = building_arms_industry
				}

				if = {
					limit = {
						has_building = building_munition_plants
					}
					remove_building = building_munition_plants
				}

				if = {
					limit = {
						has_building = building_military_shipyards
					}
					remove_building = building_military_shipyards
				}

				if = {
					limit = {
						has_building = building_synthetic_rubber_plants
					}
					remove_building = building_synthetic_rubber_plants
				}

				if = {
					limit = {
						has_building = building_synthetic_oil_plants
					}
					remove_building = building_synthetic_oil_plants
				}

				if = {
					limit = {
						has_building = building_explosives_industry
					}
					remove_building = building_explosives_industry
				}
			}
		}
    }
    ai = {
        will_propose = {
            always = no
        }
    }
}
