﻿# URBANIZATION

building_financial_industry = {
	building_group = bg_finance
	texture = "gfx/interface/icons/building_icons/building_financial_industry.dds"
	city_type = city
	residence_points_per_level = 0
	
	unlocking_technologies = { 
		urbanization
	}

	production_method_groups = {
		pmg_urban_financial_services
		pmg_urban_financial_services_weight
		pmg_gold_reserves
		pmg_ownership_building_financial_industry
	}

	buildable = no
	expandable = no
	downsizeable = no
	
	terrain_manipulator = urban_city
}