﻿pm_wooden_buildings = {
	texture = "gfx/interface/icons/production_method_icons/wooden_buildings.dds"
	
	is_default = yes

	country_modifiers = {
		workforce_scaled = {
			country_construction_add = 2
		}
	}

	building_modifiers = {
		workforce_scaled = {
			building_input_fabric_add = 25
			building_input_wood_add = 75
		}

		level_scaled = {
			building_employment_bureaucrats_add = 500
			building_employment_clerks_add = 500
			building_employment_laborers_add = 4000
		}
	}
	
	state_modifiers = {
		workforce_scaled = {
			state_construction_mult = 0.005
		}	
	}
}

pm_iron_frame_buildings = {
	texture = "gfx/interface/icons/production_method_icons/iron_frame_buildings.dds"
	
	unlocking_technologies = {
		iron_construction
	}

	country_modifiers = {
		workforce_scaled = {
			country_construction_add = 3 
		}

	}
	building_modifiers = {
		workforce_scaled = {
			building_input_wood_add = 40
			building_input_fabric_add = 20
			building_input_iron_add = 50
			building_input_tools_add = 10
		}

		level_scaled = {
			building_employment_bureaucrats_add = 500
			building_employment_clerks_add = 500
			building_employment_machinists_add = 250
			building_employment_laborers_add = 3750
		}
	}
	
	state_modifiers = {
		workforce_scaled = {
			state_construction_mult = 0.01
		}	
	}
}

pm_steel_frame_buildings = {
	texture = "gfx/interface/icons/production_method_icons/steel_frame_buildings.dds"

	unlocking_technologies = {
		steel_frame_buildings
	}

	country_modifiers = {
		workforce_scaled = {
			country_construction_add = 5
		}
	}

	building_modifiers = {
		workforce_scaled = {
			building_input_steel_add = 50
			building_input_glass_add = 40
			building_input_explosives_add = 10
			building_input_tools_add = 20
		}

		level_scaled = {
			building_employment_bureaucrats_add = 500
			building_employment_clerks_add = 500
			building_employment_machinists_add = 750
			building_employment_laborers_add = 3250
		}
	}
	
	state_modifiers = {
		workforce_scaled = {
			state_construction_mult = 0.015
		}	
	}
}

pm_arc_welded_buildings = {
	texture = "gfx/interface/icons/production_method_icons/arc_welded_buildings.dds"

	unlocking_technologies = {
		arc_welding
	}
		
	country_modifiers = {
		workforce_scaled = {
			country_construction_add = 8
		}
	}

	building_modifiers = {
		workforce_scaled = {
			building_input_steel_add = 90
			building_input_glass_add = 50
			building_input_explosives_add = 20
			building_input_tools_add = 40
			building_input_electricity_add = 40
		} 

		level_scaled = {
			building_employment_bureaucrats_add = 500
			building_employment_clerks_add = 500
			building_employment_engineers_add = 250
			building_employment_machinists_add = 750
			building_employment_laborers_add = 3000
		}
	}
	
	state_modifiers = {
		workforce_scaled = {
			state_construction_mult = 0.02
		}	
	}
}