﻿pmg_organization = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_military.dds"
	ai_selection = most_productive

	production_methods = {
		pm_no_formation
		pm_army_square
		pm_irregular_infantry
		pm_line_infantry
		pm_skirmish_infantry
		pm_trench_infantry
		pm_squad_infantry
		pm_mechanized_infantry
	}
}

pmg_army_pay = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_military.dds"
	ai_selection = most_productive
	production_methods = {
		pm_simple_food
		pm_normal_pay
		pm_well_pay
		pm_nice_pay
		pm_luxury_pay
	}
}

pmg_artillery = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_military.dds"
	ai_selection = most_productive
	production_methods = {
		pm_no_artillery
		pm_stone_artillery
		pm_early_artillery
		pm_cannon_artillery
		#pm_mobile_artillery
		pm_shrapnel_artillery
		pm_siege_artillery
	}
}

pmg_weapon = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_military.dds"
	ai_selection = most_productive
	production_methods = {
		pm_army_spear
		pm_army_firegun
		pm_army_small_arm
		pm_army_gun_lighting
		pm_army_gun_back
		pm_army_gun_auto
	}
}

pmg_reconaissance = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_military.dds"
	ai_selection = most_productive

	production_methods = {
	    pm_no_scouts
		pm_human_scouts
		pm_cavalry_scouts
		pm_bicycle_messengers
		pm_motorized_recon
		pm_aerial_recon
	}
}

pmg_specialist_companies = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_military.dds"
	ai_selection = most_productive

	production_methods = {
		pm_no_specialists
		pm_cavalry_charge
		pm_throw_bomb
		pm_machine_gunners
		pm_infiltrators
		pm_flamethrower_company
		pm_chemical_weapons_specialists
	}
}

pmg_organization_conscription = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_military.dds"
	ai_selection = most_productive

	production_methods = {
		pm_no_formation_conscription
		pm_army_square_conscription
		pm_irregular_infantry_conscription
		pm_line_infantry_conscription
		pm_skirmish_infantry_conscription
		pm_trench_infantry_conscription
		pm_squad_infantry_conscription
		#pm_mechanized_infantry_conscription
	}
}

pmg_artillery_conscription = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_military.dds"

	production_methods = {
		pm_no_artillery_conscription
		pm_stone_artillery_conscription
		pm_early_artillery_conscription
		pm_cannon_artillery_conscription
		#pm_mobile_artillery_conscription
		pm_shrapnel_artillery_conscription
		pm_siege_artillery_conscription
	}
}

pmg_reconaissance_conscription = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_military.dds"
	ai_selection = most_productive

	production_methods = {
	    pm_no_scouts_conscription
		pm_human_scouts_conscription
		pm_cavalry_scouts_conscription
		pm_bicycle_messengers_conscription
		pm_motorized_recon_conscription
		pm_aerial_recon_conscription
	}
}

pmg_specialist_companies_conscription = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_military.dds"
	ai_selection = most_productive

	production_methods = {
		pm_no_specialists_conscription
		pm_cavalry_charge_conscription
		pm_throw_bomb_conscription
		pm_machine_gunners_conscription
		pm_infiltrators_conscription
		pm_flamethrower_company_conscription
		pm_chemical_weapons_specialists_conscription
	}
}


pmg_medical_aid = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_refining.dds"
	ai_selection = most_productive

	production_methods = {
		pm_no_heal
		pm_simple_pack
		pm_wound_dressing
		pm_first_aid
		pm_field_hospitals
	}
}

pmg_ship_class = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_military.dds"
	ai_selection = most_productive

	production_methods = {
		pm_clack_ship
		pm_man_o_wars
		pm_ironclads
		pm_monitors
		pm_dreadnoughts
		pm_battleships
	}
}

pmg_escorts = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_military.dds"
	ai_selection = most_productive

	production_methods = {
		pm_no_escorts
		pm_speed_ship
		pm_frigates
		pm_destroyers
		pm_carriers
	}
}

pmg_raiders = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_military.dds"
	ai_selection = most_productive

	production_methods = {
		pm_no_raiders		
		pm_commerce_raider
		pm_torpedo_boat
		pm_submarine
	}
}

pmg_naval_theory = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_military.dds"
	ai_selection = most_productive

	production_methods = {
		pm_no_naval_theory
		pm_ship_line
		pm_power_of_the_purse
		pm_jeune_ecole
		pm_sea_lane_strategies
		pm_battlefleet_tactics
	}
}
