﻿# All global modifiers are here.  They are applied from certain game-features.
#
# Effects are fully scriptable here.
#these names can NOT be removed or changed, as the code uses them....

base_values = {
	country_weekly_innovation_add = 40
	country_weekly_innovation_max_add = 150
	country_tech_spread_add = 5
	
	country_loan_interest_rate_add = 0.1
	
	country_legitimacy_govt_size_add = 1								 
	country_bureaucracy_add = 50
	country_authority_add = 100
	country_influence_add = 100

	country_revolution_secession_speed_add = 0.1
	
	state_education_access_wealth_add = 0
	
	country_minting_add = 250						  
	state_tax_capacity_add = 20
	state_infrastructure_add = 3
	
	state_poor_expected_sol = 3
	state_middle_expected_sol = 8
	state_rich_expected_sol = 12
	state_expected_sol_from_literacy = 3
	
	character_health_add = 0.7
	
	country_construction_add = 3
	
	building_mobilization_cost_mult = 0.6
	
	building_economy_of_scale_level_cap_add = 20
	
	state_farmers_investment_pool_contribution_add = 0.05
	state_shopkeepers_investment_pool_contribution_add = 0.05
	state_aristocrats_investment_pool_contribution_add = 0.10
	state_capitalists_investment_pool_contribution_add = 0.20	

	state_unincorporated_starting_wages_mult = -0.15 # To balance for unincorporated states not paying taxes	
	
####出生死亡率##############	
	state_birth_rate_mult = 0.05
	state_mortality_mult = 0.15
}

# Scales with country literacy rate
country_literacy_rate = {
	icon = gfx/interface/icons/timed_modifier_icons/modifier_lightbulb_positive.dds
	country_weekly_innovation_max_add = 100
	country_tech_spread_add = 75
}
####勞工死亡率##############	
working_conditions = {
	icon = gfx/interface/icons/timed_modifier_icons/modifier_gear_negative.dds
	building_group_bg_mining_laborers_mortality_mult = 0.5
	building_group_bg_mining_machinists_mortality_mult = 0.25
	building_group_bg_mining_engineers_mortality_mult = 0.15
	
	building_group_bg_manufacturing_laborers_mortality_mult = 0.5
	building_group_bg_manufacturing_machinists_mortality_mult = 0.25
	building_group_bg_manufacturing_engineers_mortality_mult = 0.15
}