﻿BUILDINGS={
	s:STATE_DZUNGARIA={
		region_state:DZU={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_TIANSHAN={
		region_state:YAR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_SICHUAN={
		region_state:MIN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_workshop"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_beer_no" "pm_1648_wine_simple" }
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	
	s:STATE_YUNNAN={
		region_state:MIN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=4
				reserves=1
			}
			create_building={
				building="building_tea_plantation"
				level=2
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_arms_industry"
				level=4
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_artillery_industry"
				level=3
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
		}	
	}

	s:STATE_GUIZHOU={
		region_state:MIN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	
	s:STATE_SHAOZHOU={
		region_state:MIN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_ALXA={
		region_state:MGL={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_HINGGAN={
		region_state:MGL={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_GUANGXI={
		region_state:MIN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_BEIJING={
		region_state:CHI={
			create_building={
				building="building_forbidden_city"
				level=1
			}
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_textile_mills"
				level=3
				reserves=1
				activate_production_methods={ "pm_handle_clothes_1" }
			}
			create_building={
				building="building_arms_industry"
				level=5
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_artillery_industry"
				level=3
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
		}
	}
	s:STATE_OUTER_MANCHURIA={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_SOUTHERN_MANCHURIA={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}			
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=4
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_NORTHERN_MANCHURIA={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_SHANXI={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_arms_industry"
				level=5
				reserves=1
				activate_production_methods={ "pm_1648_weapon_spear" }
			}			
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_coal_mine"
				level=2
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=4
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_NINGXIA={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
		}
	}
	s:STATE_GANSU={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_XIAN={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_tea_plantation"
				level=2
				reserves=1
			}			
		}
	}
	s:STATE_QINGHAI={
		region_state:TIB={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_CHONGQING={
		region_state:MIN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_furn_1" }
			}
			create_building={
				building="building_textile_mills"
				level=3
				reserves=1
				activate_production_methods={ "pm_handle_clothes_1" }
			}
		}
	}
	s:STATE_GUANGDONG={
		region_state:MIN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_textile_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_clothes_1" }
			}
			create_building={
				building="building_naval_base"
				level=3
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_artillery_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
		}
		region_state:POR={
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
		}
	}
	s:STATE_FUJIAN={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}	
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}			
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_tea_plantation"
				level=5
				reserves=1
			}
			create_building={
				building="building_silk_plantation"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_ZHEJIANG={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_tea_plantation"
				level=2
				reserves=1
			}
			create_building={
				building="building_silk_plantation"
				level=2
				reserves=1
			}
			create_building={
				building="building_textile_mills"
				level=3
				reserves=1
				activate_production_methods={ "pm_handle_clothes_1" }
			}
		}
	}
	s:STATE_JIANGSU={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
			}
			create_building={
				building="building_silk_plantation"
				level=3
				reserves=1
			}
			create_building={
				building="building_textile_mills"
				level=4
				reserves=1
				activate_production_methods={ "pm_handle_clothes_1" }
			}
		}
	}
	s:STATE_NANJING={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=2
				reserves=1
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_paper_mills"
				level=3
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
			}
			create_building={
				building="building_silk_plantation"
				level=3
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=4
				reserves=1
				activate_production_methods={ "pm_handle_furn_1" }
			}
		}
	}
	s:STATE_HENAN={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_furn" }
			}
		}
	}
	s:STATE_ZHILI={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_artillery_industry"
				level=3
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
		}
	}
	s:STATE_JIANGXI={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_arms_industry"
				level=2
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
		}
	}
	s:STATE_SOUTHERN_ANHUI={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_NORTHERN_ANHUI={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_silk_plantation"
				level=2
				reserves=1
			}
			create_building={
				building="building_tea_plantation"
				level=5
				reserves=1
			}
		}
	}
	s:STATE_WESTERN_HUBEI={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_silk_plantation"
				level=1
				reserves=1
			}
			create_building={
				building="building_workshop"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_beer_no" "pm_1648_wine_simple" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_furn" }
			}
		}
	}
	s:STATE_EASTERN_HUBEI={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_silk_plantation"
				level=8
				reserves=1
			}
		}
	}
	s:STATE_HUNAN={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_furn" }
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_FORMOSA={
		region_state:DEI={
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
		}
		region_state:DAD={
		}		
	}
	s:STATE_SHANDONG={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}		
			create_building={
				building="building_fishing_wharf"
				level=4
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
		}
	}
	s:STATE_SUZHOU={
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}		
			create_building={
				building="building_fishing_wharf"
				level=4
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_textile_mills"
				level=3
				reserves=1
				activate_production_methods={ "pm_handle_clothes_1" }
			}
			create_building={
				building="building_tea_plantation"
				level=5
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_SHENGJING= {
		region_state:CHI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}		
			create_building={
				building="building_naval_base"
				level=3
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=3
				reserves=1
				activate_production_methods={ "pm_handle_furn_1" }
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}	
		}
	}
	
	
	s:STATE_ULIASTAI={
		region_state:MGL={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}			
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_URGA={
		region_state:MGL={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_CAMBODIA={
		region_state:CAM={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_angkor_wat"
				level=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_army_square" "pm_army_spear" "pm_stone_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
	}
	s:STATE_BANGKOK={
		region_state:SIA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_army_square" "pm_army_spear" "pm_stone_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_arms_industry"
				level=3
				reserves=1
				activate_production_methods={ "pm_1648_weapon_spear" }
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
		}
	}
	s:STATE_TONKIN={
		region_state:DAI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_army_square" "pm_army_spear" "pm_stone_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_ANNAM={
		region_state:DAI={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}
		}
	}
	s:STATE_MEKONG={
		region_state:RAM={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_furn" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_army_square" "pm_army_spear" "pm_stone_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_LAOS={
		region_state:LUA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}				
		}
	}
	s:STATE_CHIANG_MAI={
		region_state:SIA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}	
		}
	}
	s:STATE_NAKHON_RATCHASIMA={
		region_state:SIA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_TENASSERIM={
		region_state:SIA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
	}
	s:STATE_KACHIN={
		region_state:BUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
		}
	}
	s:STATE_SHAN_STATES={
		region_state:BUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
		}
	}
	s:STATE_BURMA={
		region_state:BUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_furn" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_army_square" "pm_army_spear" "pm_stone_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_arms_industry"
				level=2
				reserves=1
				activate_production_methods={ "pm_1648_weapon_spear" }
			}
		}
	}
	s:STATE_PEGU={
		region_state:BIC={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
		}
	}
	s:STATE_SAKHALIN={
		region_state:SKH={
		}
		region_state:CHI={
		}
	}
	s:STATE_HOKKAIDO={
		region_state:JAP={
		}
		region_state:AIN={
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
			}
		}
	}
	s:STATE_TOHOKU={
		region_state:JAP={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_whaling_station"
				level=2
				reserves=1
			}
		}
	}
	s:STATE_KANTO={
		region_state:JAP={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_army_square" "pm_army_spear" "pm_stone_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}
			create_building={
				building="building_tea_plantation"
				level=3
				reserves=1
			}			
		}
	}
	s:STATE_CHUBU={
		region_state:JAP={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
			}	
			create_building={
				building="building_tea_plantation"
				level=2
				reserves=1
			}	
		}
	}
	s:STATE_KANSAI={
		region_state:JAP={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=2
				reserves=1
				activate_production_methods={ "pm_1648_weapon_spear" }
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_army_square" "pm_army_spear" "pm_stone_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_furn" }
			}
		}
	}
	s:STATE_KYUSHU={
		region_state:JAP={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}	
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_army_square" "pm_army_spear" "pm_stone_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_tea_plantation"
				level=2
				reserves=1
			}
		}
	}
	s:STATE_RYUKYU_ISLANDS={
		region_state:RYU={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
		}
	}
	s:STATE_CHUGOKU={
		region_state:JAP={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=3
				reserves=1
			}
		}
	}
	s:STATE_SHIKOKU={
		region_state:JAP={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_textile_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_clothes_1" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_tea_plantation"
				level=2
				reserves=1
			}
		}
	}
	s:STATE_SEOUL={
		region_state:KOR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_army_square" "pm_army_spear" "pm_stone_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_BUSAN={
		region_state:KOR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
		}
	}
	s:STATE_YANGHO={
		region_state:KOR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=3
				reserves=1
			}	
		}
	}
	s:STATE_SARIWON={
		region_state:KOR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_furn" }
			}
		}
	}
	s:STATE_PYONGYANG={
		region_state:KOR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_army_square" "pm_army_spear" "pm_stone_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_spear" }
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
	}
}




































































































