﻿BUILDINGS={
	s:STATE_NEJD={
		region_state:NEJ={
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}
		}
	}
	s:STATE_OMAN={
		region_state:OMA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_spear" }
			}	
		}
	}
	s:STATE_ABU_DHABI={
		region_state:OMA={
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
		region_state:TUR={
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
		}
		region_state:PER={
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_YEMEN={
		region_state:YEM={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_spear" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_furn" }
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
			}
			create_building={
				building="building_coffee_plantation"
				level=3
				reserves=1
			}
		}
	}
	s:STATE_HEDJAZ={
		region_state:TUR={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_HAIL={
		region_state:TUR={
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_CYPRUS={
		region_state:TUR={
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
		}
	}
	s:STATE_TRANSJORDAN={
		region_state:TUR={
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_PALESTINE={
		region_state:TUR={
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_LEBANON={
		region_state:TUR={
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
		}
	}
	s:STATE_SYRIA={
		region_state:TUR={
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}		
		}
	}
	s:STATE_ALEPPO={
		region_state:TUR={
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
		}
	}
	s:STATE_BAGHDAD={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_cannon_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_MOSUL={
		region_state:TUR={
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_DEIR_EZ_ZOR={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_BASRA={
		region_state:TUR={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_FARS={
		region_state:PER={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_no_specialists"}
			}
			create_building={
				building="building_artillery_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
			# Re-add monument here

		}
	}
	s:STATE_LARISTAN={
		region_state:PER={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
	}
	s:STATE_SISTAN={
		region_state:PER={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}				
		}
	}
	s:STATE_KHORASAN={
		region_state:PER={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_no_specialists"}
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}			
		}
	}
	s:STATE_KHUZESTAN={
		region_state:PER={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_no_specialists"}
			}
			create_building={
				building="building_textile_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}
		}
	}
	s:STATE_ISFAHAN={
		region_state:PER={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
			}
		}
	}
	s:STATE_MAZANDARAN={
		region_state:PER={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_furn" }
			}
			create_building={
				building="building_artillery_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}			
		}
	}
	s:STATE_IRAKAJEMI={
		region_state:PER={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_no_specialists"}
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_workshop"
				level=2
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_simple" }
			}
		}
	}
	s:STATE_TABRIZ={
		region_state:PER={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_no_specialists"}
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
		}
	}
	s:STATE_LURISTAN={
		region_state:PER={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_workshop"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_simple" }
			}
		}
	}
	s:STATE_HUDAVENDIGAR={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_no_specialists"}
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
		}
	}
	s:STATE_AYDIN={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
	}
	s:STATE_KONYA={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_KASTAMONU={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
		}
	}
	s:STATE_DIYARBAKIR={
		region_state:TUR={
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_ADANA={
		region_state:TUR={
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_TRABZON={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
			}
		}
	}
	s:STATE_ERZURUM={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_KARS={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_ANKARA={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_no_specialists"}
			}
		}
	}
}




































































































