﻿BUILDINGS={
	s:STATE_LOMBARDY={
		region_state:LOM={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}		
		}
	}
	s:STATE_PIEDMONT={
		region_state:SAR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}
		}
		region_state:GEN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}		
	}
	s:STATE_SARDINIA={
		region_state:SPA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_MALTA={
		region_state:MLT={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_merchant_guilds_building_fishing_wharf" "pm_unrefrigerated" "pm_simple_fishing" }
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}	
		}
	}
	s:STATE_UMBRIA={
		region_state:PAP={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_merchant_guilds_building_fishing_wharf" "pm_unrefrigerated" "pm_simple_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_hardwood" }
				
			}	
		}
	}
	s:STATE_CORSICA={
		region_state:GEN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}	
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_merchant_guilds_building_fishing_wharf" "pm_unrefrigerated" "pm_simple_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_CAMPANIA={
		region_state:SIC={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
			}			
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}		
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_hardwood" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
	}
	s:STATE_CALABRIA={
		region_state:SIC={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
		}
	}
	s:STATE_APULIA={
		region_state:SIC={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_road"
				level=2
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
		}
	}
	s:STATE_ABRUZZO={
		region_state:SIC={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_SAVOY={
		region_state:SAR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
		}
	}
	s:STATE_EMILIA={
		region_state:PAR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_hardwood" }
			}	
			
		}
		region_state:LUC={
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}			
		}
		region_state:MOD={
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_TUSCANY={
		region_state:TUS={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
			}
			create_building={
				building="building_artillery_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_furn_1" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
		}
	}
	s:STATE_ROMAGNA={
		region_state:PAP={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_furn_1" }
			}				
		}
	}
	s:STATE_LAZIO={
		region_state:PAP={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}	
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
		}
	}
	s:STATE_VENETIA={
		region_state:VEN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
			}
			create_building={
				building="building_workshop"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_simple" }
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}	
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_furn_1" }
			}
		}
	}
	s:STATE_SICILY={
		region_state:SIC={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_artillery_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_TOLEDO={
		region_state:SPA={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
			}		
			create_building={
				building="building_paper_mills"
				level=2
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
		}
	}
	s:STATE_GALICIA={
		region_state:SPA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}				
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
		}
	}
	s:STATE_ASTURIAS={
		region_state:SPA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}				
			create_building={
				building="building_naval_base"
				level=2
				reserves=1
			}	
			create_building={
				building="building_gold_mine"
				level=1
				reserves=1
			}				
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_CASTILE={
		region_state:SPA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_furn_1" }
			}	
		}
	}
	s:STATE_NAVARRA={
		region_state:SPA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_ARAGON={
		region_state:SPA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_tooling_workshops"
				level=2
				reserves=1
			}
			create_building={
				building="building_artillery_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}	
		}
	}
	s:STATE_CATALONIA={
		region_state:CAT={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_artillery_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
		}
	}
	s:STATE_BALEARES={
		region_state:SPA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_arms_industry"
				level=3
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
		}
	}
	s:STATE_ANDALUSIA={
		region_state:SPA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_naval_base"
				level=3
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=2
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
		}
	}
	s:STATE_GRANADA={
		region_state:SPA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}		
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_hardwood" }				
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_arms_industry"
				level=2
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
		}
	}
	s:STATE_BADAJOZ={
		region_state:SPA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}		
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}	
		}
	}
	s:STATE_VALENCIA={
		region_state:SPA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=3
				reserves=1
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_artillery_industry"
				level=2
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
		}
		region_state:CAT={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
	}
	s:STATE_BEIRA={
		region_state:POR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}		
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
		}
	}
	s:STATE_ESTREMADURA={
		region_state:POR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_workshop"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_no" }
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_naval_base"
				level=3
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_textile_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_clothes_1" }
			}
			create_building={
				building="building_artillery_industry"
				level=2
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
		}
	}
	s:STATE_ALENTEJO={
		region_state:POR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=2
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_hardwood" }
			}
		}
	}
	s:STATE_CAPE_VERDE={
		region_state:POR={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
		}
	}
	s:STATE_CANARY_ISLANDS={
		region_state:SPA={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}	
		}
	}
	s:STATE_AZORES={
		region_state:POR={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
		}
	}
	s:STATE_MADEIRA={
		region_state:POR={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
		}
	}
	s:STATE_EASTERN_THRACE={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_hagia_sophia"
				level=1
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_artillery_industry"
				level=3
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
			create_building={
				building="building_naval_base"
				level=3
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=3
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_textile_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}
		}
	}
	s:STATE_DOBRUDJA={
		region_state:TUR={
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_ALBANIA={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_BOSNIA={
		region_state:TUR={
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_NORTHERN_THRACE={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
	}
	s:STATE_BULGARIA={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_SLOVENIA={
		region_state:AUS={
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_hardwood" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_DALMATIA={
		region_state:VEN={
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
		}
	}
	s:STATE_CROATIA={
		region_state:AUS={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
		}
	}
	s:STATE_SLAVONIA={
		region_state:TUR={
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}	
		}
	}
	s:STATE_ISTRIA={
		region_state:AUS={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
		region_state:VEN={
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_MONTENEGRO={
		region_state:TUR={
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
		region_state:MON={
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_artillery_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
		}
	}
	s:STATE_NORTHERN_SERBIA={
		region_state:TUR={
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_SOUTHERN_SERBIA={
		region_state:TUR={
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
		}
	}
	s:STATE_CRETE={
		region_state:TUR={
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
		}
	}
	s:STATE_WEST_AEGEAN_ISLANDS={
		region_state:TUR={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
	}
	s:STATE_EAST_AEGEAN_ISLANDS={
		region_state:TUR={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
	}
	s:STATE_THESSALIA={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}	
		}
	}
	s:STATE_SKOPIA={
		region_state:TUR={
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_MACEDONIA={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
	}
	s:STATE_WESTERN_THRACE={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
		}
	}
	s:STATE_IONIAN_ISLANDS={
		region_state:TUR={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
	}
	s:STATE_ATTICA={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=3
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}						
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
		}
	}	
	s:STATE_PELOPONNESE={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}						
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_furn_1" }
			}
		}
	}
}




































































































