﻿BUILDINGS={
	s:STATE_SVEALAND={
		region_state:SWE={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}				
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=2
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=3
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=5
				reserves=1
				activate_production_methods={ "pm_handle_furn_1" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
		}
	}
	s:STATE_GOTALAND={
		region_state:SWE={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}		
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_hardwood" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=4
				reserves=1
				activate_production_methods={ "pm_handle_furn_1" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}			
		}
	}
	s:STATE_SCANIA={
		region_state:DEN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}	
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_artillery_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}			
		}
	}
	s:STATE_NORRLAND={
		region_state:SWE={
			create_building={
				building="building_logging_camp"
				level=3
				reserves=1
			}				
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_textile_mills"
				level=3
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_GOTLAND={
		region_state:SWE={
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_furn" }
			}
			create_building={
				building="building_workshop"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_simple" }
			}
		}
	}
	s:STATE_JUTLAND={
		region_state:DEN={	
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}		
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_artillery_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
		}
	}
	s:STATE_ZEALAND={
		region_state:DEN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_workshop"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_simple" }
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}				
		}
	}
	s:STATE_WESTERN_NORWAY={
		region_state:NOR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}		
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=3
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}			
		}
	}
	s:STATE_NORTHERN_NORWAY={
		region_state:NOR={
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_whaling_station"
				level=2
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}			
		}
	}
	s:STATE_EASTERN_NORWAY={
		region_state:NOR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}		
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_ICELAND={
		region_state:DEN={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
			create_building={
				building="building_whaling_station"
				level=1
				reserves=1
			}	
		}
	}
	s:STATE_GREENLAND={
		region_state:DEN={
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
			create_building={
				building="building_whaling_station"
				level=1
				reserves=1
			}			
		}
	}
	s:STATE_SOUTHERN_FINLAND={
		region_state:FIN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_workshop"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_simple" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" }
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
		}
	}
	s:STATE_WEST_KARELIA={
		region_state:FIN={
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_workshop"
				level=2
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_simple" }
			}
		}
	}
	s:STATE_ALAND={
		region_state:FIN={
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
	}
	s:STATE_OSTROBOTHNIA={
		region_state:FIN={
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
				activate_production_methods={ "pm_hardwood" }
			}
		}
	}
	s:STATE_HOME_COUNTIES={
		region_state:ENG={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_fishing_wharf"
				level=5
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_naval_base"
				level=3
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_shipyards"
				level=2
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_textile_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}			
		}
	}
	s:STATE_LANCASHIRE={
		region_state:ENG={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}		
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=3
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_school"
				level=1
				reserves=1
			}			
		}
	}
	s:STATE_WALES={
		region_state:ENG={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=3
				reserves=1
				activate_production_methods={ "pm_hardwood" }
			}			
		}
	}
	s:STATE_YORKSHIRE={
		region_state:ENG={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}		
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_fishing_wharf"
				level=4
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_port"
				level=3
				reserves=3
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}				
		}
	}
	s:STATE_HIGHLANDS={
		region_state:SCO={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}			
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_whaling_station"
				level=4
				reserves=1
			}			
		}
	}
	s:STATE_MIDLANDS={
		region_state:ENG={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={  "pm_simple_organization" "pm_gov_server_simple" }
			}		
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}				
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}	
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_artillery_industry"
				level=2
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
		}
	}
	s:STATE_EAST_ANGLIA={
		region_state:ENG={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_naval_base"
				level=2
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_glassworks"
				level=3
				reserves=1
			}			
		}
	}
	s:STATE_WEST_COUNTRY={
		region_state:ENG={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}			
			create_building={
				building="building_workshop"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_simple" }
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
			}
			create_building={
				building="building_port"
				level=2
				reserves=2
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_furn_1" }
			}
			create_building={
				building="building_textile_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}			
		}
	}
	s:STATE_LOWLANDS={
		region_state:SCO={
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=4
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_port"
				level=3
				reserves=3
				activate_production_methods={ "pm_early_port" }
			}			
		}
	}
	s:STATE_ULSTER={
		region_state:ENG={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_furn" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
			}			
		}
	}
	s:STATE_MUNSTER={
		region_state:ENG={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}		
		}
	}
	s:STATE_LEINSTER={
		region_state:ENG={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
			}				
		}
	}
	s:STATE_CONNAUGHT={
		region_state:ENG={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=3
				reserves=1
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}			
		}
	}
	s:STATE_ILE_DE_FRANCE={
		region_state:FRA={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=2
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}	
		}
	}
	s:STATE_PROVENCE={
		region_state:FRA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=3
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}				
		}
	}
	s:STATE_NORMANDY={
		region_state:FRA={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}		
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=4
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_whaling_station"
				level=1
				reserves=1
			}			
		}
	}
	s:STATE_LANGUEDOC={
		region_state:FRA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}				
		}
		region_state:CAT={	
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}				
		}		
	}
	s:STATE_RHONE={
		region_state:FRA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=3
				reserves=1
			}			
		}
	}
	s:STATE_LOIRE={
		region_state:FRA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}	
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}				
		}
	}
	s:STATE_PICARDY={
		region_state:FRA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_naval_base"
				level=2
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}				
		}
	}
	s:STATE_ALSACE_LORRAINE={
		region_state:FRA={
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
			}			
		}
	}
	s:STATE_POITOU={
		region_state:FRA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}	
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}				
		}
	}
	s:STATE_ARMAGNAC={
		region_state:FRA={	
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}	
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}				
		}
	}
	s:STATE_LIMOUSIN={
		region_state:FRA={	
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}				
		}
	}
	s:STATE_BRITTANY={
		region_state:FRA={	
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_paper_mills"
				level=2
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}			
		}
	}
	s:STATE_BURGUNDY={
		region_state:FRA={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}	
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_artillery_industry"
				level=2
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}				
		}
	}
	s:STATE_CHAMPAGNE={
		region_state:FRA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}	
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_workshop"
				level=3
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_simple" }
			}			
		}
	}
	s:STATE_FRANCHE_COMTE={
		region_state:FRA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}	
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}				
		}
	}
	s:STATE_AUVERGNE={
		region_state:FRA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}		
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}				
		}
	}
	s:STATE_AQUITAINE={
		region_state:FRA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}	
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}				
		}
	}
	s:STATE_ORLEANS={
		region_state:FRA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}			
		}
	}
	s:STATE_HOLLAND={
		region_state:NET={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=5
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_naval_base"
				level=2
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_hardwood" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
			}
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}			
			create_building={
				building="building_textile_mills"
				level=5
				reserves=1
				activate_production_methods={ "pm_handle_clothes_1" }
			}						
		}
	}
	s:STATE_FRIESLAND={
		region_state:NET={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_whaling_station"
				level=3
				reserves=1
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_furn_1" }
			}
			create_building={
				building="building_artillery_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}			
		}
	}
	s:STATE_GELRE={
		region_state:NET={
			create_building={
				building="building_logging_camp"
				level=6
				reserves=1
				activate_production_methods={ "pm_no_hardwood" }				
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_workshop"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_simple_no" }
			}
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}			
		}
	}
	s:STATE_WALLONIA={
		region_state:SPA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}		
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
			}	
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}				
		}
	}
	s:STATE_FLANDERS={
		region_state:SPA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_vertical_filing_cabinets" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_workshop"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_no" }
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}				
		}
	}
	s:STATE_AUSTRIA={
		region_state:AUS={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" "pm_gov_server_simple" }
			}
			create_building={
				building="building_paper_mills"
				level=2
				reserves=1
			}
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
			}
			create_building={
				building="building_artillery_industry"
				level=3
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}	
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_furn_1" }
			}	
		}
	}
	s:STATE_BOHEMIA={
		region_state:BOH={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_gov_server_simple" }
			}
			create_building={
				building="building_tooling_workshops"
				level=2
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}			
		}
	}
	s:STATE_MORAVIA={
		region_state:BOH={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_gov_server_simple" }
			}
			create_building={
				building="building_workshop"
				level=2
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_simple" }
			}	
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_STYRIA={
		region_state:AUS={
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_line_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_textile_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}
		}
	}
	s:STATE_TYROL={
		region_state:AUS={
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_SOUTH_TYROL={
		region_state:AUS={
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}	
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_POMERANIA={
		region_state:BPR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=4
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=5
				reserves=1
				activate_production_methods={ "pm_handle_furn_1" }
			}	
			create_building={
				building="building_workshop"
				level=2
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_simple" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
		region_state:SWE={
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
			create_building={
				building="building_furniture_manufacturies"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_furn" }
			}
		}		
	}
	s:STATE_ELBE={
		region_state:SWE={
			create_building={
				building="building_port"
				level=3
				reserves=3
				activate_production_methods={ "pm_early_port" }
			}			
		}
		region_state:HAM={
			create_building={
				building="building_barracks"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}			
		}
		region_state:BRA={
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}		
		}
	}
	s:STATE_EAST_SWITZERLAND={
		region_state:SWI={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_write_read" }
			}		
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_paper_mills"
				level=3
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
			}			
		}
	}
	s:STATE_WEST_SWITZERLAND={
		region_state:SWI={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_write_read" }
			}		
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_WESTPHALIA={
		region_state:MUN={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}		
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}	
		}	
	}
	s:STATE_ANHALT={
		region_state:BPR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_write_read" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}
		}
		region_state:ANH={
			create_building={
				building="building_barracks"
				level=1
				reserves=1
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_RHINELAND={
		region_state:RPL={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}			
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_NORTH_RHINE={
		region_state:TRR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}			
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}
		}
	}
	s:STATE_BRANDENBURG={
		region_state:BPR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_school"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
			create_building={
				building="building_textile_mills"
				level=5
				reserves=1
				activate_production_methods={ "pm_handle_clothes" }
			}
			create_building={
				building="building_artillery_industry"
				level=3
				reserves=1
				activate_production_methods={ "pm_1648_cannon_simple" }
			}
			create_building={
				building="building_glassworks"
				level=2
				reserves=1
			}
		}
	}
	s:STATE_SCHLESWIG_HOLSTEIN={
		region_state:HOL={
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
		region_state:LUB={
			create_building={
				building="building_port"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}		
		}
		region_state:SCH={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_WURTTEMBERG={
		region_state:WUR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}	
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
			}
		}

	}
	s:STATE_BADEN={
		region_state:BAD={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}			
			create_building={
				building="building_barracks"
				level=2
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_HANNOVER={
		region_state:OLD={
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
		}
		region_state:BRA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_gov_server_simple" }
			}		
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
		region_state:MUN={
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
		}		
	}
	s:STATE_BRUNSWICK={
		region_state:BRA={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
		}
		region_state:BPR={
			create_building={
				building="building_workshop"
				level=1
				reserves=1
			}
		}
	}
	s:STATE_BAVARIA={
		region_state:BAV={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_workshop"
				level=3
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_simple" }
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}	
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=4
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}
	}
	s:STATE_FRANCONIA={
		region_state:BAV={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_hardwood" }
			}
			create_building={
				building="building_road"
				level=3
				reserves=1
			}
		}
	}
	s:STATE_SAXONY={
		region_state:SAX={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_gov_server_simple" }
			}
			create_building={
				building="building_workshop"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_beer_simple" "pm_1648_wine_simple" }
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}	
			create_building={
				building="building_road"
				level=1
				reserves=1
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
			}
			create_building={
				building="building_barracks"
				level=4
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_army_firegun" "pm_early_artillery" "pm_human_scouts" "pm_cavalry_charge"}
			}
		}			
	}
	s:STATE_HESSE={
		region_state:FRM={
			create_building={
				building="building_paper_mills"
				level=1
				reserves=1
			}	
		}
		region_state:HEK={
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
			}
			create_building={
				building="building_arms_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_1648_weapon_gun" }
			}			
		}
		region_state:HES={
			create_building={
				building="building_road"
				level=1
				reserves=1
			}			
		}
	}
	s:STATE_MECKLENBURG={
		region_state:MEC={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
			}
			create_building={
				building="building_naval_base"
				level=1
				reserves=1
			}			
			create_building={
				building="building_fishing_wharf"
				level=4
				reserves=1
				activate_production_methods={ "pm_near_fishing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_early_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_road"
				level=1
				reserves=1
			}			
		}
	}
}




































































































