﻿# goods types, organized by category

# prestige_factor							Base prestige for occupying the rank MIN_PRESTIGE_AWARD spot on the goods production leaderboard. x2 awarded for every rank above the minimum.

############
# MILITARY #
############
spear = {
	texture = "gfx/interface/icons/goods_icons/spear.dds"
	cost = 20
	category = military
	tradeable = no
	traded_quantity = 1
	prestige_factor = 1
}

fire_gun = {
	texture = "gfx/interface/icons/goods_icons/fire_gun.dds"
	cost = 30
	category = military
	traded_quantity = 2
	prestige_factor = 3
}

gun_flintlock = {
	texture = "gfx/interface/icons/goods_icons/small_arms.dds"
	cost = 40
	category = military
	traded_quantity = 6
	prestige_factor = 5
}

gun_back = {
	texture = "gfx/interface/icons/goods_icons/gun_back.dds"
	cost = 50
	category = military
	traded_quantity = 6
	prestige_factor = 5
}

gun_lighting = {
	texture = "gfx/interface/icons/goods_icons/gun_lighting.dds"
	cost = 45
	category = military
	traded_quantity = 6
	prestige_factor = 5
}

gun_auto = {
	texture = "gfx/interface/icons/goods_icons/gun_auto.dds"
	cost = 60
	category = military
	traded_quantity = 7
	prestige_factor = 7
}

####cannon########
stone_cannon = {
	texture = "gfx/interface/icons/goods_icons/stone_cannon.dds"
	cost = 20
	category = military
	tradeable = no
	traded_quantity = 3
	prestige_factor = 1
}

##早期火炮
early_cannon = {
	texture = "gfx/interface/icons/goods_icons/early_cannon.dds"
	cost = 30
	category = military
	traded_quantity = 6
	prestige_factor = 3
}

##佳農炮
artillery = {
	texture = "gfx/interface/icons/goods_icons/artillery.dds"
	cost = 40
	category = military
	
	prestige_factor = 5
	traded_quantity = 7
	convoy_cost_multiplier = 1.5
}

##後膛火炮
armstrong_artillery = {
	texture = "gfx/interface/icons/goods_icons/armstrong_artillery.dds"
	cost = 50
	category = military
	traded_quantity = 7
	prestige_factor = 7
}
##野戰火炮
field_artillery = {
	texture = "gfx/interface/icons/goods_icons/field_artillery.dds"
	cost = 60
	category = military
	traded_quantity = 6
	prestige_factor = 9
}