﻿############ GOVERNMENT BUILDINGS

building_construction_sector = {

	unlocking_technologies = {
		big_construction
	}

	building_group = bg_construction
	texture = "gfx/interface/icons/building_icons/construction_camp.dds"
	city_type = city
	levels_per_mesh = 0
	
	has_max_level = yes
	
	required_construction = construction_cost_very_low

	production_method_groups = {
		pmg_base_building_construction_sector
	}
	#can_build = {
	#	error_check = {
	#		custom_tooltip = {
	#			text = not_capital_tt
	#			is_capital = yes
	#		}
	#	}
	#}	
	ai_value = 2000 # Construction sector should generally be preferred over other equal-priority spending items
}