﻿namespace = test

# commented out test events to avoid loc errors
# please fix & uncomment any test events that are still relevant
#test.3 = {
#	type = country_event
#
#	title = "Missing Title"
#	desc = "Missing Desc"
#	flavor = "Missing flavor"
#
#	option = {
#		name = "Missing option name"
#	}
#}
#
#test.1 = {
#	type = country_event
#	hidden = yes
#}
#
#test.2 = {
#	type = country_event
#	placement = ROOT
#
#	weight_multiplier = {
#		base = 1
#	}
#
#	duration = 3
#
#	option = {
#		name = "Throw money at the problem"
#		add_treasury = -1000
#	}
#	option = {
#		name = "Let them bicker."
#		default_option = yes
#	}
#}
#
#test.5 = {
#    type = country_event
#    # placement = top
#
#    duration = -1
#
#    trigger = { always = no }
#    cancellation_trigger = { always = no }
#
#    option = {
#        name = "Missing option name"
#		if = {
#			limit = {
#				country_rank = c:RUS
#			}
#			c:GBR = { add_treasury = 100000 }
#
#			if = {
#				limit = {
#					this = c:PRU
#				}
#				add_treasury = 100000
#			}
#		}
#    }
#}
#
#test.4 = {
#	type = country_event
#
#	trigger = {
#		always = no
#	}
#
#	option = {
#		name = "A"
#		default_option = yes
#	}
#
#	option = {
#		name = "B"
#	}
#}
#
##effect loc tests
#test.6 = {
#	type = country_event
#	placement = ROOT
#
#	weight_multiplier = {
#		base = 1
#	}
#
#	duration = 3
#
#	option = {
#		name = "Throw money at the problem"
#		add_treasury = -1000
#		add_technology_progress = {
#			progress = 666
#			technology = percussion_cap
#		}
#		add_technology_progress = {
#			progress = -666
#			technology = army_reserves
#		}
#		change_relations = {
#			value = 10
#			country = c:PRU
#		}
#		change_relations = {
#			value = -10
#			country = c:RUS
#		}
#		set_owes_obligation_to = {
#			setting = yes
#			country = c:RUS
#		}
#		set_owes_obligation_to = {
#			setting = no
#			country = c:PRU
#		}
#		c:DEN = {
#			set_country_type = decentralized
#		}
#		set_capital = STATE_ILE_DE_FRANCE
#		clear_debt = yes
#		c:DEN = {
#			clear_debt = no
#			clear_scaled_debt = 5
#		}
#		create_character = {
#			first_name = Johan_Peter
#			last_name = af_Billbergh
#		}
#		add_technology_researched = percussion_cap
#		add_era_researched = era_3
#	}
#}
#
#test.8 = {
#	type = country_event
#	placement = ROOT
#
#	weight_multiplier = {
#		base = 1
#	}
#
#	duration = 3
#
#	option = {
#		name = "Missing option name"
#		random_scope_state = {
#			create_building = {
#				level = 1
#				building = building_cottage_industry
#			}
#			set_state_owner = c:SWE
#			create_pop = {
#				pop_type = smallholders
#				culture = zapotec
#				religion = animist
#				size = 788
#			}
#			random_scope_pop = {
#				add_pop_wealth = {
#					wealth_distribution = {
#						value = 8
#					}
#				}
#				add_pop_wealth = {
#					wealth_distribution = {
#						value = -8
#					}
#				}
#				set_pop_wealth = {
#					wealth_distribution = {
#						value = 8
#					}
#				}
#				set_pop_happiness = {
#					happiness_distribution = {
#						value = 10
#					}
#				}
#			}
#		}
#		random_list = {
#			2 = {
#				change_relations = {
#					value = 10
#					country = c:DEN
#				}
#			}
#		}
#		trigger_event = {
#			id = test.9
#		}
#	}
#}
#
#test.9 = {
#	type = country_event
#
#	title = "Angry plebs"
#
#	duration = 3
#
#	trigger = {
#		has_ruling_interest_group = ig_rural_folk
#	}
#
#	option = {
#		name = "Get angry"
#		ig:ig_rural_folk = {
#			add_modifier = {
#				name = angry_plebs
#				months = normal_modifier_time
#			}
#		}
#
#		ig:ig_petty_bourgeoisie = {
#			add_modifier = {
#				name = angry_plebs
#				months = normal_modifier_time
#			}
#		}
#
#		ig:ig_trade_unions = {
#			add_modifier = {
#				name = angry_plebs
#				months = normal_modifier_time
#			}
#		}
#	}
#}
#
#test.10 = {
#    type = country_event
#    placement = ROOT
#    title = "Angry newbs"
#    duration = 3
#    trigger = {
#		
#    }
#    option = {
#        name = "Get angry"
#		default_option = yes
#		add_modifier = {
#			name = angry_plebs
#			months = normal_modifier_time
#		}
#
#		if = {
#			limit = {
#				religion = rel:protestant
#			}
#
#			add_modifier = {
#				name = angry_plebs
#				months = normal_modifier_time
#			}
#		}
#
#		if = {
#			limit = {
#				any_neighbouring_state = {
#					owner = {
#						religion = root.religion
#					}
#				}
#			}
#
#			add_modifier = {
#				name = angry_plebs
#				months = long_modifier_time
#			}
#		}
#    }
#}
#
#test.11 = {
#    type = country_event
#    placement = ROOT
#    title = "Angry newbs"
#    duration = 3
#    trigger = {
#		
#    }
#    option = {
#        name = "Get angry"
#		default_option = yes
#		add_modifier = {
#			name = angry_plebs
#			months = normal_modifier_time
#		}
#
#		if = {
#			limit = {
#				ig:ig_petty_bourgeoisie = {
#					has_ideology = ideology_jingoist
#				}
#			}
#
#			add_modifier = {
#				name = angry_plebs
#				months = normal_modifier_time
#			}
#		}
#
#		if = {
#			limit = {
#				any_interest_group = {
#					has_ideology = ideology_jingoist
#				}
#			}
#
#			add_modifier = {
#				name = angry_plebs
#				months = long_modifier_time
#			}
#		}
#    }
#}
#
#test.12 = {
#	type = country_event
#	placement = ROOT
#	title = "Missing title"
#	desc = "Missing desc"
#	flavor = "Missing flavor"
#	duration = 3
#	trigger = {
#		any_state = {
#			owner = ROOT
#			is_incorporated = no
#		}
#	}
#	option = {
#		name = "Throw money at the problem"
#		random_state = {
#			limit = {
#				owner = ROOT
#				is_incorporated = no
#			}
#			incorporate = yes
#		}
#	}
#}
#
#test.13 = {
#    type = country_event
#    placement = ROOT
#    title = "Angry newbs"
#    duration = 3
#    trigger = {
#		
#    }
#    option = {
#        name = "Get angry"
#		default_option = yes
#		add_modifier = {
#			name = angry_plebs
#			months = normal_modifier_time
#		}
#
#		if = {
#			limit = {
#				any_interest_group = {
#					law_stance = {
#						law = law_oligarchy
#						value >= strongly_approve
#					}
#				}
#			}
#
#			add_modifier = {
#				name = angry_plebs
#				months = normal_modifier_time
#			}
#		}
#    }
#}
#
#test.14 = {
#    type = country_event
#    placement = ROOT
#    title = "Angry newbs"
#    duration = 3
#
#    option = {
#        name = "Get angry"
#		default_option = yes
#		add_modifier = {
#			name = angry_plebs
#			months = normal_modifier_time
#		}
#
#		if = {
#			limit = {
#				any_neighbouring_state = {
#					owner = {
#						average_sol > root.average_sol
#					}
#				}
#			}
#
#			add_modifier = {
#				name = angry_plebs
#				months = normal_modifier_time
#			}
#		}
#    }
#}
#
#test.15 = {
#	type = country_event
#
#	title = "Angry plebs"
#
#	duration = 3
#
#	trigger = {
#		has_ruling_interest_group = ig_armed_forces
#	}
#
#	option = {
#		name = "Get angry"
#		ig:ig_armed_forces = {
#			add_modifier = {
#				name = angry_plebs
#				months = normal_modifier_time
#			}
#		}
#	}
#}
#
#test.16 = {
#	type = country_event
#	title = "Alchoholic plebs"
#	duration = 5
#	trigger = {
#	}
#	option = {
#		random_scope_character = {
#			limit = {
#    			has_role = general
#				experience_level > 1
#			}
#
#			random_list = {
#				50 = {
#					trigger = {
#						NOT = {
#							has_trait = bigoted
#						}
#					}
#
#					modifier = {
#						if = {
#							limit = {
#								always = yes
#							}
#							add = -10
#						}
#
#						if = {
#							limit = {
#								has_trait = reckless
#							}
#							add = 30
#						}
#					}
#
#					add_trait = bigoted
#				}
#
#				40 = {
#					add_trait = reckless
#				}
#			}
#		}
#	}
#}
#
#test.17 = {
#    type = country_event
#	title = "Mad lads"
#	duration = 5
#	trigger = {
#	}
#
#	option = {
#		random_scope_character = {
#			limit = {
#    			has_role = general
#			}
#
#			add_trait = wrathful
#			add_trait = reserved
#			add_trait = forest_commander
#			add_trait = plains_commander
#		}
#	}
#}
#
#test.18 = {
#	type = country_event
#	duration = 10
#	trigger = {
#
#	}
#
#	option = {
#		every_state = {
#				set_state_owner = ROOT
#		}
#	}
#}
#
#test.19 = {
#	type = country_event
#	duration = 10
#
#	option = {
#		trigger_event = { id = test.20 days = 0 popup = yes }
#	}
#}
#
#test.20 = {
#	type = country_event
#	duration = 10
#	title = "What is the city of world desire"
#
#	option = {
#		default_option = yes
#		name = "Stockholm"
#	}
#
#	option = {
#		name = "New York"
#	}
#
#	option = {
#		name = "Manchester"
#		highlighted_option = yes
#
#		trigger = {
#			has_ruling_interest_group = ig_industrialists
#		}
#
#		show_as_unavailable = { always = yes }
#
#		random_scope_character = {
#			limit = {
#    			has_role = general
#			}
#
#			add_trait = wrathful
#		}
#	}
#
#	option = {
#		name = "Clearly Manchester"
#		highlighted_option = yes
#
#		show_as_unavailable = { always = yes }
#
#		trigger = {
#			has_gameplay_dlc = "City of Worlds Desire"
#		}
#	}
#}
#
#test.21 = {
#	title = "No to slavery!"
#
#	type = country_event
#	duration = 10
#
#	option = {
#		name = "for freedom!"
#
#		if = {
#			limit = {
#				this = c:USA
#			}
#			create_country = {
#				tag = CSA
#				origin = this
#
#				state = s:STATE_EASTERN_THRACE.region_state:TUR
#				# state = another state..
#
#				on_created = {
#					activate_law = law_type:law_slavery_banned
#				}
#			}
#		}
#		else = {
#			create_country = {
#				origin = this
#
#				state = s:STATE_EASTERN_THRACE.region_state:TUR
#				state = s:STATE_EASTERN_THRACE.region_state:TUR
#				# state = another state..
#
#				on_created = {
#					activate_law = law_type:law_slavery_banned
#				}
#			}
#		}
#	}
#
#	option = {
#		name = "we don't even?"
#
#		default_option = yes
#
#		trigger = {
#			has_law = law_type:law_slavery_banned
#		}
#	}
#
#	option = {
#		name = "let me out"
#	}
#}
#
#test.22 = {
#	title = "is slave state trigger test event"
#
#	type = country_event
#	duration = 10
#
#	immediate = {
#		random_state = {
#			limit = {
#				owner = ROOT
#			}
#			save_scope_as = random_state
#		}
#	}
#
#	option = {
#		name = "chosen state"
#		default_option = yes
#
#		custom_tooltip = "[SCOPE.sState('random_state').GetName]"
#	}
#
#	option = {
#		name = "trigger tooltip"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			scope:random_state = {
#				is_slave_state = yes
#			}
#		}
#	}
#}
#
#test.23 = {
#	title = "character busy test event"
#
#	type = country_event
#	duration = 10
#
#	immediate = {
#		random_scope_character = {
#			save_scope_as = random_character
#		}
#	}
#
#	option = {
#		name = "becomes busy"
#
#		show_as_unavailable = { always = yes }
#		trigger = {
#			scope:random_character = {
#				is_busy = no
#			}
#		}
#
#		scope:random_character = {
#			set_character_busy = yes
#		}
#	}
#
#	option = {
#		name = "becomes free"
#
#		show_as_unavailable = { always = yes }
#		trigger = {
#			scope:random_character = {
#				is_busy = yes
#			}
#		}
#
#		scope:random_character = {
#			set_character_busy = no
#		}
#	}
#
#	option = {
#		name = "cancel"
#		default_option = yes
#	}
#}
#
#test.24 = {
#	title = "homelands test event"
#
#	type = country_event
#	duration = 10
#
#	option = {
#		name = "state region is_homeland culture key"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			s:STATE_EASTERN_THRACE = {
#				is_homeland = turkish
#			}
#		}
#	}
#
#	option = {
#		name = "not - state region is_homeland culture key"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			s:STATE_EASTERN_THRACE = {
#				is_homeland = north_german
#			}
#		}
#	}
#
#	option = {
#		name = "state region is_homeland culture"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			s:STATE_EASTERN_THRACE = {
#				is_homeland = cu:turkish
#			}
#		}
#	}
#
#	option = {
#		name = "not - state region is_homeland culture"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			s:STATE_EASTERN_THRACE = {
#				is_homeland = cu:north_german
#			}
#		}
#	}
#
#	option = {
#		name = "culture has_homeland state"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			cu:turkish = {
#				has_homeland = s:STATE_EASTERN_THRACE.region_state:TUR
#			}
#		}
#	}
#
#	option = {
#		name = "not - culture has_homeland state"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			cu:north_german = {
#				has_homeland = s:STATE_EASTERN_THRACE.region_state:TUR
#			}
#		}
#	}
#
#	option = {
#		name = "culture has_homeland state region"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			cu:turkish = {
#				has_homeland = s:STATE_EASTERN_THRACE
#			}
#		}
#	}
#
#	option = {
#		name = "not - culture has_homeland state region"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			cu:north_german = {
#				has_homeland = s:STATE_EASTERN_THRACE
#			}
#		}
#	}
#
#	option = {
#		name = "cancel"
#		default_option = yes
#	}
#}
#
# test.25 = {
# 	title = "state welfare modifier test"
# 	placement = scope:random_state
# 
# 	type = country_event
# 	duration = 10
# 
# 	immediate = {
# 		random_scope_state = {
# 			save_scope_as = random_state
# 		}
# 	}
# 
# 	option = {
# 		name = "add modifier effect adding static static modifier with dynamic modifier type"
# 
# 		scope:random_state = {
# 			add_modifier = {
# 				name = swedish_welfare
# 				months = 12
#			}
# 		}
# 	}
# 
# 	option = {
# 		name = "add modifier effect adding dynamic static modifier"
# 
#		scope:random_state = {
#			add_modifier = {
#				name = state_swedish_welfare_add_modifier
#				months = 12
#			}
#		}
#	}
#
#	option = {
#		name = "add culture welfare modifier effect"
#
#		scope:random_state = {
#			add_culture_standard_of_living_modifier = {
#				culture = cu:swedish
#				months = 12
#			}
#		}
#	}
#
#	option = {
#		name = "cancel"
#		default_option = yes
#	}
# }
#
# test.26 = {
# 	title = "flag scopes test"
# 
# 	type = country_event
# 	duration = 10
# 
# 	option = {
# 		name = "this is the country"
# 
# 		add_treasury = 1000
# 	}
# 
# 	option = {
# 		name = "this is their top overlord"
# 
# 		top_overlord = {
# 			add_treasury = 1000
# 		}
# 	}
# 
# 	option = {
# 		name = "these are their subjects"
# 
# 		every_subject_or_below = {
# 			add_treasury = 1000
# 		}
# 	}
# 
# 	option = {
# 		name = "these are their overlords"
# 
# 		every_overlord_or_above = {
# 			add_treasury = 1000
# 		}
# 	}
# 
# 	option = {
# 		name = "cancel"
# 		default_option = yes
# 	}
#}
# 
#test.27 = {
#	title = "culture/religion has_trait test"
#
#	type = country_event
#	duration = 10
#
#	option = {
#		name = "are they european?"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_primary_culture = {
#				has_discrimination_trait = european_heritage
#			}
#		}
#	}
#
#	option = {
#		name = "are they christian?"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			religion = {
#				has_discrimination_trait = christian
#			}
#		}
#	}
#
#	option = {
#		name = "do they speak english?"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_primary_culture = {
#				has_discrimination_trait = anglophone
#			}
#		}
#	}
#
#	option = {
#		name = "are they british?"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_primary_culture = {
#				has_discrimination_trait = british_culture_group
#			}
#		}
#	}
#
#	option = {
#		name = "cancel"
#		default_option = yes
#	}
#}
#
#test.28 = {
#	title = "ig promotion/suppression test"
#
#	type = country_event
#	duration = 10
#
#	immediate = {
#		random_interest_group = {
#			save_scope_as = random_ig
#		}
#	}
#
#	option = {
#		name = "start promote landowners"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		ig:ig_landowners = {
#			set_ig_bolstering = yes
#		}
#	}
#	option = {
#		name = "stop promote landowners"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		ig:ig_landowners = {
#			set_ig_bolstering = no
#		}
#	}
#
#	option = {
#		name = "start suppress landowners"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		ig:ig_landowners = {
#			set_ig_suppression = yes
#		}
#	}
#	option = {
#		name = "stop suppress landowners"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		ig:ig_landowners = {
#			set_ig_suppression = no
#		}
#	}
#
#	option = {
#		name = "start promote random"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		scope:random_ig = {
#			set_ig_bolstering = yes
#		}
#	}
#	option = {
#		name = "stop promote random"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		scope:random_ig = {
#			set_ig_bolstering = no
#		}
#	}
#
#	option = {
#		name = "start suppress random"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		scope:random_ig = {
#			set_ig_suppression = yes
#		}
#	}
#	option = {
#		name = "stop suppress random"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		scope:random_ig = {
#			set_ig_suppression = no
#		}
#	}
#
#	option = {
#		name = "cancel"
#		default_option = yes
#	}
#}
#
#test.29 = {
#	title = "pollution trigger test"
#
#	type = country_event
#	duration = 10
#
#	immediate = {
#		random_scope_state = {
#			save_scope_as = random_state
#		}
#	}
#
#	option = {
#		name = "check pollution in state"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		trigger = {
#			scope:random_state.state_region = {
#				pollution_amount > 100
#			}
#		}
#	}
#
#	option = {
#		name = "cancel"
#		default_option = yes
#	}
#}
#
#test.30 = {
#	title = "capital state trigger test"
#
#	type = country_event
#	duration = 10
#
#	immediate = {
#		random_scope_state = {
#			save_scope_as = random_state
#		}
#	}
#
#	option = {
#		name = "is random state root capital"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		trigger = {
#			scope:random_state = {
#				is_capital = yes
#			}
#		}
#	}
#
#	option = {
#		name = "is random state french capital"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		trigger = {
#			scope:random_state = {
#				is_capital = yes
#			}
#		}
#	}
#
#	option = {
#		name = "does ile de france contain our capital"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		trigger = {
#			s:STATE_ILE_DE_FRANCE = {
#				contains_capital_of = ROOT
#			}
#		}
#	}
#
#	option = {
#		name = "does ile de france contain french capital"
#
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		trigger = {
#			s:STATE_ILE_DE_FRANCE = {
#				contains_capital_of = FRA
#			}
#		}
#	}
#
#	option = {
#		name = "cancel"
#		default_option = yes
#	}
#}
#
#test.31 = {
#	type = country_event
#
#	title = "add/remove primary culture test"
#
#	option = {
#		name = "add dutch as primary culture"
#		add_primary_culture = cu:dutch
#	}
#
#	option = {
#		name = "remove dutch as primary culture"
#		remove_primary_culture = cu:dutch
#	}
#}
#
#test.32 = {
#	type = country_event
#
#	title = "set pop qualifications test"
#
#	option = {
#		name = "more aristocrats in the capital"
#
#		capital = {
#			every_scope_pop = {
#				set_pop_qualifications = {
#					pop_type = aristocrats
#					potential = 0.2
#				}
#			}
#		}
#	}
#
#
#	option = {
#		name = "more literacy in the capital"
#
#		capital = {
#			every_scope_pop = {
#				set_pop_literacy = {
#					literacy_rate = 0.2
#				}
#			}
#		}
#	}
#
#	option = {
#		name = "cancel"
#		default_option = yes
#	}
#}

#test.33 = {
#	type = country_event
#
#	title = "Missing title"
#
#	option = {
#		name = "Missing option name"
#
#		every_primary_culture = {
#			add_cultural_obsession = liquor
#		}
#	}
#
#	option = {
#		name = CANCEL
#		default_option = yes
#	}
#}

#test.40 = {
#	type = country_event
#	title = "Missing title"
#
#	immediate = {
#		create_character = {
#			ideology = ideology_feminist
#			save_scope_as = new_character
#		
#		}
#	}
#
#	option = {
#		name = "Missing option name"
#
#		scope:new_character = {
#			set_as_interest_group_leader = yes
#		}
#	}
#
#}

#test.34 = {
#	type = country_event
#
#	title = "Missing title"
#
#	option = {
#		name = "Missing option name"
#
#		capital = {
#			market = {
#				every_trade_route = {
#					limit = {
#						goods = g:tea
#						importer = ROOT.capital.market
#						not = { owner = ROOT }
#					}
#
#					owner = {
#						set_owes_obligation_to = {
#							country = ROOT
#							setting = yes
#						}
#					}
#				}
#			}
#		}
#	}
#}

#test.35 = {
#	type = country_event
#
#	title = "Missing title"
#
#	trigger = {
#		radical_fraction = {
#			value <= 0.10
#			culture = cu:north_german
#			religion = rel:catholic
#			pop_type = laborers
#		}
#	}
#
#	option = {
#		name = "Missing option name"
#
#		add_radicals = {
#			value = 0.1
#			culture = cu:north_german
#			religion = rel:catholic
#			pop_type = laborers
#		}
#	}
#	option = {
#        name = "All poor radicals"
#        add_radicals = {
#            value = 1
#            strata = poor
#        }
#    }
#    option = {
#        name = "All middle loyalists"
#        add_loyalists = {
#            value = 1
#            strata = middle
#        }
#    }
#}

#test.36 = {
#	type = country_event
#
#	title = "Missing title"
#
#	trigger = { always = no }
#
#	option = {
#		name = "Missing option name"
#		default_option = yes
#
#		ai_chance = {
#			base = 10
#			modifier = {
#				add = 50
#				c:TEX = ROOT
#			}
#			modifier = {
#				factor = 0.2
#				is_at_war = no
#			}			
#		}
#
#		play_as = c:USA
#	}
#	option = {
#		name = "Missing option name"
#		
#		ai_chance = {
#			base = 10
#			modifier = {
#				add = 50
#				c:BEL = ROOT
#			}
#			modifier = {
#				factor = 0.2
#				is_at_war = yes
#			}			
#		}
#
#		play_as = c:FRA
#	}
#}

#test.37 = {
#	title = "Missing title"
#
#	type = country_event
#	duration = 10
#
#	option = {
#		name = "Missing option name"
#
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_scope_character = {
#				is_in_void = no # Shouldn't actually be needed, as void characters are not included in scoped character lists
#				has_role = general
#			}
#		}
#
#		random_scope_character = {
#			limit = { 
#				is_in_void = no # Shouldn't actually be needed, as void characters are not included in scoped character lists
#				has_role = general
#			}
#			place_character_in_void = 6 # After 6 months, delete the voided character
#		}
#	}
#
#	option = {
#		name = "Missing option name"
#
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_character_in_void = {
#				owner = root
#			}
#		}
#
#		random_character_in_void = {
#			limit = { owner = root }
#			free_character_from_void = yes
#		}
#	}
#
#	option = {
#		name = "Missing option name"
#		default_option = yes
#	}
#}

#test.38 = {
#	type = country_event
#	
#	title = "Missing title"
#	
#	option = {
#		name = add_dev
#		capital = {
#			state_region = {
#				add_devastation = 25
#				add_arable_land = 2
#			}
#		}
#	}
#	
#	option = {
#		name = rem_dev
#		capital = {
#			state_region = {
#				add_devastation = -25
#				add_arable_land = -2
#			}
#		}
#	}
#}

# Keeping this event here commented out since it can be usefull for testing the effects add_experience and set_commander_rank
#test.39 = {
#	type = country_event
#	
#	title = "Missing title"
#	duration = 10
#	option = {
#		name = add_exp
#		ruler = {
#			add_experience = 0.1
#		}
#	}
#	
#	option = {
#		name = set_rank
#		random_scope_character = {
#			limit = { 
#				has_role = general
#			}
#			set_commander_rank = 4
#		}
#	}
#}

#test.43 = {
#	type = country_event
#	
#	title = "Missing title"
#	desc = natural_disaster_events.1.d
#	flavor = natural_disaster_events.1.f
#	
#	duration = 10
#	
#	### CHARACTER EVENTS WITH SPECIAL BACKGROUNDS (choose one gui_window)
#	#gui_window = event_window_1char_tabloid
#	#gui_window = event_window_1char_lord_kitchener	
#	#gui_window = event_window_1char_propaganda
#	#left_icon = ruler #only portraits and used in combination with the 3 windows above	
#	
#	gui_window = event_window_2char
#	left_icon = ruler #only portraits
#	right_icon = c:PRU.ruler #only portraits and together with event_window_2char
#	
#	### EVENT WITH A BIG ICON IN THE CENTER
#	#gui_window = event_window_big_icon_center
#	#center_icon = g:explosives #any icon, not just goods
#	
#	### THESE MINOR ICONS IS IN THE HEADER AND CAN ALSO BE USED IN COMBINATION WITH THE VIDEO IMAGES.
#	### THEY SUPPORT FLAGS/ICONS/PORTRAITS AND 1 CAN BE USED ON EACH SIDE.
#	### IF USED IN COMBINATION WITH ANY OF THE CHARACTER WINDOWS I WOULD RECOMMEND NOT USING PORTRAITS.
#	#minor_left_icon = ruler
#	#minor_right_icon = ROOT
#	
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

# Test set_devastation effect using a small earthquake
#test.44 = { 
#	type = country_event
#
#	title = natural_disaster_events.1.t
#	desc = natural_disaster_events.1.d
#	flavor = natural_disaster_events.1.f
#
#	duration = 3
#
#	immediate = {
#		random_state = {
#			limit = {
#				owner = ROOT
#			}
#			save_scope_as = earthquake_state
#		}
#	}
#
#	option = { # Clear devastation
#		name = "Missing option name"
#		default_option = yes
#		scope:earthquake_state.state_region = {
#			set_devastation = 0
#		}
#		
#	}
#
#	option = { # Half devastation
#		name = Missing option name"
#		scope:earthquake_state.state_region = {
#			set_devastation = 50
#		}
#	}
#
#	option = { # Full devastation
#		name = "Missing option name"
#		scope:earthquake_state.state_region = {
#			set_devastation = 100
#		}
#	}
#}


# Test make_independent effect
#test.45 = {
#    type = country_event
#	title = "Missing title"
#	duration = 10
#
#	option = {
#		name = "Missing option name"
#		make_independent = yes
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#		make_independent = no
#	}
#}

# Test remove_diplomatic_pact effect
#test.46 = {
#    type = country_event
#	title = "Missing title"
#	duration = 10
#
#	option = {
#		name = "Missing option name"
#		remove_diplomatic_pact = {
#			country = c:NOR
#			type = personal_union
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

# Test has_play_goal trigger
#test.47 = {
#    type = country_event
#	title = "Missing title"
#	duration = 10
#
#	option = {
#		name = "Missing option name"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_diplomatic_play = {
#				has_play_goal = return_state
#			}
#		}
#	}
#
#	option = {
#		name = "Missing option name"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_diplomatic_play = {
#				has_play_goal = conquer_state
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

# Test set_ideology effect
#test.48 = {
#    type = country_event
#	title = "Missing title"
#	duration = 10
#
#	immediate = {
#		random_interest_group = {
#			save_scope_as = random_ig
#		}
#	}
#
#	option = {
#		name = "Missing option name"
#		scope:random_ig.leader = {
#			set_ideology = ideology:ideology_traditionalist
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#
#    after = {
#        random_state = {
#            limit = {
#				owner = ROOT
#			}
#			start_building_construction = building_barracks
#		}
#    }
#}

# Test has_play_goal trigger
#test.49 = {
#    type = country_event
#	title = "Missing title"
#	duration = 10
#
#	option = {
#		name = "Missing option name"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_scope_war = {
#				has_war_goal = return_state
#			}
#		}
#	}
#
#	option = {
#		name = "Missing option name"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_scope_war = {
#				has_war_goal = conquer_state
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

# Test in_election_campaign trigger
#test.50 = {
#	type = country_event
#	title = "In election campaign test"
#	duration = 10
#
#	option = {
#		name = "Is in election campaign"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = { in_election_campaign = yes }
#	}
#
#	option = {
#		name = "Is not in election campaign"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = { in_election_campaign = no }
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

# Test call_election effect
#test.51 = {
#	type = country_event
#	title = "Call election effect test"
#	duration = 10
#
#	option = {
#		name = "Call election in 8 months"
#		call_election = {
#			months = 8
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

# Test is_expanding_institution trigger
#test.55 = {
#	type = country_event
#	title = "Is expanding institution trigger test"
#	duration = 10
#
#	option = {
#		name = "Is expanding an institution"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = { is_expanding_institution = yes }
#	}
#
#	option = {
#		name = "Is NOT expanding an institution"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = { is_expanding_institution = no }
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

# Test expanding_institution trigger
#test.56 = {
#	type = country_event
#	title = "Expanding institution trigger test"
#	duration = 10
#
#	option = {
#		name = "Is expanding Home Affairs"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = { expanding_institution = institution_home_affairs }
#	}
#
#	option = {
#		name = "Is expanding Education"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = { expanding_institution = institution_schools }
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.57 = {
#	type = country_event
#	title = "change_institution_investment_level effect test"
#	duration = 10
#
#	option = {
#		name = "Country changes the investment level of institution Law Enforcement by -1"
#		change_institution_investment_level = {
#			institution = institution_police
#           investment = -1
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.59 = {
#	type = country_event
#	title = "is_being_suppressed test"
#	duration = 10
#
#	option = {
#		name = "Landowners are being suppressed"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			ig:ig_landowners = {
#				is_being_suppressed = yes
#			}
#		}
#	}
#
#	option = {
#		name = "Devout are NOT being suppressed"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			ig:ig_devout = {
#				is_being_suppressed = no
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}
#
#test.60 = {
#	type = country_event
#	title = "is_being_bolstered test"
#	duration = 10
#
#	option = {
#		name = "Landowners are being promoted"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			ig:ig_landowners = {
#				is_being_bolstered = yes
#			}
#		}
#	}
#
#	option = {
#		name = "Devout are NOT being promoted"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			ig:ig_devout = {
#				is_being_bolstered = no
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.61 = {
#	type = country_event
#	title = "is_same_interest_group_type trigger test"
#	duration = 10
#
#	immediate = {
#		random_interest_group = {
#			save_scope_as = random_ig
#		}
#	}
#
#	option = {
#		name = "Devout has scoped random IG type"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			ig:ig_devout = {
#				is_same_interest_group_type = scope:random_ig
#			}
#		}
#	}
#
#	option = {
#		name = "Landowners has scoped random IG type"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			ig:ig_landowners = {
#				is_same_interest_group_type = scope:random_ig
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

# Test remaining_undepleted trigger
#test.52 = {
#	type = country_event
#	title = "remaining_undepleted test"
#	duration = 10
#
#	option = {
#		name = "California does NOT have greater than 3 resources remaining in Gold Mines"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			s:STATE_CALIFORNIA = {
#				remaining_undepleted = {
#					type = bg_gold_mining
#					amount > 3
#				}
#			}
#		}
#	}
#
#	option = {
#		name = "Mysore has greater than 7 resources remaining in Gold Mines"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			s:STATE_MYSORE = {
#				remaining_undepleted = {
#					type = bg_gold_mining
#					amount > 8
#				}
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

# Test force_resource_discovery effect
#test.53 = {
#	type = country_event
#	title = "Force Resource Discovery effect test"
#	duration = 10
#
#	immediate = {
#		random_scope_state = {
#			save_scope_as = random_state
#		}
#	}
#
#	option = {
#		name = "Discover resources in Gold Mines of random state"
#		scope:random_state = {
#			force_resource_discovery = bg_gold_mining
#		}
#	}
#
#	option = {
#		name = "Discover resources in Oil Extractors of random state"
#		scope:random_state = {
#			force_resource_discovery = bg_oil_extraction
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

# Test force_resource_depletion effect
#test.54 = {
#	type = country_event
#	title = "Force Resource Depletion effect test"
#	duration = 10
#
#	immediate = {
#		random_scope_state = {
#			save_scope_as = random_state
#		}
#	}
#
#	option = {
#		name = "Deplete resources in Gold Mines of random state"
#		scope:random_state = {
#			force_resource_depletion = bg_gold_mining
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.58 = {
#	type = country_event
#	placement = ROOT
#	
#	title = "state_disallow_incorporation modifier test"
#	
#	duration = 3
#	
#	trigger = {
#	}
#	
#	immediate = {
#		random_state = {
#			limit = {
#				owner = ROOT
#			}
#			save_scope_as = cur_state
#		}
#	}
#	
#	option = {
#		name = "Add state_disallow_incorporation modifier"
#		default_option = yes
#		scope:cur_state = {
#			add_modifier = {
#				name = modifier_state_disallow_incorporation_test
#				months = 1
#				is_decaying = no
#			}
#		}
#	}
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

# Test culture_secession_progress trigger
#test.59 = {
#    type = country_event
#	title = "Test culture secession progress trigger"
#	duration = 10
#
#	option = {
#		name = "Do nothing"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#        # This option is available if `polish` are growing a secession 
#        # with progress greater than 20% in Prussia
#        trigger = {
#            cu:polish = {
#                culture_secession_progress = {
#                    target = c:PRU
#                    value > 0.2
#                }
#            }
#        }
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.60 = {
#   type = country_event
#	title = "Test"
#   desc = "Added country scope support to random_scope_culture. Added support to culture scope in has_culture"
#	duration = 10
#
#	immediate = {
#        # country scope support was added to `random_scope_culture`
#        random_scope_culture = {
#            save_scope_as = some_culture 
#        }
#	}
#    
#   option = {
#		name = "Check ruler culture against random scope culture"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#        
#        trigger = { 
#            ruler = {
#                has_culture = scope:some_culture
#            }
#        }  
#	}
#
#   option = {
#		name = "Check ruler culture against other character culture"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#        
#        trigger = { 
#            ruler = {
#                has_culture = c:PRU.ruler
#            }
#        }  
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.61 = {
#    type = country_event
#    title = "Test create character effect"
#    duration = 10
#
#    option = {
#		name = "Create Erwin"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#        
#        create_character = {
#			#role = politician # Remove this line
#			first_name = "Erwin" # "August" "Erwin"
#			last_name = "Vogel_von_Falkenstein" # "von_Alten" "Vogel_von_Falkenstein"
#			ruler = yes
#			age = 42
#			interest_group = ig:ig_rural_folk
#			ideology = ideology_traditionalist
#            culture = cu:brazilian 
#            religion = rel:theravada
#			traits = {
#				reserved
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#
#}

#test.62 = {
#    type = country_event
#    title = "Colony"
#    duration = 10
#
#   immediate = {
#   
#   }
#
#	option = {
#		name = "Colony"
#		default_option = yes
#
#		set_all_colony = yes
#	}
#
#}

#test.63 = {
#	type = country_event
#	title = "Start building a construction"
#	duration = 10
#	
#	immediate = {
#		random_state = {
#			limit = {
#				owner = ROOT
#			}
#			save_scope_as = cur_state
#		}
#	}
#
#	option = {
#		name = "Start building barracks"
#		scope:cur_state = {
#			start_building_construction = building_barracks
#		}
#	}
#
#	option = {
#		name = "Start building urban center"
#		scope:cur_state = {
#			start_building_construction = building_urban_center
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.64 = {
#	type = country_event
#	title = "Add pollution effect test"
#	duration = 10
#
#	option = {
#		name = "Remove 10 pollution"
#		s:STATE_EASTERN_THRACE = {
#			add_pollution = -10
#		}
#	}
#
#	option = {
#		name = "Add 10 pollution"
#		s:STATE_EASTERN_THRACE = {
#			add_pollution = 10
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

# test.65 = {
# 	type = country_event
# 	placement = ROOT
# 	
# 	title = "Popularity modifier test"
# 	
# 	duration = 10
# 	
# 	trigger = {
# 	}
# 	
# 	option = {
# 		name = "The Ruler is considered a real jerk"
# 		default_option = yes
# 		ruler = {
# 			add_modifier = {
# 				name = a_real_jerk
# 				years = 1
# 				is_decaying = no
# 			}
# 		}
# 	}
# 	option = {
# 		name = "The Ruler is of the people"
# 		default_option = no
# 		ruler = {
# 			add_modifier = {
# 				name = of_the_people
# 				is_decaying = no
# 			}
# 		}
# 	}
# 	option = {
# 		name = "The Ruler was spotted dressing snappily"
# 		default_option = no
# 		ruler = {
# 			add_modifier = {
# 				name = snappy_dresser
# 				years = 2
# 				is_decaying = yes
# 			}
# 		}
# 	}
# }

#test.66 = {
#	type = country_event
#
#	title = "sound test event"
#	desc = "sound test event"
#
#	option = {
#		name = "test option"
#	}
#
#	on_created_soundeffect = "event:/SFX/UI/SideBar/budget"
#	on_opened_soundeffect = "event:/SFX/UI/SideBar/budget"
#}

#test.661 = {
#	type = country_event
#
#	title = "test event"
#	desc = "test event"
#
#	option = {
#		name = "test option"
#		
#		s:STATE_MINSK = {	
#			set_owner_of_provinces = {
#				country = c:SWE
#				provinces = { x0161E0 x2B4670 xA16195 xC9C7AF x51F4A4 x26722B x557F9F }				
#			}
#		}
#	}
#}

#test.67 = {
#	type = country_event
#	placement = ROOT
#	
#	title = "Add building level effect test"
#	duration = 10
#	
#	immediate = {
#		random_state = {
#			limit = {
#				owner = ROOT
#			}
#			save_scope_as = cur_state
#		}
#	}
#
#	option = {
#		name = "Add 2 levels to barracks"
#		scope:cur_state = {
#			add_building_level = {
#				building = building_barracks
#				level = 2
#			}
#		}
#	}
#
#	option = {
#		name = "Remove 1 level from barracks"
#		scope:cur_state = {
#			add_building_level = {
#				building = building_barracks
#				level = -1
#			}
#		}
#	}
#
#	option = {
#		name = "Add 10 levels to livestock ranches"
#		scope:cur_state = {
#			add_building_level = {
#				building = building_livestock_ranch
#				level = 10
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

# test.68 = {
# 	type = country_event
# 	placement = ROOT
# 	
# 	title = "Momentum test"
# 	
# 	duration = 10
# 	
# 	trigger = {
# 	}
#
# 	option = {
#		name = "Time for Election!"
#		default_option = yes
#		set_next_election_date = "1836.7.12"
#	}
#	
# 	option = {
#		name = "Rural Folk gains momentum"
#		ig:ig_rural_folk = {
#			add_momentum = 0.2
#		}
#	}
#
# 	option = {
#		name = "Rural Folk loses momentum"
#		ig:ig_rural_folk = {
#			add_momentum = -0.1
#		}
#	}
#	
# 	option = {
#		name = "Petty Bourgeoisie gains momentum"
#		ig:ig_petty_bourgeoisie = {
#			add_momentum = 0.4
#		}
#	}
#
# 	option = {
#		name = "Petty Bourgeoisie loses momentum"
#		ig:ig_petty_bourgeoisie = {
#			add_momentum = -0.25
#		}
#	}
# }

#test.69 = {
#	type = country_event
#	placement = ROOT
#	
#	title = "resolve_play_for effect test"
#	duration = 10
#	
#	immediate = {
#		random_diplomatic_play = {
#			save_scope_as = cur_play
#		}
#	}
#
#	option = {
#		name = "Resolve play for initiator"
#		scope:cur_play = {
#			resolve_play_for = initiator
#		}
#	}
#	option = {
#		name = "Resolve play for target"
#		scope:cur_play = {
#			resolve_play_for = target
#		}
#	}
#	option = {
#		name = "Resolve play for current country"
#		scope:cur_play = {
#			resolve_play_for = root
#		}
#	}
#	option = {
#		name = "Resolve play for Spain"
#		scope:cur_play = {
#			resolve_play_for = c:SPA
#		}
#	}
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.70 = {
#	type = country_event
#
#	title = "Change Enactment Success"
#
#	option = {
#		name = "Add Enactment Success"
#		add_enactment_modifier = {
#			name = law_enactment_chance
#			multiplier = 0.1
#		}
#	}
#
#	option = {
#		name = "Remove Enactment Success"
#		add_enactment_modifier = {
#			name = law_enactment_chance
#			multiplier = -0.1
#		}
#	}
#}

# test.71 = {
# 	title = "Game Over Test"
# 	# is_popup = yes
#
# 	option = {
# 		name = "Lose the game!"
# 		highlighted_option = yes
# 		show_as_unavailable = { always = yes }
#
# 		c:BEL = {
# 			annex = root
# 		}
# 	}
#
# 	option = {
# 		name = "CANCEL"
# 		default_option = yes
# 	}
# }

#test.72 = {
#	type = country_event
#	placement = ROOT
#
#	title = "lock_trade_route effect test"
#	duration = 10
#
#	immediate = {
#		random_trade_route = {
#			save_scope_as = cur_trade_route
#		}
#	}
#
#	option = {
#		name = "Lock the trade route"
#		scope:cur_trade_route = {
#			lock_trade_route = {
#				days = 4
#			}
#		}
#	}
#	option = {
#		name = "Lock the trade route"
#		scope:cur_trade_route = {
#			lock_trade_route = {
#				weeks = 4
#			}
#		}
#	}
#	option = {
#		name = "Lock the trade route"
#		scope:cur_trade_route = {
#			lock_trade_route = {
#				months = 4
#			}
#		}
#	}
#	option = {
#		name = "Lock the trade route"
#		scope:cur_trade_route = {
#			lock_trade_route = {
#				years = 4
#			}
#		}
#	}
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.73 = {
#	type = country_event
#	placement = ROOT
#
#	title = "culture_is_discriminated_in trigger test"
#	duration = 10
#
#	immediate = {
#		random_scope_culture = {
#			save_scope_as = cur_culture
#		}
#	}
#
#	option = {
#		name = "Check random scope culture if it's discriminated against"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		trigger = {
#			scope:cur_culture = {
#				culture_is_discriminated_in = root
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.74 = {
#	type = country_event
#	placement = ROOT
#
#	title = "has_claim_by trigger test"
#	duration = 10
#
#	option = {
#		name = "Check if there is a state which is claimed by Mexico"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		trigger = {
#			any_state = {
#				owner = root
#				has_claim_by = c:MEX
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.75 = {
#	type = country_event
#	placement = ROOT
#
#	title = "add_investment_pool effect test"
#	duration = 10
#
#	option = {
#		name = "Add 50K to the investment pool"
#		add_investment_pool = 50000
#	}
#
#	option = {
#		name = "Add 100K to the investment pool"
#		add_investment_pool = 100000
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.76 = {
#	type = country_event
#	title = "Missing title"
#
#	option = {
#		name = "Lead producer of grain"
#		show_as_unavailable = { always = yes }
#        highlighted_option = yes
#		trigger = {
#            leading_producer_of = g:grain
#		}
#	}
#    option = {
#        name = "Not lead producer of grain"
#        show_as_unavailable = { always = yes }
#        highlighted_option = yes
#        trigger = {
#            NOT = { leading_producer_of = g:grain }
#        }
#    }
#}

#test.77 = {
#	type = country_event
#	title = "Missing title"
#
#	option = {
#		name = "global_country_ranking = 42"
#		show_as_unavailable = { always = yes }
#		highlighted_option = yes
#		trigger = {
#            global_country_ranking = 42
#		}
#	}
#    option = {
#        name = "global_country_ranking > 42"
#        show_as_unavailable = { always = yes }
#        highlighted_option = yes
#        trigger = {
#            global_country_ranking > 42
#        }
#    }
#    option = {
#        name = "global_country_ranking < 42"
#        show_as_unavailable = { always = yes }
#        highlighted_option = yes
#        trigger = {
#            global_country_ranking < 42
#        }
#    }
#}

#test.78 = {
#	type = country_event
#	title = "Missing title"
#
#	immediate = {
#        every_scope_pop = {
#            if = {
#                OR = {
#                    is_pop_type = peasants
#                    is_pop_type = soldiers
#                    is_pop_type = officers
#                    is_pop_type = aristocrats
#                }
#                save_scope_as = pop_scope
#            }
#        }
#    }
#
#	option = {
#        name = "Country literacy_rate > 0.76"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            literacy_rate > 0.76
#        }
#    }
#	option = {
#		name = "Pop literacy_rate > 0.76"
#		show_as_unavailable = { always = yes }
#        highlighted_option = yes
#
#        trigger = {
#            exists = scope:pop_scope
#            scope:pop_scope = {
#                literacy_rate > 0.76
#            }
#	    }
#	}
#}

#test.79 = {
#	type = country_event
#	title = "Missing title"
#
#    immediate = {
#        random_state = {
#            limit = { owner = ROOT }
#            save_scope_as = state_scope
#        }
#    }
#
#	option = {
#		name = "Mass migration target"
#		show_as_unavailable = { always = yes }
#		highlighted_option = yes
#		trigger = {
#            exists = scope:state_scope
#            scope:state_scope = {
#                is_mass_migration_target = yes
#            }
#		}
#	}
#    option = {
#        name = "Mass migration target"
#        show_as_unavailable = { always = yes }
#        highlighted_option = yes
#        trigger = {
#            exists = scope:state_scope
#            scope:state_scope = {
#                is_mass_migration_target = no
#            }
#        }
#    }
#}

#test.80 = {
#	type = country_event
#	placement = ROOT
#
#	title = "Average Infrastructure trigger test"
#	duration = 10
#
#	option = {
#		name = "Average Infrastructure in Incorporated states"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		trigger = {
#			average_incorporated_country_infrastructure > 10
#		}
#	}
#
#	option = {
#		name = "Average Infrastructure in all states"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		trigger = {
#			average_country_infrastructure > 10
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.81 = {
#	type = country_event
#	placement = ROOT
#
#	title = "Market Access trigger test"
#	duration = 10
#
#	immediate = {
#		random_state = {
#			limit = {
#				owner = ROOT
#			}
#			save_scope_as = cur_state
#		}
#	}
#
#	option = {
#		name = "Market Access > 80"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		trigger = {
#			scope:cur_state = {
#				market_access > 0.8
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#est.82 = {
#	type = country_event
#	placement = ROOT
#
#	title = "Pol Movement test"
#	duration = 10
#	
#	trigger = {
#		any_political_movement = {
#			political_movement_support > 0.1
#			political_movement_radicalism > 0.1
#			is_political_movement_type = movement_to_preserve
#			any_supporting_interest_group = {
#				has_ideology = ideology_paternalistic
#			}
#		}	
#	}
#
#	immediate = {
#		random_political_movement = {
#			limit = {
#				political_movement_support > 0.1
#				political_movement_radicalism > 0.1
#				is_political_movement_type = movement_to_preserve
#			}
#			save_scope_as = movement_example
#			random_supporting_interest_group = {
#				limit = {
#					has_ideology = ideology_paternalistic
#				}
#				save_scope_as = example_ig
#			}
#		}
#	}
#
#	option = {
#		name = movements.1.a
#		scope:movement_example = {
#			add_modifier = {
#				name = example_modifier_pm
#				months = 5
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#
#test.83 = {
# 	title = "Throughput Test"
# 	is_popup = yes
# 
# 	option = {
# 		name = "More Bureaucracy"
# 
# 		add_modifier = {
# 			name = more_bureaucracy
# 			months = normal_modifier_time
# 		}
# 	}
# 
# 	option = {
# 		name = "Less Bureaucracy"
# 
#		add_modifier = {
# 			name = less_bureaucracy
# 			months = normal_modifier_time
# 		}
# 	}
# 
# 	option = {
# 		name = "Cleanup"
# 
#  		remove_modifier = more_bureaucracy
# 		remove_modifier = less_bureaucracy
# 	}
# 
# 	option = {
# 		name = "CANCEL"
# 		default_option = yes
# 	}
#}
#
#test.84 = {
#	type = country_event
#	placement = ROOT
#
#	title = "This is to be tested as USA"
#	duration = 10
#
#	option = {
#		name = "is_state_region_land = yes"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#		    s:STATE_WASHINGTON={
#                is_state_region_land = yes
#            }
#		}
#	}
#	option = {
#        name = "is_state_region_land = no"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            s:STATE_WASHINGTON={
#                is_state_region_land = no
#            }
#        }
#    }
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}
#
#test.85 = {
#	type = country_event
#	placement = ROOT
#
#	title = "This is to be tested as USA"
#	duration = 10
#
#	option = {
#        name = "is_province_land = yes"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            s:STATE_WASHINGTON={
#                p:xA4DD56 = {
#                    is_province_land = yes
#                }
#            }
#        }
#    }
#	option = {
#        name = "is_province_land = no"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            s:STATE_WASHINGTON={
#                p:xA4DD56 = {
#                    is_province_land = no
#                }
#            }
#        }
#    }
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.86 = {
#	type = country_event
#    placement = ROOT
#
#    title = "Test any_trigger localization"
#    duration = 10
#    option = {
#        name = "any_interest_group"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            any_interest_group = {
#                is_revolutionary = no
#                is_insurrectionary = no
#                is_marginal = no
#                OR = {
#                    has_ideology = ideology_pro_slavery
#                    leader = {
#                        has_ideology = ideology_slaver
#                    }
#                }
#            }
#        }
#    }
#    option = {
#        name = "any_diplomatic_play"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            any_diplomatic_play = {
#                initiator_is = c:TUR
#                target_is = c:EGY
#                is_diplomatic_play_type = dp_return_state
#            }
#        }
#    }
#    option = {
#        name = "any_in_hierarchy"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            any_in_hierarchy = {
#                country_rank >= rank_value:great_power
#                is_country_mobilized = yes
#            }
#        }
#    }
#    option = {
#        name = "any_country"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            any_country = {
#                country_rank >= rank_value:great_power
#                is_country_mobilized = no
#            }
#        }
#    }
#    option = {
#        name = "any_character"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            any_character = {
#                has_religion = hindu
#                is_female = yes
#                is_character_alive = yes
#            }
#        }
#    }
#
#    option = {
#    	name = "CANCEL"
#    	default_option = yes
#    }
#}

#test.87 = { # test calc_true_if
#	type = country_event
#	placement = ROOT
#
#	title = "calc_true_if test"
#	duration = 10
#
#	option = {
#		name = "Option A"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#            calc_true_if = {
#                amount = 1
#                owns_entire_state_region = STATE_CALABRIA
#                owns_entire_state_region = STATE_APULIA
#                owns_entire_state_region = STATE_ABRUZZO
#                owns_entire_state_region = STATE_SCANIA
#            }
#		}
#	}
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.88 = {
# 	type = country_event
# 	placement = ROOT
# 
# 	title = "Political Parties triggers test event"
# 	duration = 10
# 
# 	immediate = {
# 		random_active_party = {
# 			save_scope_as = cur_party
# 		}
# 		random_interest_group = {
# 			save_scope_as = cur_ig
# 		}
# 	}
# 
# 	option = {
#		name = "Any IG has a Party"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_interest_group = {
#				has_party = yes
#			}
#		}
#	}
#
# 	option = {
#		name = "Any IG is a party member of random Party"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_interest_group = {
#				is_member_of_party = scope:cur_party
#			}
#		}
#	}
#
# 	option = {
#		name = "Any Active Party is random Party"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_active_party = {
#				is_party = scope:cur_party
#			}
#		}
#	}
#
# 	option = {
#		name = "Any Potential Party is random Party"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_potential_party = {
#				is_party = scope:cur_party
#			}
#		}
#	}
#
# 	option = {
#		name = "Any Active Party is of the same type of random Party"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_active_party = {
#				is_same_party_type = scope:cur_party
#			}
#		}
#	}
#
# 	option = {
#		name = "Any Potential Party is of the same type of random Party"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_potential_party = {
#				is_same_party_type = scope:cur_party
#			}
#		}
#	}
#
# 	option = {
#		name = "Any Active Party is a Conservative party type"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_active_party = {
#				is_party_type = conservative_party
#			}
#		}
#	}
#
# 	option = {
#		name = "Any Potential Party is a Conservative party type"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_potential_party = {
#				is_party_type = conservative_party
#			}
#		}
#	}
#
# 	option = {
#		name = "Any Active Party has random IG as a party member"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_active_party = {
#				has_party_member = scope:cur_ig
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.89 = { # test army_size navy_size
#	type = country_event
#	placement = ROOT
#
#	title = "army_size navy_size test"
#	duration = 10
#
#	option = {
#		name = "Option A"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#		    army_size > 20
#		}
#	}
#	option = {
#        name = "Option B"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            navy_size = 10
#        }
#    }
#    option = {
#        name = "Option C"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            army_size = c:FRA.army_size
#        }
#    }
#    option = {
#        name = "Option D"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            navy_size > c:FRA.navy_size
#        }
#    }
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.90 = { # test is_split_state
#	type = country_event
#	placement = ROOT
#
#	title = "is_split_state test"
#	duration = 10
#
#	immediate = {
#    	random_scope_state = {
#    		save_scope_as = random_state
#    	}
#    }
#	option = {
#		name = "Option A"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#		    scope:random_state = {
#                is_split_state = no
#            }
#		}
#	}
#	option = {
#        name = "Option B"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#           scope:random_state = {
#                is_split_state = yes
#            }
#        }
#    }
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.91 = { # test convert_population
#	type = country_event
#	placement = ROOT
#
#	title = "convert_population test"
#	duration = 10
#
#	immediate = {
#    	random_scope_state = {
#    		save_scope_as = random_state
#    	}
#    }
#	option = {
#		name = "Option A"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#        scope:random_state = {
#            convert_population = {
#                value = 0.1 # 10% of population in the state
#                target = rel:catholic
#            }
#        }
#	}
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.92 = { # test remove_war_goal effect
#	type = country_event
#	placement = ROOT
#
#	title = "remove_war_goal test"
#	duration = 10
#
#	immediate = {
#    	random_diplomatic_play = {
#            limit = {
#                any_scope_play_involved = {
#                    THIS = ROOT
#                }
#            }
#            save_scope_as = cur_play
#        }
#    }
#	option = {
#		name = "Option A"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		scope:cur_play = {
#		    remove_war_goal = {
#		        who = initiator
#                war_goal = make_puppet
#            }
#		}
#	}
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.93 = { # test has_consumption_tax trigger
#	type = country_event
#	placement = ROOT
#
#	title = "has_consumption_tax test"
#	duration = 10
#
#	option = {
#		name = "Option A"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = { has_consumption_tax = g:grain }
#	}
#	option = {
#        name = "Option B"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = { NOT = { has_consumption_tax = g:fabric } }
#    }
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.94 = { # test desired_law link
#	type = country_event
#	placement = ROOT
#
#	title = "desired_law test"
#	duration = 10
#
#    immediate = {
#        random_political_movement = {
#           save_scope_as = random_mov
#       }
#    }
#	option = {
#		name = "Option A"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#        trigger = {
#            scope:random_mov = { desired_law = law_type:law_serfdom }
#        }
#	}
#	option = {
#        name = "Option B"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            scope:random_mov = { NOT = { desired_law = law_type:law_serfdom } }
#        }
#    }
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.95 = { # test shares_heritage_and_other_trait_with_any_primary_culture trigger
#	type = country_event
#	placement = ROOT
#
#	title = "shares_heritage_and_other_trait_with_any_primary_culture test"
#	duration = 10
#
#    immediate = {
#        random_scope_culture = {
#            save_scope_as = cur_culture
#        }
#    }
#	option = {
#		name = "Option A"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#        trigger = {
#            scope:cur_culture = { shares_heritage_and_other_trait_with_any_primary_culture = c:FRA }
#        }
#	}
#	option = {
#        name = "Option B"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            scope:cur_culture = { NOT = { shares_heritage_and_other_trait_with_any_primary_culture = c:FRA } }
#        }
#    }
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.96 = { # test average_sol trigger
#	type = country_event
#	placement = ROOT
#
#	title = "average_sol test"
#	duration = 10
#
#    immediate = {
#        random_scope_state = {
#            save_scope_as = random_state
#        }
#    }
#	option = {
#		name = "Option A"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = { average_sol > 10 }
#	}
#	option = {
#        name = "Option B"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            scope:random_state = { average_sol > 10 }
#        }
#    }
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#Test set_state_religion effect
#test.97 = {
#   type = country_event
#	title = "Missing title"
#	duration = 10
#
#	option = {
#		name = "Make me protestant"
#		set_state_religion = rel:protestant
#	}
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.98 = { # test region to strategic region link
#	type = country_event
#	placement = ROOT
#
#	title = "region to strategic region link test"
#	duration = 10
#
#	immediate = {
#    	random_state_region = {
#			region = {
#				save_scope_as = current_strategic_region
#			}
#       }
#   }
#	option = {
#		name = "Option A"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		
#		trigger = {
#		    scope:current_strategic_region = { 
#				has_diplomatic_play = no
#			}	
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#Test any_rival_country trigger
#test.99 = {
#   type = country_event
#	title = "Missing title"
#	duration = 10
#
#	option = {
#		name = "I have no rivals"
#		trigger = {
#			any_rival_country = {
#				religion = rel:protestant
#			}
#		}
#	}
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.101 = { # test pop_type_percent_country trigger
#	type = country_event
#	placement = ROOT
#
#	title = "desired_law test"
#	duration = 10
#
#    immediate = {
#    }
#	option = {
#		name = "Option A"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#        trigger = {
#            pop_type_percent_country = {
#				pop_type = peasants
#				percent > 0.2
#			}
#        }
#	}
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.102 = { # test any_scope_pop scope
#	type = country_event
#	placement = ROOT
#
#	title = "desired_law test"
#	duration = 10
#
#   immediate = {
#   }
#	option = {
#		name = "Option A"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#		trigger = {
#			any_primary_culture = {
#				any_scope_pop = {
#					is_pop_type = peasants
#				}
#			}
#		}
#		
#	}
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.103 = { # test add_religion_welfare_modifier scope
#	type = country_event
#	placement = ROOT
#
#	title = "desired_law test"
#	duration = 10
#
#   immediate = {
#   }
#	option = {
#		name = "Option A"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#
#		capital = {
#			add_religion_standard_of_living_modifier = {
#				religion = rel:catholic
#				months = normal_modifier_time
#				multiplier = -4
#			}
#		}
#	}
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.104 = { # test is_vulnerable_front
#	type = country_event
#	placement = ROOT
#
#	title = "is_vulnerable_front test"
#	duration = 10
#
#	immediate = {
#        random_scope_war = {
#            owner = ROOT
#            random_scope_front = {
#                save_scope_as = some_front
#            }
#        }
#    }
#	option = {
#		name = "Option A"
#		highlighted_option = yes
#		show_as_unavailable = { always = yes }
#        trigger = {
#            scope:some_front = { is_vulnerable_front = ROOT }
#        }
#	}
#	option = {
#        name = "Option B"
#        highlighted_option = yes
#        show_as_unavailable = { always = yes }
#        trigger = {
#            scope:some_front = { NOT = { is_vulnerable_front = ROOT } }
#        }
#    }
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

# test.105 = {
# 	type = country_event
# 	placement = scope:target_building
# 
# 	title = "Building add_modifier Test Event"
# 	duration = 10
# 
# 	immediate = {
# 		random_scope_building = {
# 			limit = {
# 				is_building_type = building_government_administration
# 			}
# 
# 			save_scope_as = target_building
# 		}
# 	}
# 
# 	option = {
# 		name = "More Bureaucracy"
# 
# 		scope:target_building = {
# 			add_modifier = {
# 				name = more_bureaucracy
# 				months = normal_modifier_time
# 			}
# 		}
# 	}
# 
# 	option = {
# 		name = "Less Bureaucracy"
# 
# 		scope:target_building = {
# 			add_modifier = {
# 				name = less_bureaucracy
# 				months = normal_modifier_time
# 			}
# 		}
# 	}
# 
# 	option = {
# 		name = "CANCEL"
# 		default_option = yes
# 	}
#}

# test.106 = {
# 	type = country_event
# 	placement = ROOT
#     duration = 3
# 
# 	title = "Test IsStrategicObjective"
# 	desc = "Blah blah blah"
# 	flavor = "Missing flavor"
# 
# 	option = {
# 		name = "Is Strategic Objective"
# 		highlighted_option = yes
#         show_as_unavailable = { always = yes }
#         trigger = {
#            scope:capital = { is_strategic_objective = player }
#         }
# 	}
# 
# 	option = {
#     	name = "CANCEL"
#     	default_option = yes
#     }
# }
#
#test.107 = {
#	title = "exile pool test"
#
#	option = {
#		name = "set home country"
#
#		random_character_in_exile_pool = {
#			set_home_country = c:TUR
#		}
#	}
#
#	option = {
#		name = "set home country definition"
#
#		random_character_in_exile_pool = {
#			set_home_country_definition = cd:TUR
#		}
#	}
#
#	option = {
#		name = "set home country all"
#
#		every_character_in_exile_pool = {
#			set_home_country = c:TUR
#		}
#	}
#
#	option = {
#		name = "set home country definition all"
#
#		every_character_in_exile_pool = {
#			set_home_country_definition = cd:TUR
#		}
#	}
#
#	option = {
#		name = "random"
#
#		random_character_in_exile_pool = {
#			if = {
#				limit = { exists = home_country }
#
#				transfer_character = home_country
#			}
#			else = {
#				kill_character = yes
#			}
#		}
#	}
#
#	option = {
#		name = "every"
#
#		every_character_in_exile_pool = {
#			if = {
#				limit = { exists = home_country }
#
#				transfer_character = home_country
#			}
#			else = {
#				kill_character = yes
#			}
#		}
#	}
#
#	option = {
#		name = "ordered"
#
#		ordered_character_in_exile_pool = {
#			order_by = {
#				value = age
#			}
#
#			if = {
#				limit = { exists = home_country }
#
#				transfer_character = home_country
#			}
#			else = {
#				kill_character = yes
#			}
#		}
#	}
#
#	option = {
#		name = "any"
#		show_as_unavailable = { always = yes }
#		highlighted_option = yes
#
#		trigger = {
#			any_character_in_exile_pool = {
#				is_in_exile_pool = yes
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}
#
#test.108 = {
#	title = "add radicals test"
#
#	option = {
#		name = "add radicals in country"
#
#		add_radicals = {
#			value = 0.1
#		}
#	}
#
#	option = {
#		name = "add unionist radicals in country"
#
#		add_radicals = {
#			value = 0.1
#			interest_group = ig:ig_trade_unions
#		}
#	}
#
#	option = {
#		name = "add radicals to laborers in country"
#
#		add_radicals = {
#			value = 0.1
#			pop_type = laborers
#		}
#	}
#
#	option = {
#		name = "add radicals to unionist laborers in country"
#
#		add_radicals = {
#			value = 0.1
#			interest_group = ig:ig_trade_unions
#			pop_type = laborers
#		}
#	}
#
#	option = {
#		name = "add radicals to the poor in country"
#
#		add_radicals = {
#			value = 0.1
#			strata = poor
#		}
#	}
#
#	option = {
#		name = "add radicals to the unionist poor in country"
#
#		add_radicals = {
#			value = 0.1
#			interest_group = ig:ig_trade_unions
#			strata = poor
#		}
#	}
#
#	# option = {
#	# 	name = "add radicals to the poor laborers in country - this should error"
#	# 
#	# 	add_radicals = {
#	# 		value = 0.1
#	# 		pop_type = laborers
#	# 		strata = poor
#	# 	}
#	# }
#
#	option = {
#		name = "add radicals to the french in country"
#
#		add_radicals = {
#			value = 0.1
#			culture = cu:french
#		}
#	}
#
#	option = {
#		name = "add radicals to the unionist french in country"
#
#		add_radicals = {
#			value = 0.1
#			interest_group = ig:ig_trade_unions
#			culture = cu:french
#		}
#	}
#
#	option = {
#		name = "add radicals to the catholics in country"
#
#		add_radicals = {
#			value = 0.1
#			religion = rel:catholic
#		}
#	}
#
#	option = {
#		name = "add radicals to the unionist catholics in country"
#
#		add_radicals = {
#			value = 0.1
#			interest_group = ig:ig_trade_unions
#			religion = rel:catholic
#		}
#	}
#
#	option = {
#		name = "add radicals to the catholic french in country"
#
#		add_radicals = {
#			value = 0.1
#			culture = cu:french
#			religion = rel:catholic
#		}
#	}
#
#	option = {
#		name = "add radicals to the unionist catholic french in country"
#
#		add_radicals = {
#			value = 0.1
#			interest_group = ig:ig_trade_unions
#			culture = cu:french
#			religion = rel:catholic
#		}
#	}
#
#	option = {
#		name = "add radicals to the catholic french laborers in country"
#
#		add_radicals = {
#			value = 0.1
#			pop_type = laborers
#			culture = cu:french
#			religion = rel:catholic
#		}
#	}
#
#	option = {
#		name = "add radicals to the unionist catholic french laborers in country"
#
#		add_radicals = {
#			value = 0.1
#			interest_group = ig:ig_trade_unions
#			pop_type = laborers
#			culture = cu:french
#			religion = rel:catholic
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}
#
#test.109 = {
#	title = "add state radicals test"
#
#	option = {
#		name = "add radicals in capital"
#
#		capital = {
#			add_radicals_in_state = {
#				value = 0.1
#			}
#		}
#	}
#
#	option = {
#		name = "add unionist radicals in capital"
#
#		capital = {
#			add_radicals_in_state = {
#				value = 0.1
#				interest_group = owner.ig:ig_trade_unions
#			}
#		}
#	}
#
#	option = {
#		name = "add radicals to laborers in capital"
#
#		capital = {
#			add_radicals_in_state = {
#				value = 0.1
#				pop_type = laborers
#			}
#		}
#	}
#
#	option = {
#		name = "add radicals to unionist laborers in capital"
#
#		capital = {
#			add_radicals_in_state = {
#				value = 0.1
#				interest_group = owner.ig:ig_trade_unions
#				pop_type = laborers
#			}
#		}
#	}
#
#	option = {
#		name = "add radicals to the poor in capital"
#
#		capital = {
#			add_radicals_in_state = {
#				value = 0.1
#				strata = poor
#			}
#		}
#	}
#
#	option = {
#		name = "add radicals to the unionist poor in capital"
#
#		capital = {
#			add_radicals_in_state = {
#				value = 0.1
#				interest_group = owner.ig:ig_trade_unions
#				strata = poor
#			}
#		}
#	}
#
#	# option = {
#	# 	name = "add radicals to the poor laborers in capital - this should error"
#	# 
#	# 	capital = {
#	# 		add_radicals_in_state = {
#	# 			value = 0.1
#	# 			pop_type = laborers
#	# 			strata = poor
#	# 		}
#	# 	}
#	# }
#
#	option = {
#		name = "add radicals to the french in capital"
#
#		capital = {
#			add_radicals_in_state = {
#				value = 0.1
#				culture = cu:french
#			}
#		}
#	}
#
#	option = {
#		name = "add radicals to the unionist french in capital"
#
#		capital = {
#			add_radicals_in_state = {
#				value = 0.1
#				interest_group = owner.ig:ig_trade_unions
#				culture = cu:french
#			}
#		}
#	}
#
#	option = {
#		name = "add radicals to the catholics in capital"
#
#		capital = {
#			add_radicals_in_state = {
#				value = 0.1
#				religion = rel:catholic
#			}
#		}
#	}
#
#	option = {
#		name = "add radicals to the unionist catholics in capital"
#
#		capital = {
#			add_radicals_in_state = {
#				value = 0.1
#				interest_group = owner.ig:ig_trade_unions
#				religion = rel:catholic
#			}
#		}
#	}
#
#	option = {
#		name = "add radicals to the catholic french in capital"
#
#		capital = {
#			add_radicals_in_state = {
#				value = 0.1
#				culture = cu:french
#				religion = rel:catholic
#			}
#		}
#	}
#
#	option = {
#		name = "add radicals to the unionist catholic french in capital"
#
#		capital = {
#			add_radicals_in_state = {
#				value = 0.1
#				interest_group = owner.ig:ig_trade_unions
#				culture = cu:french
#				religion = rel:catholic
#			}
#		}
#	}
#
#	option = {
#		name = "add radicals to the catholic french laborers in capital"
#
#		capital = {
#			add_radicals_in_state = {
#				value = 0.1
#				pop_type = laborers
#				culture = cu:french
#				religion = rel:catholic
#			}
#		}
#	}
#
#	option = {
#		name = "add radicals to the unionist catholic french laborers in capital"
#
#		capital = {
#			add_radicals_in_state = {
#				value = 0.1
#				interest_group = owner.ig:ig_trade_unions
#				pop_type = laborers
#				culture = cu:french
#				religion = rel:catholic
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}
#
#test.110 = {
#	title = "can agitate test"
#
#	immediate = {
#		random_character_in_exile_pool = {
#			save_scope_as = random_exile
#		}
#	}
#
#	option = {
#		name = "random pick"
#		show_as_unavailable = { always = yes }
#		highlighted_option = yes
#
#		trigger = {
#			scope:random_exile = {
#				can_agitate = root
#			}
#		}
#	}
#
#	option = {
#		name = "any"
#		show_as_unavailable = { always = yes }
#		highlighted_option = yes
#
#		trigger = {
#			any_character_in_exile_pool = {
#				can_agitate = root
#			}
#		}
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}

#test.111 = {
#	type = country_event
#	placement = scope:highest_pop_state
#
#	title = "Ordered State Test"
#	duration = 10
#
#	immediate = {
#		ordered_scope_state = {
#			limit = { is_incorporated = yes }
#			order_by = state_population
#			position = 0
#			min = 1
#			max = state_population
#			check_range_bounds = no 
#
#			save_scope_as = highest_pop_state
#		}
#	}
#
#	option = {
#		name = "Yes"
#		highlighted_option = yes
#		scope:highest_pop_state = {
#			add_radicals_in_state = {
#				value = large_radicals
#			}
#		}
#
#	}
#
#	option = {
#		name = "No"
#		default_option = yes
#	}
#}

#test.112 = {
#	title = "MakeScope Test"
#	is_popup = yes
#
#	immediate = {
#		if = {
#			limit = {
#				NOT = { has_variable = country_gold_test }
#			}
#			set_variable = {
#				name = country_gold_test
#				value = 0
#			}
#		}
#	}
#
#	option = {
#		name = "Give 10 Gold"
#
#		change_variable = {
#			name = country_gold_test
#			add = 10
#		}
#	}
#
#	option = {
#		name = "Give 5 Gold"
#
#		change_variable = {
#			name = country_gold_test
#			add = 5
#		}
#	}
#
#	option = {
#		name = "Remove 10 Gold"
#
#		change_variable = {
#			name = country_gold_test
#			add = -10
#		}
#	}
#
#	option = {
#		name = "Remove 5 Gold"
#
#		change_variable = {
#			name = country_gold_test
#			add = -5
#		}
#	}
#
#	option = {
#		name = "Clear Gold"
#
#		remove_variable = country_gold_test
#	}
#
#	option = {
#		name = "CANCEL"
#		default_option = yes
#	}
#}
