﻿state_trait_han_river = {
	icon = "gfx/interface/icons/state_trait_icons/river.dds"
	
	modifier = {
		state_infrastructure_add = 20
		state_market_access_price_impact = 0.05
	}
}

state_trait_korea_strait = {
	icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"
	
	modifier = {
		building_shipyard_throughput_add = 0.1
		building_military_shipyard_throughput_add = 0.1
		building_port_throughput_add = 0.1
		state_trade_capacity_mult = 0.15
		state_building_naval_base_max_level_add = 10
		state_market_access_price_impact = 0.05
	}
}

#state_trait_unsan_goldmine = {
#    icon = "gfx/interface/icons/state_trait_icons/resources_ore.dds"
#	
#	modifier = {
#		building_gold_mine_throughput_add = 0.2
#		building_gold_field_throughput_add = 0.2
#	}
#}