﻿#korea_empire_decision = {
#	  is_shown = {
#		exists = c:KOR
#		c:KOR = ROOT
#		has_law = law_type:law_monarchy
#		NOT = { has_variable = korea_empire_decision_took }
#	  }
#     possible = {
#		is_subject = no
#		has_law = law_type:law_monarchy
#    	 }
#
#     when_taken = {
#        set_variable = {
#             name = korea_empire_decision_took
#             value = yes
#    	     }
#	trigger_event = {
#		id = korea_empire_proclaim.1
#		popup = yes
#	}
#     }
#    ai_chance = {
#         base = 50
#         }
#    }