﻿DecisionCheat_StateConstructionModifier = {
	state_construction_mult = 1
}
DecisionCheat_CountryConstructionModifier = {
	country_construction_add = 10000
}
DecisionCheat_CountryBureaucracyModifier = {
	country_bureaucracy_add = 10000
}
DecisionCheat_CountryAuthorityModifier = {
	country_authority_add = 10000
}
DecisionCheat_CountryInfluenceModifier = {
	country_influence_add = 10000
}
DecisionCheat_WeeklyInnovationModifier = {
	country_weekly_innovation_add = 10000
	country_weekly_innovation_max_add = 10000
	country_ahead_of_time_research_penalty_mult = -0.5
}
DecisionCheat_StateBirthRateModifier = {
	state_birth_rate_mult = 1
}
DecisionCheat_MigrationPullModifier = {
	state_migration_pull_mult = 1
}
DecisionCheat_InterestGroupApprovalModifier = {
	interest_group_approval_add = 30
}
DecisionCheat_CountryPrestigeModifier = {
	country_prestige_add = 1000
}
DecisionCheat_UnityArmyBonusModifier = {
	unit_army_offense_add = 300
	unit_army_defense_add = 300
}
DecisionCheat_UnityNavyBonusModifier = {
	unit_navy_offense_add = 100
	unit_navy_defense_add = 100
}
DecisionCheat_StateTaxCapacityAddModifier = {
	state_tax_capacity_add = 1000
}
DecisionCheat_StateInfrastructureAddModifier = {
	state_infrastructure_add = 3000
}
DecisionCheat_CountryTaxIncomeBonusModifier = {
	icon = gfx/interface/icons/timed_modifier_icons/modifier_coins_positive.dds
	country_tax_income_add = 10000000
}
DecisionCheat_CountryLegitimacyBaseBonusModifier = {
	country_legitimacy_base_add = 100
}
DecisionCheat_BuildingMinesBonusModifier = {
	icon = gfx/interface/icons/timed_modifier_icons/modifier_gear_positive.dds
	building_group_bg_mining_throughput_add = 3
	building_group_bg_logging_throughput_add = 3
	building_group_bg_fishing_throughput_add = 3
	building_group_bg_whaling_throughput_add = 3
	building_group_bg_oil_extraction_throughput_add = 3
}
DecisionCheat_BuildingFarmsBonusModifier = {
	icon = gfx/interface/icons/timed_modifier_icons/modifier_gear_positive.dds
	building_group_bg_agriculture_throughput_add = 3
}
DecisionCheat_CountryLawEnactmentTimeModifier = {
	country_law_enactment_time_mult = -0.9
}
DecisionCheat_StateAssimilationModifier = {
	state_assimilation_mult = 3
}
DecisionCheat_CountryInfamyDecayDreaseModifier = {
	country_infamy_decay_mult = 3
}
DecisionCheat_CountryInfamyDecayIneaseModifier = {
	country_infamy_decay_mult = -3
}
DecisionCheat_StateStandardOfLivingModifier = {
	state_standard_of_living_add = 10
}
DecisionCheat_StatePopQualificationModifier = {
	state_pop_qualifications_mult = 3
}
DecisionCheat_ColonyGrowthModifier = {
	state_colony_growth_creation_factor = 3
	state_colony_growth_speed_mult = 3
}
DecisionCheat_StateEducationAccessModifier = {
	state_education_access_add = 3
}

DecisionCheat_CountryRelationImproveModifier = {
	country_improve_relations_speed_mult = 100
}
DecisionCheat_CountryRelationDamageModifier = {
	country_damage_relations_speed_mult = 100
}
DecisionCheat_General_companybonus_modifier = {
	country_max_companies_add = 100
	country_company_throughput_bonus_add = 3
	country_company_construction_efficiency_bonus_add = 3
	country_free_charters_add = 100
}



DecisionCheat_General_max_weekly_construction_modifier = {
	country_max_weekly_construction_progress_add = 1000
}
DecisionCheat_General_diplomatic_play_maneuvers_modifier = {
	country_diplomatic_play_maneuvers_add = 100
}
DecisionCheat_General_law_enactment_success_modifier = {
	country_law_enactment_success_add = 1
}
DecisionCheat_General_max_declared_interests_modifier = {
	country_max_declared_interests_add = 50
}

DecisionCheat_General_institution_size_change_speed_modifier = {
	country_institution_size_change_speed_mult = 10
}

DecisionCheat_General_liberty_desire_decrease_modifier = {
	country_liberty_desire_of_subjects_add = -3
}


















#军队
DecisionCheat_InterestGroup_IG_armed_forces_Pol_Str_Increase_Modifier = {
	interest_group_ig_armed_forces_pol_str_mult = 3
}
DecisionCheat_InterestGroup_IG_armed_forces_Pol_Str_Decrease_Modifier = {
	interest_group_ig_armed_forces_pol_str_mult = -3
}
#知识分子
DecisionCheat_InterestGroup_IG_intelligentsia_Pol_Str_Increase_Modifier = {
	interest_group_ig_intelligentsia_pol_str_mult = 3
}
DecisionCheat_InterestGroup_IG_intelligentsia_Pol_Str_Decrease_Modifier = {
	interest_group_ig_intelligentsia_pol_str_mult = -3
}
#教士
DecisionCheat_InterestGroup_IG_devout_Pol_Str_Increase_Modifier = {
	interest_group_ig_devout_pol_str_mult = 3
}
DecisionCheat_InterestGroup_IG_devout_Pol_Str_Decrease_Modifier = {
	interest_group_ig_devout_pol_str_mult = -3
}
#实业家
DecisionCheat_InterestGroup_IG_industrialists_Pol_Str_Increase_Modifier = {
	interest_group_ig_industrialists_pol_str_mult = 3
}
DecisionCheat_InterestGroup_IG_industrialists_Pol_Str_Decrease_Modifier = {
	interest_group_ig_industrialists_pol_str_mult = -3
}
#地主
DecisionCheat_InterestGroup_IG_landowners_Pol_Str_Increase_Modifier = {
	interest_group_ig_landowners_pol_str_mult = 3
}
DecisionCheat_InterestGroup_IG_landowners_Pol_Str_Decrease_Modifier = {
	interest_group_ig_landowners_pol_str_mult = -3
}
#
DecisionCheat_InterestGroup_IG_petty_bourgeoisie_Pol_Str_Increase_Modifier = {
	interest_group_ig_petty_bourgeoisie_pol_str_mult = 3
}
DecisionCheat_InterestGroup_IG_petty_bourgeoisie_Pol_Str_Decrease_Modifier = {
	interest_group_ig_petty_bourgeoisie_pol_str_mult = -3
}
#
DecisionCheat_InterestGroup_IG_rural_folk_Pol_Str_Increase_Modifier = {
	interest_group_ig_rural_folk_pol_str_mult = 3
}
DecisionCheat_InterestGroup_IG_rural_folk_Pol_Str_Decrease_Modifier = {
	interest_group_ig_rural_folk_pol_str_mult = -3
}
#工会
DecisionCheat_InterestGroup_IG_trade_unions_Pol_Str_Increase_Modifier = {
	interest_group_ig_trade_unions_pol_str_mult = 3
}
DecisionCheat_InterestGroup_IG_trade_unions_Pol_Str_Decrease_Modifier = {
	interest_group_ig_trade_unions_pol_str_mult = -3
}




##################

DecisionCheat_Powerbloc_InviteAcceptance_Modifier = {
	power_bloc_invite_acceptance_add = 1000
}

DecisionCheat_Powerbloc_MandateProgress_Modifier = {
	power_bloc_mandate_progress_mult = 1000
}

DecisionCheat_FreeCharters_Modifier = {
	country_free_charters_add = 100
}














