﻿
DecisionCheat_building_throughput_modifier = {
	building_throughput_add = 1
}

DecisionCheat_building_group_bg_heavy_industry_throughput_modifier = {
	building_group_bg_heavy_industry_throughput_add = 1
}
DecisionCheat_building_group_bg_light_industry_throughput_modifier = {
	building_group_bg_light_industry_throughput_add = 1
}
DecisionCheat_building_group_bg_agriculture_throughput_modifier = {
	building_group_bg_whaling_throughput_add = 1
}
DecisionCheat_building_group_bg_plantations_throughput_modifier = {
	building_group_bg_plantations_throughput_add = 1
}
DecisionCheat_building_group_bg_mining_throughput_modifier = {
	building_group_bg_mining_throughput_add = 1
}
DecisionCheat_building_group_bg_government_throughput_modifier = {
	building_group_bg_government_throughput_add = 1
}
##########################################################








DecisionCheat_BgAdjustment_bg_manufacturing_modifier = {
	building_group_bg_manufacturing_throughput_add = 0.1
	building_group_bg_manufacturing_employee_mult = 0.1
}

DecisionCheat_BgAdjustment_bg_rural_modifier = {
	building_group_bg_agriculture_throughput_add = 0.1
	building_group_bg_agriculture_employee_mult = 0.1

	building_group_bg_ranching_throughput_add = 0.1

	building_group_bg_plantations_throughput_add = 0.1
	building_group_bg_plantations_employee_mult = 0.1
}

DecisionCheat_BgAdjustment_bg_mining_modifier = {
	building_group_bg_mining_throughput_add = 0.1
	building_group_bg_mining_employee_mult = 0.1
}










###################   GOODS  ############################################
DecisionCheat_building_output_ammunition_modifier = {
	goods_output_ammunition_mult = 1
}
DecisionCheat_building_output_small_arms_modifier = {
	goods_output_small_arms_mult = 1
}
DecisionCheat_building_output_artillery_modifier = {
	goods_output_artillery_mult = 1
}
DecisionCheat_building_output_tanks_modifier = {
	goods_output_tanks_mult = 1
}
DecisionCheat_building_output_aeroplanes_modifier = {
	goods_output_aeroplanes_mult = 1
}
DecisionCheat_building_output_manowars_modifier = {
	goods_output_manowars_mult = 1
}
DecisionCheat_building_output_ironclads_modifier = {
	goods_output_ironclads_mult = 1
}
DecisionCheat_building_output_grain_modifier = {
	goods_output_grain_mult = 1
}
DecisionCheat_building_output_fish_modifier = {
	goods_output_fish_mult = 1
}
DecisionCheat_building_output_fabric_modifier = {
	goods_output_fabric_mult = 1
}
DecisionCheat_building_output_wood_modifier = {
	goods_output_wood_mult = 1
}
DecisionCheat_building_output_groceries_modifier = {
	goods_output_groceries_mult = 1
}
DecisionCheat_building_output_clothes_modifier = {
	goods_output_clothes_mult = 1
}
DecisionCheat_building_output_furniture_modifier = {
	goods_output_furniture_mult = 1
}
DecisionCheat_building_output_paper_modifier = {
	goods_output_paper_mult = 1
}
DecisionCheat_building_output_services_modifier = {
	goods_output_services_mult = 1
}
DecisionCheat_building_output_transportation_modifier = {
	goods_output_transportation_mult = 1
}
DecisionCheat_building_output_electricity_modifier = {
	goods_output_electricity_mult = 1
}
DecisionCheat_building_output_clippers_modifier = {
	goods_output_clippers_mult = 1
}
DecisionCheat_building_output_steamers_modifier = {
	goods_output_steamers_mult = 1
}
DecisionCheat_building_output_silk_modifier = {
	goods_output_silk_mult = 1
}
DecisionCheat_building_output_dye_modifier = {
	goods_output_dye_mult = 1
}
DecisionCheat_building_output_sulfur_modifier = {
	goods_output_sulfur_mult = 1
}
DecisionCheat_building_output_coal_modifier = {
	goods_output_coal_mult = 1
}
DecisionCheat_building_output_iron_modifier = {
	goods_output_iron_mult = 1
}
DecisionCheat_building_output_lead_modifier = {
	goods_output_lead_mult = 1
}
DecisionCheat_building_output_hardwood_modifier = {
	goods_output_hardwood_mult = 1
}
DecisionCheat_building_output_rubber_modifier = {
	goods_output_rubber_mult = 1
}
DecisionCheat_building_output_oil_modifier = {
	goods_output_oil_mult = 1
}
DecisionCheat_building_output_engines_modifier = {
	goods_output_engines_mult = 1
}
DecisionCheat_building_output_steel_modifier = {
	goods_output_steel_mult = 1
}
DecisionCheat_building_output_glass_modifier = {
	goods_output_glass_mult = 1
}
DecisionCheat_building_output_fertilizer_modifier = {
	goods_output_fertilizer_mult = 1
}
DecisionCheat_building_output_tools_modifier = {
	goods_output_tools_mult = 1
}
DecisionCheat_building_output_explosives_modifier = {
	goods_output_explosives_mult = 1
}
DecisionCheat_building_output_porcelain_modifier = {
	goods_output_porcelain_mult = 1
}
DecisionCheat_building_output_meat_modifier = {
	goods_output_meat_mult = 1
}
DecisionCheat_building_output_fruit_modifier = {
	goods_output_fruit_mult = 1
}
DecisionCheat_building_output_liquor_modifier = {
	goods_output_liquor_mult = 1
}
DecisionCheat_building_output_wine_modifier = {
	goods_output_wine_mult = 1
}
DecisionCheat_building_output_tea_modifier = {
	goods_output_tea_mult = 1
}
DecisionCheat_building_output_coffee_modifier = {
	goods_output_coffee_mult = 1
}
DecisionCheat_building_output_sugar_modifier = {
	goods_output_sugar_mult = 1
}
DecisionCheat_building_output_tobacco_modifier = {
	goods_output_tobacco_mult = 1
}
DecisionCheat_building_output_opium_modifier = {
	goods_output_opium_mult = 1
}
DecisionCheat_building_output_automobiles_modifier = {
	goods_output_automobiles_mult = 1
}
DecisionCheat_building_output_telephones_modifier = {
	goods_output_telephones_mult = 1
}
DecisionCheat_building_output_radios_modifier = {
	goods_output_radios_mult = 1
}
DecisionCheat_building_output_luxury_clothes_modifier = {
	goods_output_luxury_clothes_mult = 1
}
DecisionCheat_building_output_luxury_furniture_modifier = {
	goods_output_luxury_furniture_mult = 1
}
DecisionCheat_building_output_gold_modifier = {
	goods_output_gold_mult = 1
}
DecisionCheat_building_output_fine_art_modifier = {
	goods_output_fine_art_mult = 1
}














DecisionCheat_country_private_construction_allocation_modifier = {
	country_private_construction_allocation_mult = 0.01
}










