Open_StateCheat_Decision = {
	is_shown = {
		always = no
		has_variable = openCheatDecision_variable
		NOT = { has_variable = StateCheat_variable }
		NOT = { has_variable = Open_AnyCheat_Decision_variable }
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		set_variable = StateCheat_variable
		set_variable = Open_AnyCheat_Decision_variable
	}
}
Close_StateCheat_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = StateCheat_variable
		has_variable = Open_AnyCheat_Decision_variable
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_variable = StateCheat_variable
		remove_variable = Open_AnyCheat_Decision_variable
	}
}
















