﻿Open_ArmyCheat_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		NOT = { has_variable = ArmyCheat_variable }
		NOT = { has_variable = Open_AnyCheat_Decision_variable }
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		set_variable = ArmyCheat_variable
		set_variable = Open_AnyCheat_Decision_variable
		if = {
			limit = {
				NOT = { has_variable = DC_ArmyModifierChangeIncrase }
			}
			set_variable = {
				name = DC_ArmyModifierChangeIncrase
				value = yes
			}
		}
	}
}
Close_ArmyCheat_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = ArmyCheat_variable
		has_variable = Open_AnyCheat_Decision_variable
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_variable = ArmyCheat_variable
		remove_variable = Open_AnyCheat_Decision_variable
	}
}

ArmyModifier_Change_unitprovincecapture_Modifier_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = ArmyCheat_variable
		
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_Var_ChangeModifierAutovar = {
			modifier = DecisionCheat_ArmyAdjustment_unitprovincecapture_modifier
			IncraseBool = DC_ArmyModifierChangeIncrase
			multiplys = 1
		}
	}
} 

ArmyModifier_Change_unitoccupation_Modifier_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = ArmyCheat_variable
		
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_Var_ChangeModifierAutovar = {
			modifier = DecisionCheat_ArmyAdjustment_unitoccupation_modifier
			IncraseBool = DC_ArmyModifierChangeIncrase
			multiplys = 1
		}
	}
} 

ArmyModifier_Change_unitadvancementspeed_Modifier_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = ArmyCheat_variable
		
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_Var_ChangeModifierAutovar = {
			modifier = DecisionCheat_ArmyAdjustment_unitadvancementspeed_modifier
			IncraseBool = DC_ArmyModifierChangeIncrase
			multiplys = 1
		}
	}
} 

ArmyModifier_Change_unitkillrate_Modifier_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = ArmyCheat_variable
		
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_Var_ChangeModifierAutovar = {
			modifier = DecisionCheat_ArmyAdjustment_unitkillrate_modifier
			IncraseBool = DC_ArmyModifierChangeIncrase
			multiplys = 1
		}
	}
} 

ArmyModifier_Change_unitmoraledamage_Modifier_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = ArmyCheat_variable
		
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_Var_ChangeModifierAutovar = {
			modifier = DecisionCheat_ArmyAdjustment_unitmoraledamage_modifier
			IncraseBool = DC_ArmyModifierChangeIncrase
			multiplys = 1
		}
	}
} 

ArmyModifier_Change_unitsupplyconsumption_Modifier_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = ArmyCheat_variable
		
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_Var_ChangeModifierAutovar = {
			modifier = DecisionCheat_ArmyAdjustment_unitsupplyconsumption_modifier
			IncraseBool = DC_ArmyModifierChangeIncrase
			multiplys = 1
		}
	}
} 

ArmyModifier_Change_unitexperiencegain_Modifier_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = ArmyCheat_variable
		
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_Var_ChangeModifierAutovar = {
			modifier = DecisionCheat_ArmyAdjustment_unitexperiencegain_modifier
			IncraseBool = DC_ArmyModifierChangeIncrase
			multiplys = 1
		}
	}
} 

ArmyModifier_Change_unitdevastation_Modifier_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = ArmyCheat_variable
		
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_Var_ChangeModifierAutovar = {
			modifier = DecisionCheat_ArmyAdjustment_unitdevastation_modifier
			IncraseBool = DC_ArmyModifierChangeIncrase
			multiplys = 1
		}
	}
} 

ArmyModifier_Change_unit_army_offense_add_Modifier_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = ArmyCheat_variable
		
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_Var_ChangeModifierAutovar = {
			modifier = DecisionCheat_ArmyAdjustment_unit_army_offense_add_modifier
			IncraseBool = DC_ArmyModifierChangeIncrase
			multiplys = 1
		}
	}
} 

ArmyModifier_Change_unit_army_defense_add_Modifier_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = ArmyCheat_variable
		
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_Var_ChangeModifierAutovar = {
			modifier = DecisionCheat_ArmyAdjustment_unit_army_defense_add_modifier
			IncraseBool = DC_ArmyModifierChangeIncrase
			multiplys = 1
		}
	}
} 





ArmyModifier_SwitchIncreaseDreacseDecision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = ArmyCheat_variable
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = {
				root.var:DC_ArmyModifierChangeIncrase = yes
			}
			set_variable = {
				name = DC_ArmyModifierChangeIncrase
				value = no
			}
		}
		else = {
			set_variable = {
				name = DC_ArmyModifierChangeIncrase
				value = yes
			}
		}
	}
}



































