﻿Open_BuildingModifierCheat_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		NOT = { has_variable = BuildingModifierCheat_variable }
		NOT = { has_variable = Open_AnyCheat_Decision_variable }
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		set_variable = BuildingModifierCheat_variable
		set_variable = Open_AnyCheat_Decision_variable
	}
}
Close_BuildingModifierCheat_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = Open_AnyCheat_Decision_variable
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_variable = BuildingModifierCheat_variable
		remove_variable = Open_AnyCheat_Decision_variable
	}
}

BuildingModifierCheat_IncreaseVar_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = {
				NOT = { has_global_variable = DC_building_var }
			}
			set_global_variable = {
				name = DC_building_var
				value = 1
			}
		}
		else = {
			change_global_variable = {
				name = DC_building_var
				add = 1
			}
		}
	}
} 
BuildingModifierCheat_DecreaseVar_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = {
				has_global_variable = DC_building_var
			}
			change_global_variable = {
				name = DC_building_var
				subtract = 1
			}
		}
	}
} 

BuildingModifierCheat_Increase_CountryPrivateConstructionAllocation_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_Var_IncreaseModifier = {
			var = DC_Building_ConstructionAllocation_var
			modifier = DecisionCheat_country_private_construction_allocation_modifier
		}
	}
} 
BuildingModifierCheat_Decrease_CountryPrivateConstructionAllocation_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_Var_DecreaseModifier = {
			var = DC_Building_ConstructionAllocation_var
			modifier = DecisionCheat_country_private_construction_allocation_modifier
		}
	}
} 

BuildingThroughput_Add_building_throughput_mult_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		NOT = { has_modifier = DecisionCheat_building_throughput_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_throughput_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_throughput_modifier
			}
		}
	}
}
BuildingThroughput_Remove_building_throughput_mult_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_modifier = DecisionCheat_building_throughput_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_throughput_modifier
	}
}




Open_CreateBuildingAndLevel_GroupDecision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		NOT = { has_variable = CreateBuildingAndLevel_variable }
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		set_variable = CreateBuildingAndLevel_variable
	}
}
Close_CreateBuildingAndLevel_GroupDecision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = CreateBuildingAndLevel_variable
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_variable = CreateBuildingAndLevel_variable
	}
}

CreateBuildingAndLevel_Increase_building_tooling_workshops_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = CreateBuildingAndLevel_variable
		
		has_technology_researched = manufacturies
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_CreateBuildingLevel_Effect = {
			building_type = building_tooling_workshops
		}
	}
}
CreateBuildingAndLevel_Increase_building_steel_mills_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = CreateBuildingAndLevel_variable
		
		has_technology_researched = steelworking
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_CreateBuildingLevel_Effect = {
			building_type = building_steel_mills
		}
	}
}
CreateBuildingAndLevel_Increase_building_motor_industry_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = CreateBuildingAndLevel_variable
		
		has_technology_researched = atmospheric_engine
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_CreateBuildingLevel_Effect = {
			building_type = building_motor_industry
		}
	}
}
CreateBuildingAndLevel_Increase_building_railway_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = CreateBuildingAndLevel_variable
		
		has_technology_researched = railways
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_CreateBuildingLevel_Effect = {
			building_type = building_railway
		}
	}
}
CreateBuildingAndLevel_Increase_building_government_administration = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = CreateBuildingAndLevel_variable
		
		has_technology_researched = tech_bureaucracy
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		DC_CreateBuildingLevel_Effect = {
			building_type = building_government_administration
		}
	}
}


















Open_BuildingOutput_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		NOT = { has_variable = BuildingOutput_variable }
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		set_variable = BuildingOutput_variable
	}
}
Close_BuildingOutput_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_variable = BuildingOutput_variable
	}
}


BuildingOutput_Add_building_output_ammunition_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_ammunition_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_ammunition_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_ammunition_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_ammunition_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_ammunition_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_ammunition_modifier
	}
}

BuildingOutput_Add_building_output_small_arms_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_small_arms_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_small_arms_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_small_arms_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_small_arms_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_small_arms_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_small_arms_modifier
	}
}

BuildingOutput_Add_building_output_artillery_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_artillery_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_artillery_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_artillery_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_artillery_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_artillery_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_artillery_modifier
	}
}

BuildingOutput_Add_building_output_tanks_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_tanks_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_tanks_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_tanks_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_tanks_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_tanks_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_tanks_modifier
	}
}

BuildingOutput_Add_building_output_aeroplanes_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_aeroplanes_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_aeroplanes_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_aeroplanes_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_aeroplanes_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_aeroplanes_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_aeroplanes_modifier
	}
}

BuildingOutput_Add_building_output_manowars_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_manowars_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_manowars_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_manowars_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_manowars_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_manowars_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_manowars_modifier
	}
}

BuildingOutput_Add_building_output_ironclads_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_ironclads_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_ironclads_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_ironclads_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_ironclads_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_ironclads_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_ironclads_modifier
	}
}

BuildingOutput_Add_building_output_grain_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_grain_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_grain_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_grain_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_grain_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_grain_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_grain_modifier
	}
}

BuildingOutput_Add_building_output_fish_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_fish_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_fish_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_fish_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_fish_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_fish_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_fish_modifier
	}
}

BuildingOutput_Add_building_output_fabric_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_fabric_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_fabric_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_fabric_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_fabric_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_fabric_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_fabric_modifier
	}
}

BuildingOutput_Add_building_output_wood_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_wood_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_wood_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_wood_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_wood_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_wood_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_wood_modifier
	}
}

BuildingOutput_Add_building_output_groceries_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_groceries_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_groceries_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_groceries_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_groceries_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_groceries_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_groceries_modifier
	}
}

BuildingOutput_Add_building_output_clothes_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_clothes_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_clothes_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_clothes_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_clothes_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_clothes_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_clothes_modifier
	}
}

BuildingOutput_Add_building_output_furniture_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_furniture_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_furniture_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_furniture_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_furniture_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_furniture_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_furniture_modifier
	}
}

BuildingOutput_Add_building_output_paper_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_paper_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_paper_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_paper_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_paper_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_paper_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_paper_modifier
	}
}

BuildingOutput_Add_building_output_services_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_services_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_services_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_services_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_services_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_services_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_services_modifier
	}
}

BuildingOutput_Add_building_output_transportation_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_transportation_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_transportation_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_transportation_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_transportation_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_transportation_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_transportation_modifier
	}
}

BuildingOutput_Add_building_output_electricity_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_electricity_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_electricity_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_electricity_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_electricity_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_electricity_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_electricity_modifier
	}
}

BuildingOutput_Add_building_output_clippers_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_clippers_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_clippers_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_clippers_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_clippers_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_clippers_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_clippers_modifier
	}
}

BuildingOutput_Add_building_output_steamers_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_steamers_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_steamers_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_steamers_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_steamers_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_steamers_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_steamers_modifier
	}
}

BuildingOutput_Add_building_output_silk_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_silk_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_silk_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_silk_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_silk_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_silk_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_silk_modifier
	}
}

BuildingOutput_Add_building_output_dye_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_dye_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_dye_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_dye_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_dye_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_dye_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_dye_modifier
	}
}

BuildingOutput_Add_building_output_sulfur_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_sulfur_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_sulfur_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_sulfur_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_sulfur_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_sulfur_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_sulfur_modifier
	}
}

BuildingOutput_Add_building_output_coal_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_coal_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_coal_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_coal_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_coal_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_coal_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_coal_modifier
	}
}

BuildingOutput_Add_building_output_iron_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_iron_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_iron_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_iron_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_iron_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_iron_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_iron_modifier
	}
}

BuildingOutput_Add_building_output_lead_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_lead_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_lead_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_lead_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_lead_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_lead_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_lead_modifier
	}
}

BuildingOutput_Add_building_output_hardwood_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_hardwood_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_hardwood_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_hardwood_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_hardwood_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_hardwood_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_hardwood_modifier
	}
}

BuildingOutput_Add_building_output_rubber_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_rubber_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_rubber_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_rubber_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_rubber_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_rubber_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_rubber_modifier
	}
}

BuildingOutput_Add_building_output_oil_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_oil_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_oil_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_oil_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_oil_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_oil_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_oil_modifier
	}
}

BuildingOutput_Add_building_output_engines_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_engines_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_engines_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_engines_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_engines_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_engines_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_engines_modifier
	}
}

BuildingOutput_Add_building_output_steel_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_steel_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_steel_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_steel_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_steel_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_steel_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_steel_modifier
	}
}

BuildingOutput_Add_building_output_glass_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_glass_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_glass_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_glass_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_glass_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_glass_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_glass_modifier
	}
}

BuildingOutput_Add_building_output_fertilizer_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_fertilizer_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_fertilizer_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_fertilizer_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_fertilizer_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_fertilizer_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_fertilizer_modifier
	}
}

BuildingOutput_Add_building_output_tools_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_tools_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_tools_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_tools_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_tools_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_tools_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_tools_modifier
	}
}

BuildingOutput_Add_building_output_explosives_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_explosives_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_explosives_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_explosives_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_explosives_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_explosives_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_explosives_modifier
	}
}

BuildingOutput_Add_building_output_porcelain_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_porcelain_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_porcelain_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_porcelain_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_porcelain_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_porcelain_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_porcelain_modifier
	}
}

BuildingOutput_Add_building_output_meat_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_meat_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_meat_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_meat_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_meat_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_meat_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_meat_modifier
	}
}

BuildingOutput_Add_building_output_fruit_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_fruit_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_fruit_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_fruit_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_fruit_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_fruit_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_fruit_modifier
	}
}

BuildingOutput_Add_building_output_liquor_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_liquor_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_liquor_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_liquor_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_liquor_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_liquor_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_liquor_modifier
	}
}

BuildingOutput_Add_building_output_wine_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_wine_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_wine_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_wine_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_wine_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_wine_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_wine_modifier
	}
}

BuildingOutput_Add_building_output_tea_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_tea_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_tea_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_tea_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_tea_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_tea_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_tea_modifier
	}
}

BuildingOutput_Add_building_output_coffee_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_coffee_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_coffee_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_coffee_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_coffee_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_coffee_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_coffee_modifier
	}
}

BuildingOutput_Add_building_output_sugar_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_sugar_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_sugar_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_sugar_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_sugar_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_sugar_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_sugar_modifier
	}
}

BuildingOutput_Add_building_output_tobacco_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_tobacco_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_tobacco_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_tobacco_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_tobacco_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_tobacco_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_tobacco_modifier
	}
}

BuildingOutput_Add_building_output_opium_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_opium_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_opium_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_opium_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_opium_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_opium_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_opium_modifier
	}
}

BuildingOutput_Add_building_output_automobiles_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_automobiles_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_automobiles_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_automobiles_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_automobiles_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_automobiles_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_automobiles_modifier
	}
}

BuildingOutput_Add_building_output_telephones_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_telephones_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_telephones_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_telephones_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_telephones_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_telephones_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_telephones_modifier
	}
}

BuildingOutput_Add_building_output_radios_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_radios_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_radios_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_radios_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_radios_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_radios_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_radios_modifier
	}
}

BuildingOutput_Add_building_output_luxury_clothes_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_luxury_clothes_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_luxury_clothes_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_luxury_clothes_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_luxury_clothes_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_luxury_clothes_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_luxury_clothes_modifier
	}
}

BuildingOutput_Add_building_output_luxury_furniture_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_luxury_furniture_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_luxury_furniture_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_luxury_furniture_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_luxury_furniture_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_luxury_furniture_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_luxury_furniture_modifier
	}
}

BuildingOutput_Add_building_output_gold_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_gold_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_gold_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_gold_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_gold_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_gold_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_gold_modifier
	}
}

BuildingOutput_Add_building_output_fine_art_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		NOT = { has_modifier = DecisionCheat_building_output_fine_art_modifier }
	}

	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		if = {
			limit = { has_global_variable = DC_building_var }
			add_modifier = {
				name = DecisionCheat_building_output_fine_art_modifier
				multiplier = global_var:DC_building_var
			}
		}
		else = {
			add_modifier = {
				name = DecisionCheat_building_output_fine_art_modifier
			}
		}
	}
}
BuildingOutput_Remove_building_output_fine_art_Decision = {
	is_shown = {
		has_variable = openCheatDecision_variable
		has_variable = BuildingModifierCheat_variable
		has_variable = BuildingOutput_variable
		has_modifier = DecisionCheat_building_output_fine_art_modifier
	}
	possible = {

	}

	ai_chance = {
		value = 0
    }
	when_taken = {
		remove_modifier = DecisionCheat_building_output_fine_art_modifier
	}
}












































