﻿DecisionCheat_NavyModifierChange_SwitchDecisions = {
	type = country
	random_valid = no

	text = { # Increase
		trigger = {
			root.var:DC_NavyModifierChangeIncrase = yes
		}
		localization_key = NavyModifier_SwitchIncreaseDreacseDecisionIncrease
	}
	text = { # Decrease
		trigger = {
			root.var:DC_NavyModifierChangeIncrase = no
		}
		localization_key = NavyModifier_SwitchIncreaseDreacseDecisionDecrease
	}
}

NavyModifier_Change_unitprovincecapture_Modifier_Decisionct = {
	type = country
	random_valid = no
	
	text = { # Increase
		trigger = {
			root.var:DC_NavyModifierChangeIncrase = yes
		}
		localization_key = NavyModifier_Change_unitprovincecapture_Modifier_Decisionct_incrase
	}
	text = { # Decrease
		trigger = {
			root.var:DC_NavyModifierChangeIncrase = no
		}
		localization_key = NavyModifier_Change_unitprovincecapture_Modifier_Decisionct_decrease
	}
}

NavyModifier_Change_DecisionCheat_country_ship_construction_add_Decisionct = {
	type = country
	random_valid = no
	
	text = { # Increase
		trigger = {
			root.var:DC_NavyModifierChangeIncrase = yes
		}
		localization_key = NavyModifier_Change_DecisionCheat_country_ship_construction_add_Decisionct_incrase
	}
	text = { # Decrease
		trigger = {
			root.var:DC_NavyModifierChangeIncrase = no
		}
		localization_key = NavyModifier_Change_DecisionCheat_country_ship_construction_add_Decisionct_decrease
	}
}

NavyModifier_Change_DecisionCheat_country_ship_construction_progress_max_add_Decisionct = {
	type = country
	random_valid = no
	
	text = { # Increase
		trigger = {
			root.var:DC_NavyModifierChangeIncrase = yes
		}
		localization_key = NavyModifier_Change_DecisionCheat_country_ship_construction_progress_max_add_Decisionct_incrase
	}
	text = { # Decrease
		trigger = {
			root.var:DC_NavyModifierChangeIncrase = no
		}
		localization_key = NavyModifier_Change_DecisionCheat_country_ship_construction_progress_max_add_Decisionct_decrease
	}
}