(include "\set\small_firearms_accuracy.inc")

(define "burst_short_slow"
	{burst
		{short 4 1}
		{long 6 2}
		{rangeKoef 0.4}
	}
	{FiringTimeoutDistanceFactor
		{0.2 0.8}
		{0.4 1.0}
		{0.6 1.4}
		{0.8 1.8}
	}
)
(define "burst_short"
	{burst
		{short 3 1}
		{long 5 2}
		{rangeKoef 0.4}
	}
	{FiringTimeoutDistanceFactor
		{0.2 0.8}
		{0.4 1.0}
		{0.6 1.4}
		{0.8 1.8}
	}
)

(define "burst_long"
	{burst
		{short 4 1}
		{long 6 2}
		{rangeKoef 0.4}
	}
	{FiringTimeoutDistanceFactor
		{0.2 0.8}
		{0.4 1.0}
		{0.6 1.4}
		{0.8 1.8}
	}
)

(define "stick_reload"
	("reload time" seconds(3.25))
)

(define "spreading_mounted"
	{spreading
		{BurstAccuracy 100 85 74 63 53 45 39 34 30 27 24 22 20 19 18 17 16 15}
	}
)
(define "spreading_low"
	{spreading
		{BurstAccuracy 100 85 74 63 53 45 39 34 30 27 24 22 20 19 18 17 16 15 14}
	}
)
(define "spreading_medium"
	{spreading 
		{BurstAccuracy 100 82 70 58 48 41 35 30 26 23 21 19 17 16 15 14 13}
	}
)
(define "spreading_high"
	{spreading 
		{BurstAccuracy 100 80 66 54 45 38 33 28 24 21 19 17 15 14 13 12}
	}
)
(define "spreading_max"
	{spreading 
		{BurstAccuracy 100 75 60 46 37 30 25 20 17 15 13 12 11}
	}
)

(define "penetration"
	{projectileDamageTable 	{25 %0} {100 0}}
)

(define "armor health"
	{minimumDamageModifier (* 1.0 %damage)}
)