{from "pattern rifle"
	{filling "ammo rifle_rus" 10}
	{entity "svt40_carbine"}
	{fireSound "smallarms/s3/d1/RUS/SVT40/"}
	{fireSoundClose "smallarms/s3/3p/RUS/SVT40/"}
	{reloadSound "svt"}
	{calibre 7.62}
	{mass 3}

	("velocity" mps(830))
	("semi_rifle")
	{parameters "clip"
		("reload time" seconds(10))
	}
	("recoil_high")
	("sway_medium")
	{thirdpersonparams inherit "human default"
		{level 1
			{linkBone	"head"	}
			{distanceset 		40}
			{distance			40}	; activation distance
			{delta		20		}		; distance delta
			{nearspace_views 	"fps_arms"	}
			{nearspace_weapon	1	}
			{camera "human_zoom1.25"}
			;{offset		0 12 4.5}
			{offset		39.6 1.5 2.7	}
			{blur_strength 10}
			{hide_hitmarker 1}
			{forceGrass 1}
			{disable_fow 0}
			{with_owner
				{viewoff 	"head"	}
				{boneon 	"fps_arms"	}
			}
			{with_weapon
				{viewoff	"fx_light"}
				{viewon 	"fps_arms"	}
			}
			;{vignette	"/texture/common/environment/lens_effects/zoom_vignette_infantry_01"}
			;{blur_mask	"/texture/common/environment/lens_effects/zoom_vignette_infantry_01_mask"}
			{no_grain}
			{no_rim_light}
		}
		{level 2
			{camera "human_zoom1.5"}
			{scope_vignette "/texture/common/environment/lens_effects/ptrd/svt40_carbine"}
			;{blur_mask "/texture/common/environment/lens_effects/zoom_vignette_infantry_01_mask"}
			{vignette_gloss 10}
			{offset		1 1 3	}
			{hide_weapon 1}
			{with_owner
				{viewoff 	"fps_arms"	}
			}
			{with_weapon
				{viewon		"foresight3"}
				{viewoff "skin"	}
				{viewoff 	"head"	}
			}
			{hide_crosshair}
			{weapon_sway_active}
			;{drop_zoom_after_shot}
		}
	}
}
