{from "pattern at_rifle"
	{tag "auto_eject"}
	{filling "ammo atrifle_rus" 5}
	{entity "ptrs"}
	{fireSound "smallarms/s4/d1/RUS/PTR/"}
	{fireSoundclose "smallarms/s4/3p/RUS/PTR/"}
	{reloadSound "ptrd"}
	{calibre 14.5}
	{mass 17.3}

	("penetration" args 43 40 35)
	("fire rate" rpm(30))
	("velocity" mps(1013))
	("recoil_high")
	("sway_medium")	
	{thirdpersonparams inherit "human default"
		{level 1
			{linkBone	"head"	}
			{distanceset 		40}
			{distance			40}	; activation distance
			{delta		20		}		; distance delta
			{nearspace_views 	"fps_arms"	}
			{nearspace_weapon	1	}
			{camera "human_zoom1.25"}
			;{offset		0 12 4.5}
			{offset		39.6 1.5 2.7	}
			{blur_strength 10}
			{hide_hitmarker 1}
			{forceGrass 1}
			{disable_fow 0}
			{with_owner
				{viewoff 	"head"	}
				{boneon 	"fps_arms"	}
			}
			{with_weapon
				{viewoff	"fx_light"}
				{viewon 	"fps_arms"	}
			}
			;{vignette	"/texture/common/environment/lens_effects/zoom_vignette_infantry_01"}
			;{blur_mask	"/texture/common/environment/lens_effects/zoom_vignette_infantry_01_mask"}
			{no_grain}
			{no_rim_light}
		}
		{level 2
			{zoom}
			{linkBone	"foresight18"	}
			{distanceset 		40}
			{distance			40}	; activation distance
			{delta		20		}		; distance delta
			{nearspace_views 	"fps_arms"	}
			{nearspace_weapon	1	}
			{camera "human_zoom1.5"}
			{offset		0.0 0.0 1.1}
			{blur_strength 10}
			{hide_hitmarker 1}
			{hide_crosshair 1}
			{forceGrass 1}
			{disable_fow 0}
			{with_owner
				{boneon 	"fps_arms"	}
				{viewon "skin"}
			}
			{with_weapon
				{viewoff	"fx_light"}
				{viewoff 	"head"	}
				{viewon 	"fps_arms"}
				;{viewon		"foresight3"}
			}
			{weapon_sway_active}
		}
		;{level 2
		;	{camera "human_zoom1.5"}
		;	{scope_vignette "/texture/common/environment/lens_effects/ptrd/ptrs"}
		;	;{blur_mask "/texture/common/environment/lens_effects/zoom_vignette_infantry_01_mask"}
		;	{vignette_gloss 10}
		;	{offset		1 1 3	}
		;	{hide_weapon 1}
		;	{with_owner
		;		{viewoff 	"fps_arms"	}
		;	}
		;	{with_weapon
		;		{viewon		"foresight3"}
		;		{viewoff "skin"	}
		;		{viewoff 	"head"	}
		;	}
		;	{hide_crosshair}
		;	{weapon_sway_active}
		;	;{drop_zoom_after_shot}
		;}
	}
}