{from "pattern at_rifle"
	{tag "bolt_action"}
	{states
		{reload		"reload"}
		{unload		"unload"}
		{fire		"fire"	}
		{aim 		"aim"	}
		{can_aim	"can-aim-bolt"}
	}
	{filling "ammo atrifle_eng" 5}
	{entity "boys_mk1"}
	{fireSound "smallarms/s4/d1/RUS/PTR/"}	;Placeholder
	{fireSoundclose "smallarms/s4/3p/RUS/PTR/"}	;Placeholder
	{reloadSound "ptrd"}
	{calibre 13.9}
	{mass 16}

	{parameters "ap" ;// Mk.I projectile
							;//	0m	100m	300m	500m
		{projectileDamageTable {0 22} {40 20} {110 16} {130 13} {135 0}}
		("velocity" mps(760))	;// Mk.I projectile
	}


	{parameters "ap2" ;// Mk.II projectile
							;//	0m	100m	300m	500m
		{projectileDamageTable {0 25} {40 22} {110 18} {130 14} {135 0}}
		("velocity" mps(884))
	}
	("fire rate" rpm(30))
	{FiringTimeout 2.0 0.25}
	{thirdpersonparams inherit "human default"
		{level 1
			{linkBone	"head"	}
			{distanceset 		40}
			{distance			40}	; activation distance
			{delta		20		}		; distance delta
			{nearspace_views 	"fps_arms"	}
			{nearspace_weapon	1	}
			{camera "human_zoom1.25"}
			;{offset		0 12 4.5}
			{offset		39.6 1.5 2.7	}
			{blur_strength 10}
			{hide_hitmarker 1}
			{forceGrass 1}
			{disable_fow 0}
			{with_owner
				{viewoff 	"head"	}
				{boneon 	"fps_arms"	}
			}
			{with_weapon
				{viewoff	"fx_light"}
				{viewon 	"fps_arms"	}
			}
			;{vignette	"/texture/common/environment/lens_effects/zoom_vignette_infantry_01"}
			;{blur_mask	"/texture/common/environment/lens_effects/zoom_vignette_infantry_01_mask"}
			{no_grain}
			{no_rim_light}
		}
		{level 2
			{zoom}
			{linkBone	"foresight18"	}
			{distanceset 		40}
			{distance			40}	; activation distance
			{delta		20		}		; distance delta
			{nearspace_views 	"fps_arms"	}
			{nearspace_weapon	1	}
			{camera "human_zoom1.5"}
			{offset		12.0 -0.95 0.75}
			{blur_strength 10}
			{hide_hitmarker 1}
			{hide_crosshair 1}
			{forceGrass 1}
			{disable_fow 0}
			{with_owner
				{boneon 	"fps_arms"	}
				{viewon "skin"}
			}
			{with_weapon
				{viewoff	"fx_light"}
				{viewoff 	"head"	}
				{viewon 	"fps_arms"}
				;{viewon		"foresight3"}
			}
			{weapon_sway_active}
		}
	}
}