{from "pattern hmgun"
	{inventory {size 7 3}}
	{filling "hmgun_rus" 50}
	{entity "dshk"}
	{fireSound "smallarms/s4/d1/RUS/DShK38/"}
	{fireSoundClose "smallarms/s4/d1/RUS/DShK38/"}
	{reloadSound "dt"}
	{calibre 12.7}
	{mass 34}

	("fire rate" rpm(600))
	("velocity" mps(860))

	("reload_belt")

	{projectileDamageTable {20 26} {100 16} {165 10} {215 5} {250 3}} ;// B-30 AP

	{parameters "api"
		("armor health" damage(35))
		("human health" damage(250))
		{projectileDamageTable {20 24} {100 14.5} {165 9} {215 4.5} {250 2.75}} ;// B-32 API
	}

	("burst_aa")
	("spreading_mounted")
	{traceFreq 4}
	{thirdpersonparams inherit "human default"
		{level 1
			{linkBone	"head"	}
			{distanceset 		24}
			{distance			24}	; activation distance
			{delta		20		}		; distance delta
			{camera "human_zoom1.25"}
			{offset		-5	9 1 }
			{blur_strength 10}
			{hide_hitmarker 1}
			{forceGrass 1}
			{disable_fow 0}
			{with_weapon
				{viewoff	"fx_light"}
			}
			;{vignette	"/texture/common/environment/lens_effects/zoom_vignette_infantry_01"}
			;{blur_mask	"/texture/common/environment/lens_effects/zoom_vignette_infantry_01_mask"}
			{no_grain}
			{no_rim_light}
		}
		{level 2
			{camera "human_zoom1.5"}
			;{scope_vignette "/texture/common/environment/lens_effects/ptrd/mp40_folded"}
			;{blur_mask "/texture/common/environment/lens_effects/zoom_vignette_infantry_01_mask"}
			{vignette_gloss 10}
			;{offset		-24 6 -2.3 }
			{offset		28 6 -2.1 }
			{hide_weapon 1}
			;{with_owner
				;{viewoff 	"fps_arms"	}
			;}
			{with_weapon
				{viewon		"foresight3"}
				 {viewon "skin"	}
			}
			;{hide_crosshair}
			{weapon_sway_active}
			;{drop_zoom_after_shot}
		}
	}
}
