focus_tree = {
	id = VEN_Venezuela
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = VEN
		}
	}
	default = no
	focus = {
		id = VEN_industrial_effort
		icon = GFX_goal_generic_production
		cost = 5.00
		x = 23
		y = 0
			ai_will_do = {
					factor = 3
				}
			completion_reward = {
					add_tech_bonus = {
							name = industrial_bonus
							bonus = 0.5
							uses = 3
							category = industry
						}
				}

	}
	focus = {
		id = VEN_constitution_1936
		icon = GFX_goal_generic_forceful_treaty
		cost = 5.00
		x = 10
		y = 0
		
		available_if_capitulated = yes

		completion_reward = {
			add_political_power = 200
			add_ideas = VEN_constitution36
			
		}

	}
	focus = {
		id = VEN_establish_army
		icon = GFX_goal_rhineland
		cost = 5.00
		x = 2
		y = 0
		
		available_if_capitulated = yes

		completion_reward = {
			army_experience = 25
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.50
				uses = 1
				category = land_doctrine
			}
		}

	}
	focus = {
		id = VEN_laguaira
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10.00
		x = 32
		y = 0
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			307 = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
	}
	}
	focus = {
		id = VEN_cumana
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10.00
		x = 30
		y = 1
		prerequisite = {
			focus = VEN_laguaira
		}
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			307 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
	}
	}
	focus = {
		id = VEN_margarita
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10.00
		x = 30
		y = 2
		prerequisite = {
			focus = VEN_cumana
		}
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			307 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
	}
	}
	focus = {
		id = VEN_zulia_port
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10.00
		x = 30
		y = 4
		prerequisite = {
			focus = VEN_margarita
		}
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			489 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
	}
	}
	focus = {
		id = VEN_maiquetia
		icon = GFX_goal_generic_air_fighter2
		cost = 5.00
		x = 36
		y = 0
		
		completion_reward = {
			air_experience = 25

			307 = {
					add_building_construction = {
						type = air_base
						level = 3
						instant_build = yes
					}
				}
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}
		}
	}
	focus = {
		id = VEN_carlota
		icon = GFX_goal_generic_air_fighter2
		cost = 10.00
		prerequisite = {
			focus = VEN_maiquetia
		}
		x = 35
		y = 1
		
		completion_reward = {
			air_experience = 10
			307 = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
				}
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}
		}
	}
	
	focus = {
		id = VEN_consolidate_FA
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10.00
		prerequisite = {
			focus = VEN_establish_army
		}
		x = 1
		y = 1
		completion_reward = {
			army_experience = 50
		}

	}
	focus = {
		id = VEN_academia_Militar
		icon = GFX_goal_generic_army_doctrines
		cost = 10.00
		prerequisite = {
			focus = VEN_consolidate_FA
		}
		x = 0
		y = 2
		
		available_if_capitulated = yes

		completion_reward = {
			add_ideas = VEN_academia_mil
			army_experience = 5
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = VEN_expand_academiaMil
		icon = GFX_goal_generic_army_doctrines
		cost = 5.00
		prerequisite = {
			focus = VEN_consolidate_FA
		}
		x = 0
		y = 4
		
		available_if_capitulated = yes

		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.3
				uses = 2
				category = land_doctrine
			}

	}
	}
	focus = {
		id = VEN_army_wages
		icon = GFX_goal_generic_army_doctrines
		cost = 10.00
		prerequisite = {
			focus = VEN_expand_academiaMil
		}
		x = 0
		y = 5
		
		available_if_capitulated = yes

		completion_reward = {
			add_ideas = VEN_army_money
		}
	}	
	focus = {
		id = VEN_armaments
		icon = GFX_goal_generic_small_arms
		cost = 10.00
		prerequisite = {
			focus = VEN_consolidate_FA
		}
		x = 2
		y = 2
		
		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 0.3
				uses = 2
				category = infantry_weapons
				category = artillery
			}

	}
	}
	focus = {
		id = VEN_Tanks
		icon = GFX_goal_generic_army_tanks
		cost = 10.00
		prerequisite = {
			focus = VEN_armaments
		}
		x = 1
		y = 3
		
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.5
				uses = 1
				category = armor
			}
		}

	}
	focus = {
		id = VEN_Artillery
		icon = GFX_goal_generic_army_artillery2
		cost = 10.00
		prerequisite = {
			focus = VEN_armaments
		}
		x = 3
		y = 3
		
		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 0.5
				uses = 1
				category = infantry_weapons
				category = artillery
			}
		}
	}
	focus = {
		id = VEN_special_Forces
		icon = GFX_goal_generic_CAS
		cost = 10.00
		prerequisite = {
			focus = VEN_armaments
		}
		x = 2
		y = 4
		
		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = special_forces_bonus
				bonus = 0.5
				uses = 2
				technology = marines
				technology = marines2
				technology = tech_mountaineers
				technology = tech_mountaineers2
			}
		}
	}
	focus = {
		id = VEN_guardia_nacional
		icon = GFX_goal_generic_military_sphere
		cost = 5.00
		prerequisite = {
			focus = VEN_establish_army
		}
		x = 3
		y = 1
		completion_reward = {
			add_ideas = VEN_guardia
			army_experience = 10
			add_tech_bonus = {
				name = soporteria_bonus
				bonus = 0.75
				uses = 1
				category = support_tech
			}
			add_tech_bonus = {
				name = mp_bonus
				bonus = 0.75				
				uses = 1
				technology = tech_military_police
				technology = tech_military_police2				
			}
		}

	}
	focus = {
		id = VEN_motorized_guardia
		icon = GFX_goal_generic_army_motorized
		cost = 10.00
		prerequisite = {
			focus = VEN_guardia_nacional
		}
		x = 4
		y = 2
		
		available_if_capitulated = yes

		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = motorized_bonus
				bonus = 0.75
				technology = motorised_infantry
			}

	}
	}
	
	focus = {
		id = VEN_mechanization_effort
		icon = GFX_goal_generic_build_tank
		prerequisite = { focus = VEN_motorized_guardia }
		x = 4
		y = 4
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = motorized_bonus
				bonus = 0.5
				uses = 1
				category = motorized_equipment
			}
		}
	}
	focus = {
		id = VEN_legacy_gomez
		icon = GFX_goal_support_fascism
		cost = 5.00
		prerequisite = {
			focus = VEN_constitution_1936
		}
		mutually_exclusive = {
			focus = VEN_lopez_reforms
		}
		x = 7
		y = 1
		available_if_capitulated = yes
		
		completion_reward = {
					kill_country_leader = yes
					add_ideas = VEN_streetchaos
		}

	}
	focus = {
		id = VEN_restore_order
		icon = GFX_goal_support_fascism
		cost = 15
		prerequisite = {
			focus = VEN_legacy_gomez
		}
		mutually_exclusive = {
			focus = VEN_lopez_reforms
		}
		x = 6
		y = 2
		available_if_capitulated = yes
		
		completion_reward = {
					remove_ideas = VEN_streetchaos
					add_ideas = VEN_restoringorder
		}
	}
	focus = {
		id = VEN_arrest_students
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 5.00
		prerequisite = {
			focus = VEN_legacy_gomez
		}
		x = 6
		y = 3
		completion_reward = {
			add_ideas = VEN_arreststudent
			add_political_power = -100
		}

	}
	focus = {
		id = VEN_exile_politic
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 5.00
		prerequisite = {
			focus = VEN_arrest_students
		}
		x = 6
		y = 4
		completion_reward = {
				add_ideas = VEN_exilepol
				add_political_power = -100
		}

	}
	focus = {
		id = VEN_national_propaganda
		icon = GFX_goal_generic_propaganda
		cost = 10.00
		prerequisite = {
			focus = VEN_exile_politic
		}
		x = 6
		y = 5
		completion_reward = {
				add_ideas = VEN_propaganda
				add_political_power = 25
				remove_ideas = VEN_restoringorder
		}
		

	}
	focus = {
		id = VEN_juventud_bolivariana
		icon = GFX_goal_demand_sudetenland
		cost = 10.00
		prerequisite = {
			focus = VEN_national_propaganda
		}
		x = 6
		y = 6
		
		completion_reward = {
			add_ideas =  VEN_juventud_bolivar
			remove_ideas = VEN_arreststudent
		}

	}
	focus = {
		id = VEN_fanatic_guardia
		icon = GFX_goal_generic_axis_build_infantry
		cost = 10.00
		prerequisite = {
			focus = VEN_juventud_bolivariana
		}
		prerequisite = {
			focus = VEN_guardia_nacional
		}
		x = 4
		y = 7
		completion_reward = {
			add_ideas = VEN_fanatic 
		}

	}
	focus = {
		id = VEN_esfuerzo_nacional
		icon = GFX_goal_generic_air_production
		cost = 10.00
		prerequisite = {
			focus = VEN_juventud_bolivariana
		}
		x = 6
		y = 7
		completion_reward = {
			add_ideas = VEN_esfuerzo
			
			307 = {			
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 2		
			}
			488 = {			
				add_extra_state_shared_building_slots = 2					
			}
			489 = {			
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 2					
			}		
		}

	}
	focus = {
		id = VEN_lopez_reforms
		icon = GFX_goal_support_democracy
		cost = 10.00
		prerequisite = {
			focus = VEN_constitution_1936
		}
		mutually_exclusive = {
			focus = VEN_legacy_gomez
		}
		x = 13
		y = 1
		completion_reward = {
					add_ideas = lopez_reforms_start
		}

	}
	focus = {
		id = VEN_free_politicians
		icon = GFX_goal_generic_major_alliance
		cost = 10.00
		prerequisite = {
			focus = VEN_lopez_reforms
		}
		x = 14
		y = 2
		completion_reward = {
				add_political_power = 100
				remove_ideas = lopez_reforms_start
				add_ideas = lopez_reforms_politicians
				retire_country_leader = yes
			create_country_leader = {
				name = "Rómulo Betancourt"
				desc = " "
				picture = "Portrait_Leon_Trotsky.dds"
				expire = "1984.1.1"
				ideology = democracy_ideology
				traits = {
					staunch_constitutionalist
					democratic_reformer
				}
			}
		}

	}
	focus = {
		id = VEN_free_press
		icon = GFX_goal_generic_radar
		cost = 10.00
		prerequisite = {
			focus = VEN_free_politicians
		}
		x = 14
		y = 3
		completion_reward = {
				add_political_power = 50
				remove_ideas = lopez_reforms_politicians
				add_ideas = lopez_reforms_press
		}

	}
	focus = {
		id = VEN_census
		icon = GFX_goal_generic_neutrality_focus
		cost = 10.00
		prerequisite = {
			focus = VEN_ley_trabajo
		}
		x = 17
		y = 2
		completion_reward = {
			add_ideas = VEN_censo
		}

	}
	focus = {
		id = VEN_immigrants
		icon = GFX_goal_generic_national_unity
		cost = 10.00
		prerequisite = {
			focus = VEN_free_press
		}
		x = 14
		y = 4
		completion_reward = {
			add_ideas = VEN_immigration
			SPA = {
				add_opinion_modifier = { target = VEN modifier = VEN_immigration }
			}
			ITA = {
				add_opinion_modifier = { target = VEN modifier = VEN_immigration }
			}
			GER = {
				add_opinion_modifier = { target = VEN modifier = VEN_immigration }
			}
			POR = {
				add_opinion_modifier = { target = VEN modifier = VEN_immigration }
			}
		}
	}
	focus = {
		id = VEN_foreign_investment
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10.00
		prerequisite = {
			focus = VEN_immigrants
		}
		x = 14
		y = 5
		
		completion_reward = {
			add_ideas = free_trade
			add_resource = {
				type = steel
				amount = 40
				state = 307
			}
			add_resource = {
				type = tungsten
				amount = 20
				state = 488
			}
			add_resource = {
				type = oil
				amount = 50
				state = 489
			}			
		}

	}
	focus = {
		id = VEN_foreign_backed
		icon = GFX_goal_generic_improve_relations
		cost = 10.00
		prerequisite = {
			focus = VEN_foreign_investment
		}
		x = 13
		y = 6
		
		completion_reward = {
			add_ideas = free_trade
			add_ideas = VEN_foreing_effort
			307 = {			
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1		
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}				
			}
			488 = {			
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1		
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}				
			}
			489 = {			
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1		
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}				
			}		
		}

	}
	focus = {
		id = VEN_volunteer_guardia
		icon = GFX_goal_generic_more_territorial_claims
		cost = 5.00
		prerequisite = {
			focus = VEN_foreign_investment
		}
		prerequisite = {
			focus = VEN_guardia_nacional
		}
		x = 15
		y = 6
		
		completion_reward = {
			add_ideas = VEN_volunteer_force
			set_rule = {
				can_send_volunteers = yes
			}
		}

	}
	focus = {
		id = VEN_ley_trabajo
		icon = GFX_goal_generic_production
		cost = 5.00
		prerequisite = {
			focus = VEN_industrial_effort
		}
		x = 19
		y = 1
		ai_will_do = {
					factor = 3
			}
			
			completion_reward = {
					add_ideas = VEN_leytrabajo
					307 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = VEN_banco_central
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10.00
		prerequisite = {
			focus = VEN_ley_trabajo
		}
		x = 19
		y = 2
		completion_reward = {
					add_ideas = VEN_bcv
					307 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = VEN_Instituto_pedagogico
		icon = GFX_goal_generic_scientific_exchange
		cost = 10.00
		prerequisite = {
			focus = VEN_banco_central
		}
		x = 19
		y = 3
		completion_reward = {
			add_ideas = VEN_pedagogico
		}

	}
	focus = {
		id = VEN_La_Polar
		icon = GFX_goal_generic_consumer_goods
		cost = 10.00
		available = {
			date > 1941.1.1
		}
		prerequisite = {
			focus = VEN_Instituto_pedagogico
		}
		x = 19
		y = 4
		completion_reward = {
			307 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
						}
		}

	}
	focus = {
		id = VEN_HarinaPAN
		icon = GFX_goal_generic_consumer_goods
		cost = 5.00
		prerequisite = {
			focus = VEN_La_Polar
		}
		x = 19
		y = 5
		completion_reward ={
			add_ideas = VEN_harina
		}

	}
	focus = {
		id = VEN_primer_militar
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = {
			focus = VEN_industrial_effort
		}
		x = 21
		y = 1
		completion_reward = {
			307 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = VEN_cota_mil
		icon = GFX_goal_generic_construct_infrastructure
		cost = 5.00
		prerequisite = {
			focus = VEN_industrial_effort
		}
		x = 23
		y = 1
		
		completion_reward = {
			307 = {				
				add_building_construction = {
					type = infrastructure
					level = 4
					instant_build = yes
				}				
			}				
		}
	}
	focus = {
		id = VEN_complejo_militar
		icon = GFX_goal_generic_construct_mil_factory
		cost = 5.00
		prerequisite = {
			focus = VEN_primer_militar
		}
		prerequisite = {
			focus = VEN_cota_mil
		}
		x = 21
		y = 2
		
		completion_reward = {
			307 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = VEN_Expansion_militar
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = {
			focus = VEN_banco_central
		}
		prerequisite = {
			focus = VEN_complejo_militar
		}
		x = 21
		y = 3
		completion_reward = {
			307 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = VEN_carretera_andina
		icon = GFX_goal_generic_construct_infrastructure
		cost = 5.00
		prerequisite = {
			focus = VEN_cota_mil
		}
		x = 23
		y = 2
		completion_reward = {
			489 = {				
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}				
			}				
		}

	}
	focus = {
		id = VEN_refinerias_palito
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10.00
		prerequisite = {
			focus = VEN_carretera_andina
		}
		x = 23
		y = 3
		completion_reward = {
			307 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
					

	}
	focus = {
		id = VEN_mil_industrialization
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = {
			focus = VEN_Expansion_militar
		}
		prerequisite = {
			focus = VEN_refinerias_palito
		}
		prerequisite = {
			focus = VEN_Instituto_pedagogico
		}
		x = 21
		y = 4
		completion_reward = {
			307 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			489 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			488 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = VEN_zulia_extraction
		icon = GFX_goal_generic_oil_refinery
		cost = 10.00
		prerequisite = {
			focus = VEN_refinerias_palito
		}
		x = 23
		y = 4
		
		completion_reward = {
			add_resource = {
				type = oil
				amount = 100
				state = 489
			}			
		}

	}
	focus = {
		id = VEN_new_refineries
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10.00
		prerequisite = {
			focus = VEN_zulia_extraction
		}
		x = 23
		y = 5
		completion_reward = {
			489 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = VEN_expansion_bolivar
		icon = GFX_goal_generic_oil_refinery
		cost = 10.00
		prerequisite = {
			focus = VEN_new_refineries
		}
		x = 23
		y = 6
		
		completion_reward ={
			add_resource = {
				type = oil
				amount = 50
				state = 488
			}
		}
	}
	
	focus = {
		id = VEN_granferrocarril
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10.00
		prerequisite = {
			focus = VEN_cota_mil
		}
		x = 25
		y = 2
		
		completion_reward = {
			307 = {				
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}				
			}	
			488 = {				
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}				
			}
			489 = {				
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}				
			}
		}
		
		
		

	}
	focus = {
		id = VEN_explorar_amazonas
		icon = GFX_goal_generic_construct_civilian
		cost = 15.00
		prerequisite = {
			focus = VEN_granferrocarril
		}
		x = 25
		y = 3
		completion_reward = {
			488 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}				
			}
		}

	}
	focus = {
		id = VEN_ley_hidrocarburos
		icon = GFX_goal_generic_consumer_goods
		cost = 5.00
		prerequisite = {
			focus = VEN_industrial_effort
		}
		x = 27
		y = 1
		completion_reward = {
			add_ideas = VEN_leyhidrocarburo
		}
	}
	
	focus = {
		id = VEN_servicio_minasgeo
		icon = GFX_goal_generic_construction2
		cost = 5.00
		prerequisite = {
			focus = VEN_ley_hidrocarburos
		}
		x = 27
		y = 2
		completion_reward = {
			add_ideas = VEN_minasygeo
			
		}

	}
	focus = {
		id = VEN_Explotar_Amazonas
		icon = GFX_goal_generic_construction2
		cost = 15.00
		prerequisite = {
			focus = VEN_explorar_amazonas
		}
		prerequisite = {
			focus = VEN_servicio_minasgeo
		}
		x = 26
		y = 4
		completion_reward = {
			add_resource = {
				type = rubber
				amount = 50
				state = 488
			}
			add_resource = {
				type = steel
				amount = 15
				state = 488
			}
			add_resource = {
				type = chromium
				amount = 10
				state = 488
			}
		}	
		

	}
	focus = {
		id = VEN_marina
		icon = GFX_goal_generic_navy_cruiser
		cost = 5.00
		prerequisite = {
			focus = VEN_laguaira
		}
		x = 33
		y = 1
		completion_reward = {
			navy_experience = 50
			add_tech_bonus = {
				name = naval_doctrine
				bonus = 0.5
				uses = 1
				category = naval_doctrine
			}
		}

	}
	focus = {
		id = VEN_subdesign
		icon = GFX_goal_generic_navy_submarine
		cost = 5.00
		prerequisite = {
			focus = VEN_marina
		}
		x = 32
		y = 2
		completion_reward = {
			add_tech_bonus = {
				name = u_boat_effort
				bonus = 0.5
				uses = 1
				technology = early_submarine
				technology = basic_submarine
				technology = improved_submarine
				technology = advanced_submarine
			}
		}

	}
	focus = {
		id = VEN_shipdesign
		icon = GFX_goal_generic_navy_battleship
		cost = 5.00
		prerequisite = {
			focus = VEN_marina
		}
		x = 33
		y = 3
		completion_reward = {
			add_tech_bonus = {
				name = cr_bonus
				bonus = 0.5
				ahead_reduction = 1
				uses = 1
				category = ca_tech				

			}
		}
	}
	focus = {
		id = VEN_navaldoc
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 5.00
		prerequisite = {
			focus = VEN_marina
		}
		x = 34
		y = 2
		completion_reward = {
			navy_experience = 50
			add_tech_bonus = {
				name = naval_doctrine
				bonus = 0.5
				uses = 1
				category = naval_doctrine
			}
			add_tech_bonus = {
				name = cr_bonus
				bonus = 0.5
				ahead_reduction = 1
				uses = 1
				category = ca_tech				

			}
		}

	}
	focus = {
		id = VEN_fuerza_aerea
		icon = GFX_goal_generic_air_fighter
		cost = 5.00
		prerequisite = {
			focus = VEN_maiquetia
		}
		x = 37
		y = 1
		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 0.5
				uses = 2
				technology = early_fighter
				technology = fighter1
				technology = fighter2
				technology = fighter3
				technology = heavy_fighter1
				technology = heavy_fighter2
				technology = heavy_fighter3
			}
			add_tech_bonus = {
				name =  air_doc_bonus
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}
		}

	}
	focus = {
		id = VEN_air_doctrine1
		icon = GFX_goal_generic_air_doctrine
		cost = 5.00
		prerequisite = {
			focus = VEN_fuerza_aerea
		}
		x = 37
		y = 2
		completion_reward = {
			add_tech_bonus = {
				name =  air_doc_bonus
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}
		}

	}
	focus = {
		id = VEN_cedula_identidad
		icon = GFX_goal_generic_consumer_goods
		cost = 5.00
		prerequisite = {
			focus = VEN_census
		}
		x = 17
		y = 3
		completion_reward = {
			add_ideas = VEN_cedula
			
		}

	}
	focus = {
		id = VEN_universities
		icon = GFX_focus_research
		cost = 10.00
		prerequisite = {
			focus = VEN_cedula_identidad
		}
		x = 17
		y = 4
		completion_reward = {
			add_research_slot = 1
		}

	}
	focus = {
		id = VEN_National_institute
		icon = GFX_focus_research
		cost = 10.00
		prerequisite = {
			focus = VEN_esfuerzo_nacional
		}
		x = 6
		y = 8
		completion_reward = {
			add_research_slot = 1
		}

	}
	focus = {
		id = VEN_foreing_institute
		icon = GFX_goal_generic_scientific_exchange
		cost = 10.00
		prerequisite = {
			focus = VEN_foreign_backed
		}
		x = 13
		y = 7
		completion_reward = {
			add_research_slot = 1
		}

	}
	focus = {
		id = VEN_SIDOR
		icon = GFX_goal_generic_construction
		cost = 10.00
		prerequisite = {
			focus = VEN_Explotar_Amazonas
		}
		x = 26
		y = 5
		completion_reward = {
			488 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			add_resource = {
				type = steel
				amount = 15
				state = 488
			}
		}

	}
	focus = {
		id = VEN_air_doctrine2
		icon = GFX_goal_generic_air_bomber
		cost = 10.00
		prerequisite = {
			focus = VEN_air_doctrine2
		}
		x = 37
		y = 3
		completion_reward = {
			add_tech_bonus = {
				name =  air_doc_bonus
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}
		}

	}
}
