﻿units = {
	fleet = {
		name = "Royal American Navy"
		naval_base = 788
			
		task_force = {
			name = "High Seas Fleet"
			location = 788
			ship = { name = "Lexington" definition = carrier start_experience_factor = 0.1 equipment = { ship_hull_carrier_conversion_bb = { amount = 1 owner = USA version_name = "Lexington Class" } } 
				air_wings = {
					cv_fighter_equipment_0 =  { owner = "USA" amount = 15 } # historical: 16
					cv_CAS_equipment_1 =  { owner = "USA" amount = 15 } # historical: 30
					cv_nav_bomber_equipment_1 =  { owner = "USA" amount = 15 } # historical: 12
				}
			}
			ship = { name = "Saratoga" definition = carrier start_experience_factor = 0.1 equipment = { ship_hull_carrier_conversion_bb = { amount = 1 owner = USA version_name = "Lexington Class" } } 
				air_wings = {
					cv_fighter_equipment_0 =  { owner = "USA" amount = 15 } # historical: 16
					cv_CAS_equipment_1 =  { owner = "USA" amount = 15 } # historical: 30
					cv_nav_bomber_equipment_1 =  { owner = "USA" amount = 15 } # historical: 12
				}
			}
			ship = { name = "Georgia" definition = battleship start_experience_factor = 0.1 equipment = { ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "Georgia Class" } } }			
			ship = { name = "Alabama" definition = battleship start_experience_factor = 0.1 equipment = { ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "Georgia Class" } } }			
			ship = { name = "New York" definition = battleship start_experience_factor = 0.1 equipment = { ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "New York Class" } } }
			ship = { name = "Maine" definition = battleship start_experience_factor = 0.1 equipment = { ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "New York Class" } } }
			ship = { name = "Pennsylvania" definition = battleship start_experience_factor = 0.1 equipment = { ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "New York Class" } } }
			ship = { name = "North Carolina" definition = battleship start_experience_factor = 0.1 equipment = { ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "New York Class" } } }
			ship = { name = "South Carolina" definition = battleship start_experience_factor = 0.1 equipment = { ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "New York Class" } } }
			ship = { name = "Virginia" definition = battleship start_experience_factor = 0.1 equipment = { ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "New York Class" } } }
			ship = { name = "Maryland" definition = battleship start_experience_factor = 0.1 equipment = { ship_hull_heavy_1 = { amount = 1 owner = USA version_name = "New York Class" } } }
			ship = { name = "Pensacola" definition = heavy_cruiser start_experience_factor = 0.1 equipment = { ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "Pensacola Class" } } }				
			ship = { name = "Chicago" definition = heavy_cruiser start_experience_factor = 0.1 equipment = { ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "Pensacola Class" } } }				
			ship = { name = "Columbus" definition = heavy_cruiser start_experience_factor = 0.1 equipment = { ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "Pensacola Class" } } }				
			ship = { name = "Indianapolis" definition = heavy_cruiser start_experience_factor = 0.1 equipment = { ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "Pensacola Class" } } }				
			ship = { name = "Omaha" definition = light_cruiser start_experience_factor = 0.1 equipment = { ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "Omaha Class" } } }				
			ship = { name = "Richmond" definition = light_cruiser start_experience_factor = 0.1 equipment = { ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "Omaha Class" } } }				
			ship = { name = "Trenton" definition = light_cruiser start_experience_factor = 0.1 equipment = { ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "Omaha Class" } } }				
			ship = { name = "Concord" definition = light_cruiser start_experience_factor = 0.1 equipment = { ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "Omaha Class" } } }				
			ship = { name = "Baltimore" definition = light_cruiser start_experience_factor = 0.1 equipment = { ship_hull_cruiser_1 = { amount = 1 owner = USA version_name = "Omaha Class" } } }				
			ship = { name = "Farragut" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Farragut Class" } } }
			ship = { name = "Madison" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Farragut Class" } } }
			ship = { name = "Helm" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Farragut Class" } } }
			ship = { name = "Somers" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Farragut Class" } } }
			ship = { name = "Dewey" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Farragut Class" } } }
			ship = { name = "Hull" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Farragut Class" } } }
			ship = { name = "Clemson" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }
			ship = { name = "MacDonough" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }
			ship = { name = "Worden" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }
			ship = { name = "Dale" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }
			ship = { name = "Monaghan" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }
			ship = { name = "Aylwin" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }
			ship = { name = "Rathburne" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }		
			ship = { name = "Talbot" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }		
			ship = { name = "Waters" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }		
			ship = { name = "Dent" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }		
			ship = { name = "Ballard" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }		
			ship = { name = "Thornton" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }		
			ship = { name = "Litchfield" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }		
			ship = { name = "Zane" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }		
			ship = { name = "Wasmuth" definition = destroyer start_experience_factor = 0.1 equipment = { ship_hull_light_1 = { amount = 1 owner = USA version_name = "Clemson Class" } } }		
		}
		task_force = {
			name = "Royal Submarine Squadron"
			location = 788
			ship = { name = "S-1" definition = submarine start_experience_factor = 0.1 equipment = { ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "S Class" } } }
			ship = { name = "S-2" definition = submarine start_experience_factor = 0.1 equipment = { ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "S Class" } } }
			ship = { name = "S-3" definition = submarine start_experience_factor = 0.1 equipment = { ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "S Class" } } }
			ship = { name = "S-4" definition = submarine start_experience_factor = 0.1 equipment = { ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "S Class" } } }
			ship = { name = "S-5" definition = submarine start_experience_factor = 0.1 equipment = { ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "S Class" } } }
			ship = { name = "S-6" definition = submarine start_experience_factor = 0.1 equipment = { ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "S Class" } } }
			ship = { name = "S-7" definition = submarine start_experience_factor = 0.1 equipment = { ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "S Class" } } }
			ship = { name = "S-8" definition = submarine start_experience_factor = 0.1 equipment = { ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "S Class" } } }
			ship = { name = "S-9" definition = submarine start_experience_factor = 0.1 equipment = { ship_hull_submarine_1 = { amount = 1 owner = USA version_name = "S Class" } } }
		}
	}
}

#########################
## STARTING PRODUCTION ##
#########################
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = ship_hull_light_1
			creator = "USA"
			version_name = "Farragut Class"
		}
		name = "Dale"
		requested_factories = 9
		progress = 0.1
	}
	add_equipment_production = {
		equipment = {
			type = ship_hull_cruiser_1
			creator = "USA"
			version_name = "Omaha Class"
		}
		name = "Detroit"
		requested_factories = 5
		progress = 0.1
	}
}
