﻿division_template = {
	name = "Infantry Division"
	
	division_names_group = DES_INF_01
	
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 0 y = 3 }
        infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
        infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
	
	support = {
        engineer = { x = 0 y = 0 }
        recon = { x = 0 y = 1 }
        artillery = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Reserve Division"

	division_names_group = DES_GAR_01
	
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 0 y = 3 }
        infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
        infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
	priority = 0
}

division_template = {
	name = "Tribal Guard Division"

	division_names_group = DES_MNT_02
	
	regiments = {
		mountaineers = { x = 0 y = 0 }
		mountaineers = { x = 0 y = 1 }
		mountaineers = { x = 0 y = 2 }
		infantry = { x = 0 y = 3 }
        mountaineers = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
        mountaineers = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
	support = {
        engineer = { x = 0 y = 0 }
        recon = { x = 0 y = 1 }
        artillery = { x = 0 y = 2 }
	}
	priority = 2
}

division_template = {
	name = "Cavalry Division"

	division_names_group = DES_CAV_01
	
	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		cavalry = { x = 0 y = 2 }
		cavalry = { x = 0 y = 3 }
        cavalry = { x = 1 y = 0 }
		cavalry = { x = 1 y = 1 }
		cavalry = { x = 1 y = 2 }
        cavalry = { x = 2 y = 0 }
		cavalry = { x = 2 y = 1 }
		cavalry = { x = 2 y = 2 }
	}
	support = {
        recon = { x = 0 y = 0 }
	}
}

units = {

	division= {	
		#name = "1. Cavalry Division"
		location = 4865
		division_template = "Cavalry Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "2. Cavalry Division"
		location = 4865
		division_template = "Cavalry Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "3. Cavalry Division"
		location = 4865
		division_template = "Cavalry Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "1. Native Guard Division"
		location = 4865
		division_template = "Tribal Guard Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "2. Native Guard Division"
		location = 4865
		division_template = "Tribal Guard Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "3. Native Guard Division"
		location = 4865
		division_template = "Tribal Guard Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "4. Native Guard Division"
		location = 4865
		division_template = "Tribal Guard Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "5. Native Guard Division"
		location = 4865
		division_template = "Tribal Guard Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "6. Native Guard Division"
		location = 4865
		division_template = "Tribal Guard Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "1. Reserve Division"
		location = 4865
		division_template = "Reserve Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "2. Reserve Division"
		location = 4865
		division_template = "Reserve Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "3. Reserve Division"
		location = 4865
		division_template = "Reserve Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "4. Reserve Division"
		location = 4865
		division_template = "Reserve Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "5. Reserve Division"
		location = 4865
		division_template = "Reserve Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "6. Reserve Division"
		location = 4865
		division_template = "Reserve Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "1. Infantry Division"
		location = 3513
		division_template = "Infantry Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "2. Infantry Division"
		location = 3513
		division_template = "Infantry Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "3. Infantry Division"
		location = 3513
		division_template = "Infantry Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "4. Infantry Division"
		location = 12633
		division_template = "Infantry Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "5. Infantry Division"
		location = 12633
		division_template = "Infantry Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "6. Infantry Division"
		location = 12633
		division_template = "Infantry Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "7. Infantry Division"
		location = 10556
		division_template = "Infantry Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "8. Infantry Division"
		location = 10556
		division_template = "Infantry Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "9. Infantry Division"
		location = 10556
		division_template = "Infantry Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "10. Infantry Division"
		location = 853
		division_template = "Infantry Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "11. Infantry Division"
		location = 853
		division_template = "Infantry Division"
		start_experience_factor = 0.3
	}
	
	division= {	
		#name = "12. Infantry Division"
		location = 853
		division_template = "Infantry Division"
		start_experience_factor = 0.3
	}
}

instant_effect = {

	add_equipment_production = {
		equipment = {
			type = infantry_equipment_0
			creator = "DES"
		}
		requested_factories = 3
		progress = 0.1
		efficiency = 50
	}

	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "DES" 
		}
		requested_factories = 1
		progress = 0.3
		efficiency = 50
	}

	add_equipment_production = {
		equipment = {
			type = artillery_equipment_1
			creator = "DES" 
		}
		requested_factories = 1
		progress = 0.3
		efficiency = 50
	}

}