leader_traits = {

	turkish_nationalist = {
		random = no
		sprite = 13
		communism_drift = 0.1
	}
	
	bunker_fanatic = {
		random = no
		sprite = 9 # Shield
		communism_drift = 0.05
		production_speed_bunker_factor = 0.2
		production_speed_coastal_bunker_factor = 0.2
		production_speed_anti_air_building_factor = 0.2
	}
	
	black_monk = {
		random = no
		sprite = 13 # Facade
		fascism_drift = 0.05
		political_power_factor = -0.1
		stability_factor = -0.05
	}
	
	black_hundredist = {
		random = no
		sprite = 13 # Facade
		neutrality_drift = 0.05
		fascism_drift = 0.05
		conscription = 0.005
		war_support_factor = 0.05
	}
	
	bomber_harris = {
		random = no
		sprite = 2 # Iron bomb
		
		equipment_bonus = {
			strat_bomber_equipment = {
				instant = yes
				air_bombing = 0.10
			}
		}
	}
	
	fighting_king = {
		random = no
		sprite = 1 # Aircraft
		
		equipment_bonus = {
			fighter_equipment = {
				instant = yes
				air_agility = 0.10
			}
		}
	}
	
	great_dictator = {
		random = no
		sprite = 13 # Facade
		fascism_drift = 0.05
		war_support_factor = 0.1
	}
	
	revanchist_marshal = {
		random = no
		sprite = 13 # Facade
		fascism_drift = 0.05
		war_support_factor = 0.1
	}
	
	monarchist_statesman = {
		random = no
		sprite = 13
		neutrality_drift = 0.05
		stability_factor = 0.05
	}
	
	trades_unionist = {
		random = no
		sprite = 10 # Factory
		communism_drift = 0.05
		line_change_production_efficiency_factor = 0.15
	}
	
	innovative_capitalist = {
		random = no
		sprite = 14 # Gears
		democratic_drift = 0.05
		production_factory_efficiency_gain_factor = 0.1
	}

	landed_gentleman = {
		random = no
		sprite = 13 # Facade
		neutrality_drift = 0.05
		local_resources_factor = 0.1
	}
	
	great_war_hero = {
		random = no
		sprite = 12 # Star
		fascism_drift = 0.05
		army_core_attack_factor = 0.05
	}
	
	chief_of_propaganda = {
		random = no
		sprite = 13 # Facade
		stability_factor = 0.05
		war_support_factor = 0.05
	}
	
	colonial_governor = {
		random = no
		sprite = 13 # Facade
		subjects_autonomy_gain = -0.5
	}
	
	international_secretary = {
		random = no
		sprite = 13 # Facade
		subjects_autonomy_gain = -0.5
	}
	
	independence_fighter = {
		random = no
		sprite = 13 # Facade
		autonomy_gain = 0.5
	}
	
	supernatural_mystic = {
		random = no
		sprite = 13 # Facade
	}
	
	guerilla_theorist = {
		sprite = 5
		
		resistance_growth_on_our_occupied_states = 0.25
		
		experience_gain_army = 0.05
		
		ai_will_do = {
			factor = 5
			
			modifier = {
				factor = 5
				has_war = yes
			}
		}
	}
	
	coast_guard = {
		sprite = 3
		
		stability_factor = 0.05
		convoy_escort_efficiency = 0.25
		production_speed_coastal_bunker_factor = 0.25
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 2
				capital_scope = {
					is_coastal = yes
				}
			}
			
			modifier = {
				factor = 0
				any_owned_state = {
					NOT = { is_coastal = yes }
				}
			}
			
			modifier = {
				factor = 2
				has_navy_size = { size > 75 }
			}
			
			modifier = {
				factor = 0.1
				has_navy_size = { size < 10 }
			}
		}
	}
	
	paramilitary_chief = {
		sprite = 7
		
		war_support_factor = 0.05
		army_core_attack_factor = 0.05
		army_core_defence_factor = 0.05
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 2
				has_government = fascism
			}
			
			modifier = {
				factor = 2
				has_government = communism
			}
		}
	}
		
	national_guard = {
		sprite = 5
		
		stability_factor = 0.05
		conscription = 0.005
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 2
				manpower_per_military_factory <  2000
			}
			
			modifier = {
				factor = 2
				manpower_per_military_factory <  1000
			}
			
			modifier = {
				factor = 2
				manpower_per_military_factory <  500
			}
			
			modifier = {
				factor = 2
				has_government = democratic
			}
		}
	}
	
	spy_master = {
		sprite = 13
		
		war_support_factor = 0.05
		generate_wargoal_tension = -0.05
		subversive_activites_upkeep = -0.35
		justify_war_goal_time = -0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	
	spy_catcher = {
		sprite = 13
		
		stability_factor = 0.05
		enemy_justify_war_goal_time = 1.0
		foreign_subversive_activites = -0.3
		drift_defence_factor = 0.35
		
		ai_will_do = {
			factor = 0
		}
	}
	
	infiltration_expert = {
		sprite = 7
		
		decryption = 1
		
		ai_will_do = {
			factor = 1
		}
	}
	
	disinformation_expert = {
		sprite = 9
		
		encryption = 1
		
		ai_will_do = {
			factor = 1
		}
	}
	
	
	

}
