ideas = {
    cheat_tank_manufacturer = { 
    
        designer = yes

        cheat_tank_manufacturer = {

            picture = generic_tank_manufacturer_1

            allowed = { always = yes }

            cost = 0
            removal_cost = 0

            research_bonus = { armor = 1.0 }
            
            traits = { cheat_tank_manufacturer }
        }
        cheat_DLC_tank_manufacturer = {

            picture = generic_tank_manufacturer_2

            allowed = { always = yes }

            cost = 0
            removal_cost = 0

            research_bonus = { armor = 1.0 }
            
            traits = { cheat_DLC_tank_manufacturer }
        }
    }
    
    cheat_naval_manufacturer = { 

        designer = yes
    
        cheat_naval_manufacturer = {
    
            picture = generic_naval_manufacturer_1

            allowed = { always = yes }

            cost = 0
            removal_cost = 0

            research_bonus = { naval_equipment = 1.0 }
            
            traits = { cheat_naval_manufacturer }
        }
        cheat_DLC_naval_manufacturer = {
    
            picture = generic_naval_manufacturer_2

            allowed = { always = yes }

            cost = 0
            removal_cost = 0

            research_bonus = { naval_equipment = 1.0 }
            
            traits = { cheat_DLC_naval_manufacturer }
        }
    }

    cheat_aircraft_manufacturer = { 

        designer = yes

        cheat_aircraft_manufacturer = {
    
            picture = generic_air_manufacturer_1

            allowed = { always = yes }

            cost = 0
            removal_cost = 0

            research_bonus = { air_equipment = 1.0 }

            traits = { cheat_aircraft_manufacturer }
        }
        cheat_DLC_aircraft_manufacturer = {
    
            picture = generic_air_manufacturer_2

            allowed = { always = yes }

            cost = 0
            removal_cost = 0

            research_bonus = { air_equipment = 1.0 }

            traits = { cheat_DLC_aircraft_manufacturer }
        }

    }

    cheat_industrial_concern = {

        cheat_industrial_concern = {
    
            picture = generic_industrial_concern_1

            allowed = { always = yes }

            cost = 0
            removal_cost = 0

            research_bonus = {
                industry = 1.0
                electronics = 1.0
            }

            traits = { cheat_industrial_concern }
        }

    }

    cheat_materiel_manufacturer = {

        designer = yes

        cheat_equipment_manufacturer = {
    
            picture = generic_motorized_equipment_manufacturer_3

            allowed = { always = yes }

            cost = 0
            removal_cost = 0

            research_bonus = {
                artillery = 1.0
                infantry_weapons = 1.0
                motorized_equipment = 1.0
            }

            traits = { cheat_equipment_manufacturer }
        }

    }

    cheat_theorist = {

        cheat_theorist = {

            picture = generic_political_advisor_europe_1

            allowed = { always = yes }

            cost = 0
            removal_cost = 0

            research_bonus = {
                land_doctrine = 1.0
                naval_doctrine = 1.0
                air_doctrine = 1.0
            }

            traits = { cheat_theorist }
        }
    }

    cheat_advisor = {

        cheat_head_of_intelligence = {
            allowed = { 
                has_dlc = "La Resistance"
                if = {
                    limit = {
                        has_dlc = "Battle for the Bosporus"
                    }
                }
            }
            available = {
                has_intelligence_agency = yes
            }
            traits = { cheat_of_intelligence }

            ai_will_do = {
                factor = 1
                modifier = {
                    has_intelligence_agency = no
                    factor = 0
                }
            }

        }

        cheat_women_in_command_all = {
            allowed = { always = yes }
            cost = 0
            removal_cost = 0
            ai_will_do = { factor = 0 }

            traits = { only_women_cheat_all }
            modifier = { female_divisional_commander_chance = 1.0 }
        }
        cheat_women_in_command_some = {
            allowed = { always = yes }
            cost = 0
            removal_cost = 0
            ai_will_do = { factor = 0 }

            traits = { only_women_cheat_some }
            modifier = { female_divisional_commander_chance = 0.5 }
        }
    }

    cheat_command = {
        
        army_chief_cheat = {
            
            allowed = { always = yes }
            
            traits = { army_chief_cheat }
        }
      

        navy_chief_cheat = {
            
            allowed = { always = yes }
            
            traits = { navy_chief_cheat }
        }

        air_chief_cheat = {
            
            allowed = { always = yes }
            
            traits = { air_chief_cheat }
        }
    
    }

}