ideas = {
    cheat_training = {
        law = yes
        cheat_training_lv0 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                training_time_factor = -0
            }
            ai_will_do = {
                   factor = 0
            }
            default = yes
        }
        cheat_training_lv1 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                training_time_factor = -0.06
            }
            ai_will_do = {
                   factor = 0
            }
        }
        cheat_training_lv2 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                training_time_factor = -0.12
            }
            ai_will_do = {
                   factor = 0
            }
        }
        cheat_training_lv3 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                training_time_factor = -0.24
            }
            ai_will_do = {
                   factor = 0
            }
        }
        cheat_training_lv4 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                training_time_factor = -0.32
            }
            ai_will_do = {
                   factor = 0
            }
        }
        cheat_training_lv5 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                training_time_factor = -0.64
            }
            ai_will_do = {
                   factor = 0
            }
        }
        cheat_training_lv6 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                training_time_factor = -0.72
            }
            ai_will_do = {
                   factor = 0
            }
        }
        cheat_training_lv7 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                training_time_factor = -0.84
            }
            ai_will_do = {
                   factor = 0
            }
        }
        cheat_training_lv8 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                training_time_factor = -0.96
            }
            ai_will_do = {
                   factor = 0
            }
        }
        cheat_training_lv9 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                training_time_factor = -1.08
            }
            ai_will_do = {
                   factor = 0
            }
        }
    }

    cheat_experience = {
        law = yes
        cheat_experience_lv0 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                experience_gain_air_factor = 0.0
                experience_gain_air = 0.0
                experience_gain_army_factor = 0.0
                experience_gain_army = 0.0
                experience_gain_navy_factor = 0.0
                experience_gain_navy = 0.0
                experience_gain_army_unit_factor = 0.0
                experience_gain_navy_unit_factor = 0.0
            }
            ai_will_do = {
                factor = 0
            }
            default = yes
        }
        cheat_experience_lv1 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                experience_gain_air_factor = 0.01
                experience_gain_air = 0.1
                experience_gain_army_factor = 0.01
                experience_gain_army = 0.1
                experience_gain_navy_factor = 0.01
                experience_gain_navy = 0.1
                experience_gain_army_unit_factor = 0.01
                experience_gain_navy_unit_factor = 0.01
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_experience_lv2 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                experience_gain_air_factor = 0.10
                experience_gain_air = 25
                experience_gain_army_factor = 0.10
                experience_gain_army = 25
                experience_gain_navy_factor = 0.10
                experience_gain_navy = 25
                experience_gain_army_unit_factor = 0.10
                experience_gain_navy_unit_factor = 0.10
            }
            
            ai_will_do = {
                factor = 0
            }
        }
        cheat_experience_lv3 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                experience_gain_air_factor = 0.50
                experience_gain_air = 5
                experience_gain_army_factor = 0.50
                experience_gain_army = 5
                experience_gain_navy_factor = 0.50
                experience_gain_navy = 5
                experience_gain_army_unit_factor = 0.50
                experience_gain_navy_unit_factor = 0.50
            }
            
            ai_will_do = {
                factor = 0
            }
        }
        cheat_experience_lv4 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                experience_gain_air_factor = 0.75
                experience_gain_air = 75
                experience_gain_army_factor = 0.75
                experience_gain_army = 75
                experience_gain_navy_factor = 0.75
                experience_gain_navy = 75
                experience_gain_army_unit_factor = 0.75
                experience_gain_navy_unit_factor = 0.75
            }
            
            ai_will_do = {
                factor = 0
            }
        }
        cheat_experience_lv5 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                experience_gain_air_factor = 1.75
                experience_gain_air = 100
                experience_gain_army_factor = 1.75
                experience_gain_army = 100
                experience_gain_navy_factor = 1.75
                experience_gain_navy = 100
                experience_gain_army_unit_factor = 1.75
                experience_gain_navy_unit_factor = 1.75
            }
            
            ai_will_do = {
                factor = 0
            }
        }
        cheat_experience_lv6 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                experience_gain_air_factor = 2.0
                experience_gain_air = 200
                experience_gain_army_factor = 2.0
                experience_gain_army = 200
                experience_gain_navy_factor = 2.0
                experience_gain_navy = 200
                experience_gain_army_unit_factor = 2.0
                experience_gain_navy_unit_factor = 2.0
            }
            
            ai_will_do = {
                factor = 0
            }
        }
        cheat_experience_lv7 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                experience_gain_air_factor = 2.25
                experience_gain_air = 225
                experience_gain_army_factor = 2.25
                experience_gain_army = 225
                experience_gain_navy_factor = 2.25
                experience_gain_navy = 225
                experience_gain_army_unit_factor = 2.25
                experience_gain_navy_unit_factor = 2.25
            }
            
            ai_will_do = {
                factor = 0
            }
        }
        cheat_experience_lv8 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                experience_gain_air_factor = 2.50
                experience_gain_air = 250
                experience_gain_army_factor = 2.50
                experience_gain_army = 250
                experience_gain_navy_factor = 2.50
                experience_gain_navy = 250
                experience_gain_army_unit_factor = 2.50
                experience_gain_navy_unit_factor = 2.50
            }
            
            ai_will_do = {
                factor = 0
            }
        }
        cheat_experience_lv9 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                experience_gain_air_factor = 3.0
                experience_gain_air = 300
                experience_gain_army_factor = 3.0
                experience_gain_army = 300
                experience_gain_navy_factor = 3.0
                experience_gain_navy = 300
                experience_gain_army_unit_factor = 3.0
                experience_gain_navy_unit_factor = 3.0
            }
            
            ai_will_do = {
                factor = 0
            }
        }
    }

    cheat_airforce = {
        law = yes
        cheat_airforce_lv0 = {
            picture = generic_air_bonus
            modifier = {
                air_attack_factor = 0.0
                air_accidents = -0.0
                air_accidents_factor = -0.0
                air_ace_generation_chance_factor = 0.0
                air_agility_factor = 0.0
                air_intercept_efficiency = 0.0
                AIR_BOMBING_TARGETTING = 0.0
                AIR_DEFENCE_FACTOR = 0.0
                AIR_DETECTION = 0.0
                air_night_penalty = -0.0
                AIR_RANGE_FACTOR = 0.0
                air_weather_penalty = -0.0
                army_bonus_air_superiority_factor = 0.0
                enemy_army_bonus_air_superiority_factor = -0.0
            }
            ai_will_do = {
                factor = 0
            }
            default = yes
        }
        cheat_airforce_lv1 = {
            picture = generic_air_bonus
            modifier = {
                air_attack_factor = 0.01
                #air_accidents = -0.01
                air_accidents_factor = -0.01
                air_ace_generation_chance_factor = 0.01
                air_agility_factor = 0.01
                air_intercept_efficiency = 0.01
                AIR_BOMBING_TARGETTING = 0.01
                AIR_DEFENCE_FACTOR = 0.01
                AIR_DETECTION = 0.01
                air_night_penalty = -0.01
                AIR_RANGE_FACTOR = 0.01
                air_weather_penalty = -0.01
                army_bonus_air_superiority_factor = 0.01
                enemy_army_bonus_air_superiority_factor = -0.01
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_airforce_lv2 = {
            picture = generic_air_bonus
            modifier = {
                air_attack_factor = 0.10
                #air_accidents = -0.10
                air_accidents_factor = -0.10
                air_ace_generation_chance_factor = 0.10
                air_intercept_efficiency = 0.10
                AIR_BOMBING_TARGETTING = 0.10
                AIR_DEFENCE_FACTOR = 0.10
                AIR_DETECTION = 0.10
                air_night_penalty = -0.10
                AIR_RANGE_FACTOR = 0.10
                air_weather_penalty = -0.10
                army_bonus_air_superiority_factor = 0.10
                enemy_army_bonus_air_superiority_factor = -0.10
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_airforce_lv3 = {
            picture = generic_air_bonus
            modifier = {
                air_attack_factor = 0.50
                #air_accidents = -0.50
                air_accidents_factor = -0.50
                air_ace_generation_chance_factor = 0.50
                air_intercept_efficiency = 0.50
                AIR_BOMBING_TARGETTING = 0.50
                AIR_DEFENCE_FACTOR = 0.50
                AIR_DETECTION = 0.50
                air_night_penalty = -0.50
                AIR_RANGE_FACTOR = 0.50
                air_weather_penalty = -0.50
                army_bonus_air_superiority_factor = 0.50
                enemy_army_bonus_air_superiority_factor = -0.50
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_airforce_lv4 = {
            picture = generic_air_bonus
            modifier = {
                air_attack_factor = 0.75
                #air_accidents = -0.75
                air_accidents_factor = -0.75
                air_ace_generation_chance_factor = 0.75
                air_intercept_efficiency = 0.75
                AIR_BOMBING_TARGETTING = 0.75
                AIR_DEFENCE_FACTOR = 0.75
                AIR_DETECTION = 0.75
                air_night_penalty = -0.75
                AIR_RANGE_FACTOR = 0.75
                air_weather_penalty = -0.75
                army_bonus_air_superiority_factor = 0.75
                enemy_army_bonus_air_superiority_factor = -0.75
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_airforce_lv5 = {
            picture = generic_air_bonus
            modifier = {
                air_attack_factor = 1.75
                #air_accidents = -1.75
                air_accidents_factor = -1.75
                air_ace_generation_chance_factor = 1.75
                air_intercept_efficiency = 1.75
                AIR_BOMBING_TARGETTING = 1.75
                AIR_DEFENCE_FACTOR = 1.75
                AIR_DETECTION = 1.75
                air_night_penalty = -1.75
                AIR_RANGE_FACTOR = 1.75
                air_weather_penalty = -1.75
                army_bonus_air_superiority_factor = 1.75
                enemy_army_bonus_air_superiority_factor = -1.75
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_airforce_lv6 = {
            picture = generic_air_bonus
            modifier = {
                air_attack_factor = 2.0
                #air_accidents = -2.0
                air_accidents_factor = -2.0
                air_ace_generation_chance_factor = 2.0
                air_intercept_efficiency = 2.0
                AIR_BOMBING_TARGETTING = 2.0
                AIR_DEFENCE_FACTOR = 2.0
                AIR_DETECTION = 2.0
                air_night_penalty = -2.0
                AIR_RANGE_FACTOR = 2.0
                air_weather_penalty = -2.0
                army_bonus_air_superiority_factor = 2.0
                enemy_army_bonus_air_superiority_factor = -2.0
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_airforce_lv7 = {
            picture = generic_air_bonus
            modifier = {
                air_attack_factor = 2.25
                #air_accidents = -2.25
                air_accidents_factor = -2.25
                air_ace_generation_chance_factor = 2.25
                air_intercept_efficiency = 2.25
                AIR_BOMBING_TARGETTING = 2.25
                AIR_DEFENCE_FACTOR = 2.25
                AIR_DETECTION = 2.25
                air_night_penalty = -2.25
                AIR_RANGE_FACTOR = 2.25
                air_weather_penalty = -2.25
                army_bonus_air_superiority_factor = 2.25
                enemy_army_bonus_air_superiority_factor = -2.25
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_airforce_lv8 = {
            picture = generic_air_bonus
            modifier = {
                air_attack_factor = 2.50
                #air_accidents = -2.50
                air_accidents_factor = -2.50
                air_ace_generation_chance_factor = 2.50
                air_intercept_efficiency = 2.50
                AIR_BOMBING_TARGETTING = 2.50
                AIR_DEFENCE_FACTOR = 2.50
                AIR_DETECTION = 2.50
                air_night_penalty = -2.50
                AIR_RANGE_FACTOR = 2.50
                air_weather_penalty = -2.50
                army_bonus_air_superiority_factor = 2.50
                enemy_army_bonus_air_superiority_factor = -2.50
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_airforce_lv9 = {
            picture = generic_air_bonus
            modifier = {
                air_attack_factor = 3.0
                #air_accidents = -3.0
                air_accidents_factor = -3.0
                air_ace_generation_chance_factor = 3.0
                air_intercept_efficiency = 3.0
                AIR_BOMBING_TARGETTING = 3.0
                AIR_DEFENCE_FACTOR = 3.0
                AIR_DETECTION = 3.0
                air_night_penalty = -3.0
                AIR_RANGE_FACTOR = 3.0
                air_weather_penalty = -3.0
                army_bonus_air_superiority_factor = 3.0
                enemy_army_bonus_air_superiority_factor = -3.0
            }
            ai_will_do = {
                factor = 0
            }
        }
    }

    cheat_army = {
        law = yes
        cheat_army_lv0 = {
            picture = generic_infantry_bonus
            modifier = {
                acclimatization_cold_climate_gain_factor = 0
                acclimatization_hot_climate_gain_factor = 0
                amphibious_invasion = 0
                army_armor_speed_factor = 0
                army_attack_factor = 0
                army_core_attack_factor = 0
                army_core_defence_factor = 0
                army_defence_factor = 0
                army_morale = 0
                army_morale_factor = 0
                army_org = 0
                army_org_factor = 0
                army_speed_factor = 0
                attrition = -0
                combat_width_factor = -0
                command_power_gain = 0
                compliance_growth_on_our_occupied_states = 0.0
                conscription = 0
                conscription_factor = 0
                decryption_factor = 0
                defence = 0
                dig_in_speed = 0
                dig_in_speed_factor = 0
                encryption_factor = 0
                enemy_partisan_effect = -0
                experience_loss_factor = -0
                female_divisional_commander_chance = 0
                heat_attrition_factor = -0
                invasion_preparation = 0
                local_manpower = 0.0
                local_non_core_manpower = 0.0
                land_reinforce_rate = 0
                local_org_regain = 0
                max_dig_in = 0
                max_planning = 0
                minimum_training_level = -0
                mobilization_speed = 0
                no_supply_grace = 0
                non_core_manpower = 0
                occupation_cost = -0.0
                offence = 0
                org_loss_when_moving = -0
                out_of_supply_factor = -0
                partisan_effect = 0
                planning_speed = 0
                recruitable_population_factor = 0.0
                recon_factor = 0
                supply_consumption_factor = -0
                terrain_penalty_reduction = 0
                winter_attrition_factor = -0
            }
            state_modifier = {
                compliance_gain = 0.0
            }
            ai_will_do = {
                factor = 0
            }
            default = yes
        }
        cheat_army_lv1 = {
            picture = generic_infantry_bonus
            modifier = {
                acclimatization_cold_climate_gain_factor = 0.01
                acclimatization_hot_climate_gain_factor = 0.01
                amphibious_invasion = 0.01
                army_armor_speed_factor = 0.01
                army_attack_factor = 0.01
                army_core_attack_factor = 0.01
                army_core_defence_factor = 0.01
                army_defence_factor = 0.01
                army_morale_factor = 0.01
                army_org = 0.01
                army_org_factor = 0.01
                army_speed_factor = 0.01
                attrition = -0.01
                combat_width_factor = -0.01
                command_power_gain = 50
                compliance_growth_on_our_occupied_states = 0.01
                conscription = 0.01
                conscription_factor = 0.01
                decryption_factor = 0.01
                defence = 0.01
                dig_in_speed = 0.01
                dig_in_speed_factor = 0.01
                encryption_factor = 0.01
                enemy_partisan_effect = -0.01
                experience_loss_factor = -0.01
                female_divisional_commander_chance = 0.01
                heat_attrition_factor = -0.01
                invasion_preparation = -0.01
                land_reinforce_rate = 0.01
                local_org_regain = 0.01
                max_dig_in = 0.01
                max_planning = 0.01
                minimum_training_level = -0.01
                mobilization_speed = 0.01
                no_supply_grace = 0.01
                non_core_manpower = 0.01
                occupation_cost = -0.01
                offence = 0.01
                org_loss_when_moving = -0.01
                out_of_supply_factor = -0.01
                partisan_effect = 0.01
                planning_speed = 0.01
                recon_factor = 0.01
                supply_consumption_factor = -0.01
                terrain_penalty_reduction = 0.01
                winter_attrition_factor = -0.01
            }
            state_modifier = {
                compliance_gain = 0.01
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_army_lv2 = {
            picture = generic_infantry_bonus
            modifier = {
                acclimatization_cold_climate_gain_factor = 0.10
                acclimatization_hot_climate_gain_factor = 0.10
                amphibious_invasion = 0.10
                army_armor_speed_factor = 0.10
                army_attack_factor = 0.10
                army_core_attack_factor = 0.10
                army_core_defence_factor = 0.10
                army_defence_factor = 0.10
                army_morale_factor = 0.10
                army_org = 0.10
                army_org_factor = 0.10
                army_speed_factor = 0.10
                attrition = -0.10
                combat_width_factor = -0.10
                compliance_growth_on_our_occupied_states = 0.10
                conscription = 0.10
                conscription_factor = 0.10
                decryption_factor = 0.10
                defence = 0.10
                dig_in_speed = 0.10
                dig_in_speed_factor = 0.10
                encryption_factor = 0.10
                enemy_partisan_effect = -0.10
                experience_loss_factor = -0.10
                female_divisional_commander_chance = 0.10
                heat_attrition_factor = -0.10
                invasion_preparation = -0.10
                land_reinforce_rate = 0.10
                local_org_regain = 0.10
                max_dig_in = 0.10
                max_planning = 0.10
                minimum_training_level = -0.10
                mobilization_speed = 0.10
                no_supply_grace = 0.10
                non_core_manpower = 0.10
                occupation_cost = -0.10
                offence = 0.10
                org_loss_when_moving = -0.10
                out_of_supply_factor = -0.10
                partisan_effect = 0.10
                planning_speed = 0.10
                recon_factor = 0.10
                supply_consumption_factor = -0.10
                terrain_penalty_reduction = 0.10
                winter_attrition_factor = -0.10
            }
            state_modifier = {
                compliance_gain = 0.10
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_army_lv3 = {
            picture = generic_infantry_bonus
            modifier = {
                acclimatization_cold_climate_gain_factor = 0.50
                acclimatization_hot_climate_gain_factor = 0.50
                amphibious_invasion = 0.50
                army_armor_speed_factor = 0.50
                army_attack_factor = 0.50
                army_core_attack_factor = 0.50
                army_core_defence_factor = 0.50
                army_defence_factor = 0.50
                army_morale_factor = 0.50
                army_org = 0.50
                army_org_factor = 0.50
                army_speed_factor = 0.50
                attrition = -0.50
                combat_width_factor = -0.50
                compliance_growth_on_our_occupied_states = 0.50
                conscription = 0.50
                conscription_factor = 0.50
                decryption_factor = 0.50
                defence = 0.50
                dig_in_speed = 0.50
                dig_in_speed_factor = 0.50
                encryption_factor = 0.50
                enemy_partisan_effect = -0.50
                experience_loss_factor = -0.50
                female_divisional_commander_chance = 0.50
                heat_attrition_factor = -0.50
                invasion_preparation = -0.50
                land_reinforce_rate = 0.50
                local_org_regain = 0.50
                max_dig_in = 0.50
                max_planning = 0.50
                minimum_training_level = -0.50
                mobilization_speed = 0.50
                no_supply_grace = 0.50
                non_core_manpower = 0.50
                occupation_cost = -0.50
                offence = 0.50
                org_loss_when_moving = -0.50
                out_of_supply_factor = -0.50
                partisan_effect = 0.50
                planning_speed = 0.50
                recon_factor = 0.50
                supply_consumption_factor = -0.50
                terrain_penalty_reduction = 0.50
                winter_attrition_factor = -0.50
            }
            state_modifier = {
                compliance_gain = 50.0
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_army_lv4 = {
            picture = generic_infantry_bonus
            modifier = {
                acclimatization_cold_climate_gain_factor = 0.75
                acclimatization_hot_climate_gain_factor = 0.75
                amphibious_invasion = 0.75
                army_attack_factor = 0.75
                army_core_attack_factor = 0.75
                army_core_defence_factor = 0.75
                army_defence_factor = 0.75
                army_morale_factor = 0.75
                army_org = 0.75
                army_org_factor = 0.75
                army_speed_factor = 0.75
                attrition = -0.75
                combat_width_factor = -0.75
                compliance_growth_on_our_occupied_states = 0.75
                conscription = 0.75
                conscription_factor = 0.75
                decryption_factor = 0.75
                defence = 0.75
                dig_in_speed = 0.75
                dig_in_speed_factor = 0.75
                encryption_factor = 0.75
                enemy_partisan_effect = -0.75
                female_divisional_commander_chance = 0.75
                heat_attrition_factor = -0.75
                invasion_preparation = -0.75
                land_reinforce_rate = 0.75
                max_dig_in = 0.75
                max_planning = 0.75
                minimum_training_level = -0.75
                mobilization_speed = 0.75
                no_supply_grace = 0.75
                non_core_manpower = 0.75
                occupation_cost = -0.75
                offence = 0.75
                out_of_supply_factor = -0.75
                partisan_effect = 0.75
                planning_speed = 0.75
                recon_factor = 0.75
                supply_consumption_factor = -0.75
                terrain_penalty_reduction = 0.75
                winter_attrition_factor = -0.75
                special_forces_cap = 0.75
                special_forces_min = 0.75
            }
            state_modifier = {
                compliance_gain = 0.75
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_army_lv5 = {
            picture = generic_infantry_bonus
            modifier = {
                acclimatization_cold_climate_gain_factor = 1.75
                acclimatization_hot_climate_gain_factor = 1.75
                amphibious_invasion = 1.75
                army_attack_factor = 1.75
                army_core_attack_factor = 1.75
                army_core_defence_factor = 1.75
                army_defence_factor = 1.75
                army_morale_factor = 1.75
                army_org = 1.75
                army_org_factor = 1.75
                army_speed_factor = 1.75
                attrition = -1.75
                combat_width_factor = -1.75
                compliance_growth_on_our_occupied_states = 1.75
                conscription = 1.75
                conscription_factor = 1.75
                decryption_factor = 1.75
                defence = 1.75
                dig_in_speed = 1.75
                dig_in_speed_factor = 1.75
                encryption_factor = 1.75
                enemy_partisan_effect = -1.75
                female_divisional_commander_chance = 1.75
                heat_attrition_factor = -1.75
                invasion_preparation = -1.75
                land_reinforce_rate = 1.75
                max_dig_in = 1.75
                max_planning = 1.75
                minimum_training_level = -1.75
                mobilization_speed = 1.75
                no_supply_grace = 1.75
                non_core_manpower = 1.75
                occupation_cost = -1.75
                offence = 1.75
                out_of_supply_factor = -1.75
                partisan_effect = 1.75
                planning_speed = 1.75
                recon_factor = 1.75
                supply_consumption_factor = -1.75
                terrain_penalty_reduction = 1.75
                winter_attrition_factor = -1.75
                special_forces_cap = 1.75
                special_forces_min = 1.75
            }
            state_modifier = {
                compliance_gain = 1.75
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_army_lv6 = {
            picture = generic_infantry_bonus
            modifier = {
                acclimatization_cold_climate_gain_factor = 2.0
                acclimatization_hot_climate_gain_factor = 2.0
                amphibious_invasion = 2.0
                army_attack_factor = 2.0
                army_core_attack_factor = 2.0
                army_core_defence_factor = 2.0
                army_defence_factor = 2.0
                army_morale_factor = 2.0
                army_org = 2.0
                army_org_factor = 2.0
                army_speed_factor = 2.0
                attrition = -2.0
                combat_width_factor = -2.0
                compliance_growth_on_our_occupied_states = 2.0
                conscription = 2.0
                conscription_factor = 2.0
                decryption_factor = 2.0
                defence = 2.0
                dig_in_speed = 2.0
                dig_in_speed_factor = 2.0
                encryption_factor = 2.0
                enemy_partisan_effect = -2.0
                female_divisional_commander_chance = 2.0
                heat_attrition_factor = -2.0
                invasion_preparation = -2.0
                land_reinforce_rate = 2.0
                max_dig_in = 2.0
                max_planning = 2.0
                minimum_training_level = -2.0
                mobilization_speed = 2.0
                no_supply_grace = 2.0
                non_core_manpower = 2.0
                occupation_cost = -2.0
                offence = 2.0
                out_of_supply_factor = -2.0
                partisan_effect = 2.0
                planning_speed = 2.0
                recon_factor = 2.0
                supply_consumption_factor = -2.0
                terrain_penalty_reduction = 2.0
                winter_attrition_factor = -2.0
                special_forces_cap = 2.0
                special_forces_min = 2.0
            }
            state_modifier = {
                compliance_gain = 2.0
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_army_lv7 = {
            picture = generic_infantry_bonus
            modifier = {
                acclimatization_cold_climate_gain_factor = 2.25
                acclimatization_hot_climate_gain_factor = 2.25
                amphibious_invasion = 2.25
                army_attack_factor = 2.25
                army_core_attack_factor = 2.25
                army_core_defence_factor = 2.25
                army_defence_factor = 2.25
                army_morale_factor = 2.25
                army_org = 2.25
                army_org_factor = 2.25
                army_speed_factor = 2.25
                attrition = -2.25
                combat_width_factor = -2.25
                compliance_growth_on_our_occupied_states = 2.25
                conscription = 2.25
                conscription_factor = 2.25
                decryption_factor = 2.25
                defence = 2.25
                dig_in_speed = 2.25
                dig_in_speed_factor = 2.25
                encryption_factor = 2.25
                enemy_partisan_effect = -2.25
                female_divisional_commander_chance = 2.25
                heat_attrition_factor = -2.25
                invasion_preparation = -2.25
                land_reinforce_rate = 2.25
                max_dig_in = 2.25
                max_planning = 2.25
                minimum_training_level = -2.25
                mobilization_speed = 2.25
                no_supply_grace = 2.25
                non_core_manpower = 2.25
                occupation_cost = -2.25
                offence = 2.25
                out_of_supply_factor = -2.25
                partisan_effect = 2.25
                planning_speed = 2.25
                recon_factor = 2.25
                supply_consumption_factor = -2.25
                terrain_penalty_reduction = 2.25
                winter_attrition_factor = -2.25
                special_forces_cap = 2.25
                special_forces_min = 2.25
            }
            state_modifier = {
                compliance_gain = 2.25
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_army_lv8 = {
            picture = generic_infantry_bonus
            modifier = {
                acclimatization_cold_climate_gain_factor = 2.50
                acclimatization_hot_climate_gain_factor = 2.50
                amphibious_invasion = 2.50
                army_attack_factor = 2.50
                army_core_attack_factor = 2.50
                army_core_defence_factor = 2.50
                army_defence_factor = 2.50
                army_morale_factor = 2.50
                army_org = 2.50
                army_org_factor = 2.50
                army_speed_factor = 2.50
                attrition = -2.50
                combat_width_factor = -2.50
                compliance_growth_on_our_occupied_states = 2.50
                conscription = 2.50
                conscription_factor = 2.50
                decryption_factor = 2.50
                defence = 2.50
                dig_in_speed = 2.50
                dig_in_speed_factor = 2.50
                encryption_factor = 2.50
                enemy_partisan_effect = -2.50
                female_divisional_commander_chance = 2.50
                heat_attrition_factor = -2.50
                invasion_preparation = -2.50
                land_reinforce_rate = 2.50
                max_dig_in = 2.50
                max_planning = 2.50
                minimum_training_level = -2.50
                mobilization_speed = 2.50
                no_supply_grace = 2.50
                non_core_manpower = 2.50
                occupation_cost = -2.50
                offence = 2.50
                out_of_supply_factor = -2.50
                partisan_effect = 2.50
                planning_speed = 2.50
                recon_factor = 2.50
                supply_consumption_factor = -2.50
                terrain_penalty_reduction = 2.50
                winter_attrition_factor = -2.50
                special_forces_cap = 2.50
                special_forces_min = 2.50
            }
            state_modifier = {
                compliance_gain = 2.50
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_army_lv9 = {
            picture = generic_infantry_bonus
            modifier = {
                acclimatization_cold_climate_gain_factor = 3.0
                acclimatization_hot_climate_gain_factor = 3.0
                amphibious_invasion = 3.0
                army_attack_factor = 3.0
                army_core_attack_factor = 3.0
                army_core_defence_factor = 3.0
                army_defence_factor = 3.0
                army_morale_factor = 3.0
                army_org = 3.0
                army_org_factor = 3.0
                army_speed_factor = 3.0
                attrition = -3.0
                combat_width_factor = -3.0
                compliance_growth_on_our_occupied_states = 3.0
                conscription = 3.0
                conscription_factor = 3.0
                decryption_factor = 3.0
                defence = 3.0
                dig_in_speed = 3.0
                dig_in_speed_factor = 3.0
                encryption_factor = 3.0
                enemy_partisan_effect = -3.0
                female_divisional_commander_chance = 3.0
                heat_attrition_factor = -3.0
                invasion_preparation = -3.0
                land_reinforce_rate = 3.0
                max_dig_in = 3.0
                max_planning = 3.0
                minimum_training_level = -3.0
                mobilization_speed = 3.0
                no_supply_grace = 3.0
                non_core_manpower = 3.0
                occupation_cost = -3.0
                offence = 3.0
                out_of_supply_factor = -3.0
                partisan_effect = 3.0
                planning_speed = 3.0
                recon_factor = 3.0
                supply_consumption_factor = -3.0
                terrain_penalty_reduction = 3.0
                winter_attrition_factor = -3.0
                special_forces_cap = 3.0
                special_forces_min = 3.0
            }
            state_modifier = {
                compliance_gain = 3.0
            }
            ai_will_do = {
                factor = 0
            }
        }
    }

    cheat_navy = {
        law = yes
        cheat_navy_lv0 = {
            picture = generic_navy_bonus
            modifier = {
                amphibious_invasion = 0.0
                carrier_capacity_penalty_reduction = -0.0
                carrier_traffic = 0.0
                convoy_escort_efficiency = 0.0
                convoy_raiding_efficiency_factor = 0.0
                invasion_preparation = -0.0
                naval_coordination = 0.0
                naval_detection = 0.0
                naval_hit_chance = 0.0
                naval_retreat_chance = 0.0
                naval_retreat_speed = 0.0
                naval_speed_factor = 0.0
                naval_strike = 0.0
                NAVAL_TORPEDO_RANGE_FACTOR = 0.0
                navy_anti_air_attack_factor = 0.0
                navy_capital_ship_defence_factor = 0.0
                navy_carrier_air_targetting_factor = 0.0
                navy_max_range_factor = 0.0
                navy_org = 0.0
                navy_org_factor = 0.0
                navy_submarine_defence_factor = 0.0
                navy_submarine_detection_factor = 0.0
                navy_at_battle_start = 0.0
                sortie_efficiency = 0.0
                spotting_chance = 0.0
                submarine_attack = 0.0
            }
            ai_will_do = {
                factor = 0
            }
            default = yes
        }
        cheat_navy_lv1 = {
            picture = generic_navy_bonus
            modifier = {
                amphibious_invasion = 0.01
                carrier_capacity_penalty_reduction = -0.01
                carrier_traffic = 0.01
                convoy_escort_efficiency = 0.01
                convoy_raiding_efficiency_factor = 0.01
                naval_coordination = 0.01
                naval_detection = 0.01
                naval_hit_chance = 0.01
                naval_retreat_chance = 0.01
                naval_retreat_speed = 0.01
                naval_speed_factor = 0.01
                naval_strike = 0.01
                NAVAL_TORPEDO_RANGE_FACTOR = 0.0
                navy_anti_air_attack_factor = 0.01
                navy_capital_ship_defence_factor = 0.01
                navy_carrier_air_targetting_factor = 0.01
                navy_max_range_factor = 0.01
                navy_org = 0.01
                navy_org_factor = 0.01
                navy_submarine_defence_factor = 0.01
                navy_submarine_detection_factor = 0.01
                navy_at_battle_start = 0.01
                sortie_efficiency = 0.01
                spotting_chance = 0.01
                submarine_attack = 0.01
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_navy_lv2 = {
            picture = generic_navy_bonus
            modifier = {
                convoy_escort_efficiency = 0.10
                convoy_raiding_efficiency_factor = 0.10
                naval_coordination = 0.10
                naval_hit_chance = 0.10
                naval_retreat_chance = 0.10
                naval_retreat_speed = 0.10
                naval_speed_factor = 0.10
                navy_anti_air_attack_factor = 0.10
                navy_capital_ship_defence_factor = 0.10
                navy_carrier_air_targetting_factor = 0.10
                navy_max_range_factor = 0.10
                navy_submarine_detection_factor = 0.10
                navy_at_battle_start = 0.10
                sortie_efficiency = 0.10
                spotting_chance = 0.10
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_navy_lv3 = {
            picture = generic_navy_bonus
            modifier = {
                convoy_escort_efficiency = 0.50
                convoy_raiding_efficiency_factor = 0.50
                naval_coordination = 0.50
                naval_hit_chance = 0.50
                naval_retreat_chance = 0.50
                naval_retreat_speed = 0.50
                naval_speed_factor = 0.50
                navy_anti_air_attack_factor = 0.50
                navy_capital_ship_defence_factor = 0.50
                navy_carrier_air_targetting_factor = 0.50
                navy_max_range_factor = 0.50
                navy_submarine_detection_factor = 0.50
                navy_at_battle_start = 0.50
                sortie_efficiency = 0.50
                spotting_chance = 0.50
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_navy_lv4 = {
            picture = generic_navy_bonus
            modifier = {
                convoy_escort_efficiency = 0.75
                convoy_raiding_efficiency_factor = 0.75
                naval_coordination = 0.75
                naval_hit_chance = 0.75
                naval_retreat_chance = 0.75
                naval_retreat_speed = 0.75
                naval_speed_factor = 0.75
                navy_anti_air_attack_factor = 0.75
                navy_capital_ship_defence_factor = 0.75
                navy_carrier_air_targetting_factor = 0.75
                navy_max_range_factor = 0.75
                navy_submarine_detection_factor = 0.75
                navy_at_battle_start = 0.75
                sortie_efficiency = 0.75
                spotting_chance = 0.75
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_navy_lv5 = {
            picture = generic_navy_bonus
            modifier = {
                convoy_escort_efficiency = 1.75
                convoy_raiding_efficiency_factor = 1.75
                naval_coordination = 1.75
                naval_hit_chance = 1.75
                naval_retreat_chance = 1.75
                naval_retreat_speed = 1.75
                naval_speed_factor = 1.75
                navy_anti_air_attack_factor = 1.75
                navy_capital_ship_defence_factor = 1.75
                navy_carrier_air_targetting_factor = 1.75
                navy_max_range_factor = 1.75
                navy_submarine_detection_factor = 1.75
                navy_at_battle_start = 1.75
                sortie_efficiency = 1.75
                spotting_chance = 1.75
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_navy_lv6 = {
            picture = generic_navy_bonus
            modifier = {
                convoy_escort_efficiency = 2.0
                convoy_raiding_efficiency_factor = 2.0
                naval_coordination = 2.0
                naval_hit_chance = 2.0
                naval_retreat_chance = 2.0
                naval_retreat_speed = 2.0
                naval_speed_factor = 2.0
                navy_anti_air_attack_factor = 2.0
                navy_capital_ship_defence_factor = 2.0
                navy_carrier_air_targetting_factor = 2.0
                navy_max_range_factor = 2.0
                navy_submarine_detection_factor = 2.0
                navy_at_battle_start = 2.0
                sortie_efficiency = 2.0
                spotting_chance = 2.0
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_navy_lv7 = {
            picture = generic_navy_bonus
            modifier = {
                convoy_escort_efficiency = 2.25
                convoy_raiding_efficiency_factor = 2.25
                naval_coordination = 2.25
                naval_hit_chance = 2.25
                naval_retreat_chance = 2.25
                naval_retreat_speed = 2.25
                naval_speed_factor = 2.25
                navy_anti_air_attack_factor = 2.25
                navy_capital_ship_defence_factor = 2.25
                navy_carrier_air_targetting_factor = 2.25
                navy_max_range_factor = 2.25
                navy_submarine_detection_factor = 2.25
                navy_at_battle_start = 2.25
                sortie_efficiency = 2.25
                spotting_chance = 2.25
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_navy_lv8 = {
            picture = generic_navy_bonus
            modifier = {
                convoy_escort_efficiency = 2.50
                convoy_raiding_efficiency_factor = 2.50
                naval_coordination = 2.50
                naval_hit_chance = 2.50
                naval_retreat_chance = 2.50
                naval_retreat_speed = 2.50
                naval_speed_factor = 2.50
                navy_anti_air_attack_factor = 2.50
                navy_capital_ship_defence_factor = 2.50
                navy_carrier_air_targetting_factor = 2.50
                navy_max_range_factor = 2.50
                navy_submarine_detection_factor = 2.50
                navy_at_battle_start = 2.50
                sortie_efficiency = 2.50
                spotting_chance = 2.50
            }
            ai_will_do = {
                factor = 0
            }
        }
        cheat_navy_lv9 = {
            picture = generic_navy_bonus
            modifier = {
                convoy_escort_efficiency = 3.0
                convoy_raiding_efficiency_factor = 3.0
                naval_coordination = 3.0
                naval_hit_chance = 3.0
                naval_retreat_chance = 3.0
                naval_retreat_speed = 3.0
                naval_speed_factor = 3.0
                navy_anti_air_attack_factor = 3.0
                navy_capital_ship_defence_factor = 3.0
                navy_carrier_air_targetting_factor = 3.0
                navy_max_range_factor = 3.0
                navy_submarine_detection_factor = 3.0
                navy_at_battle_start = 3.0
                sortie_efficiency = 3.0
                spotting_chance = 3.0
            }
            ai_will_do = {
                factor = 0
            }
        }
    }

    cheat_special_forces = {
        law = yes
        cheat_special_forces_lv0 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                special_forces_attack_factor = 0.0
                special_forces_defence_factor = 0.0
                special_forces_cap = 0.0
                special_forces_min = 0.0
            }
            ai_will_do = {
                factor = 0
            }
            default = yes
        }
        cheat_special_forces_lv1 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                special_forces_attack_factor = 0.01
                special_forces_defence_factor = 0.01
                special_forces_cap = 0.01
                special_forces_min = 0.01
            }
        }
        cheat_special_forces_lv2 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                special_forces_attack_factor = 0.10
                special_forces_defence_factor = 0.10
                special_forces_cap = 0.10
                special_forces_min = 0.10
            }
        }
        cheat_special_forces_lv3 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                special_forces_attack_factor = 0.50
                special_forces_defence_factor = 0.50
                special_forces_cap = 0.50
                special_forces_min = 0.50
            }
        }
        cheat_special_forces_lv4 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                special_forces_attack_factor = 0.75
                special_forces_defence_factor = 0.75
                special_forces_cap = 0.75
                special_forces_min = 0.75
            }
        }
        cheat_special_forces_lv5 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                special_forces_attack_factor = 1.75
                special_forces_defence_factor = 1.75
                special_forces_cap = 1.75
                special_forces_min = 1.75
            }
        }
        cheat_special_forces_lv6 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                special_forces_attack_factor = 2.0
                special_forces_defence_factor = 2.0
                special_forces_cap = 2.0
                special_forces_min = 2.0
            }
        }
        cheat_special_forces_lv7 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                special_forces_attack_factor = 2.25
                special_forces_defence_factor = 2.25
                special_forces_cap = 2.25
                special_forces_min = 2.25
            }
        }
        cheat_special_forces_lv8 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                special_forces_attack_factor = 2.50
                special_forces_defence_factor = 2.50
                special_forces_cap = 2.50
                special_forces_min = 2.50
            }
        }
        cheat_special_forces_lv9 = {
            picture = generic_fascism_drift_bonus
            modifier = {
                special_forces_attack_factor = 3.0
                special_forces_defence_factor = 3.0
                special_forces_cap = 3.0
                special_forces_min = 3.0
            }
        }
    }

}