cheat_decisions = {
###Toggle
    cheat_on = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            NOT = { has_country_flag = cheat_on }
        }

        complete_effect = {
            set_country_flag = cheat_on
        }

    }
    cheat_off = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            has_country_flag = cheat_on
        }

        complete_effect = {
            clr_country_flag = cheat_on
        }

    }
}

cheat_decisions = {
###Politics Switch
    md_on = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            has_country_flag = cheat_on
            NOT = { has_country_flag = owb_on }
            NOT = { has_country_flag = md_on }
            NOT = { has_country_flag = gw_on }
            NOT = { has_country_flag = tno_on }
            NOT = { has_country_flag = ksr_on }
            NOT = { has_country_flag = eaw_on }
        }

        complete_effect = {
            set_country_flag = md_on
        }

    }
    md_off = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            has_country_flag = cheat_on
            has_country_flag = md_on
        }

        complete_effect = {
            clr_country_flag = md_on
        }

    }

    owb_on = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            has_country_flag = cheat_on
            NOT = { has_country_flag = md_on }
            NOT = { has_country_flag = owb_on }
            NOT = { has_country_flag = gw_on }
            NOT = { has_country_flag = tno_on }
            NOT = { has_country_flag = ksr_on }
            NOT = { has_country_flag = eaw_on }
        }

        complete_effect = {
            set_country_flag = owb_on
        }

    }
    owb_off = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            has_country_flag = cheat_on
            has_country_flag = owb_on
        }

        complete_effect = {
            clr_country_flag = owb_on
        }

    }

    gw_on = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            has_country_flag = cheat_on
            NOT = { has_country_flag = md_on }
            NOT = { has_country_flag = owb_on }
            NOT = { has_country_flag = gw_on }
            NOT = { has_country_flag = tno_on }
            NOT = { has_country_flag = ksr_on }
            NOT = { has_country_flag = eaw_on }
        }

        complete_effect = {
            set_country_flag = gw_on
        }

    }
    gw_off = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            has_country_flag = cheat_on
            has_country_flag = gw_on
        }

        complete_effect = {
            clr_country_flag = gw_on
        }

    }

    tno_on = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            has_country_flag = cheat_on
            NOT = { has_country_flag = md_on }
            NOT = { has_country_flag = owb_on }
            NOT = { has_country_flag = gw_on }
            NOT = { has_country_flag = tno_on }
            NOT = { has_country_flag = ksr_on }
            NOT = { has_country_flag = eaw_on }
        }

        complete_effect = {
            set_country_flag = gw_on
        }

    }
    tno_off = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            has_country_flag = cheat_on
            has_country_flag = tno_on
        }

        complete_effect = {
            clr_country_flag = tno_on
        }

    }

    ksr_on = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            has_country_flag = cheat_on
            NOT = { has_country_flag = md_on }
            NOT = { has_country_flag = owb_on }
            NOT = { has_country_flag = gw_on }
            NOT = { has_country_flag = tno_on }
            NOT = { has_country_flag = ksr_on }
            NOT = { has_country_flag = eaw_on }
        }

        complete_effect = {
            set_country_flag = ksr_on
        }

    }
    ksr_off = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            has_country_flag = cheat_on
            has_country_flag = ksr_on
        }

        complete_effect = {
            clr_country_flag = ksr_on
        }

    }

    eaw_on = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            has_country_flag = cheat_on
            NOT = { has_country_flag = md_on }
            NOT = { has_country_flag = owb_on }
            NOT = { has_country_flag = gw_on }
            NOT = { has_country_flag = tno_on }
            NOT = { has_country_flag = ksr_on }
            NOT = { has_country_flag = eaw_on }
        }

        complete_effect = {
            set_country_flag = eaw_on
        }

    }
    eaw_off = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            has_country_flag = cheat_on
            has_country_flag = eaw_on
        }

        complete_effect = {
            clr_country_flag = eaw_on
        }

    }

    cheats_event = {

        icon = generic_political_actions

        fire_only_once = no

        available = {
            is_ai = no
        }

        cost = 0

        visible = {
            has_country_flag = cheat_on
        }

        complete_effect = {
            country_event = Cheats.1
        }

    }

    air_base_cheat = {
        allowed = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
        }
        cost = 0
        complete_effect = {
            every_state = {
                limit = { is_controlled_by = ROOT }
                add_building_construction = {
                    type = air_base
                    level = 10
                    instant_build = yes
                }
            }
        }
    }

    anti_air_cheat = {
        allowed = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
        }
        cost = 0
        complete_effect = {
            every_state = {
                limit = { is_controlled_by = ROOT }
                add_building_construction = {
                    type = anti_air_building
                    level = 10
                    instant_build = yes
                }
            }
        }
    }

    infrastructure_cheat = {
        allowed = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
        }
        cost = 0
        complete_effect = {
            every_state = {
                limit = { is_controlled_by = ROOT }
                add_building_construction = {
                    type = infrastructure
                    level = 10
                    instant_build = yes
                }
            }
        }
    }

    radar_building_cheat = {
        allowed = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
        }
        cost = 0
        complete_effect = {
            every_state = {
                limit = { is_controlled_by = ROOT }
                add_building_construction = {
                    type = radar_building
                    level = 1
                    instant_build = yes
                }
            }
        }
    }
###Technology Cheats
    special_infantry_cheat = {
        allowed = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
        }
        cost = 0
        complete_effect = {
            set_technology = { special_infantry = 1}
		}
    }

    tank_cheat = {
        allowed = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
        }
        cost = 0
        complete_effect = {
            set_technology = { gwtank = 1 basic_light_tank = 1 basic_medium_tank = 1 basic_heavy_tank = 1 }
        }
    }

    tank_DLC_cheat = {
        allowed = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
        }
        cost = 0
        complete_effect = {
            set_technology = { gwtank_chassis = 1 basic_light_tank_chassis = 1 basic_medium_tank_chassis = 1 basic_heavy_tank_chassis = 1 }
        }
    }

    plane_cheat = {
        allowed = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
        }
        cost = 0
        complete_effect = {
            set_technology = { early_fighter = 1 cv_early_fighter = 1 fighter1 = 1 cv_fighter1 = 1 CAS1 = 1 cv_CAS1 = 1 naval_bomber1 = 1 cv_naval_bomber1 = 1 early_bomber1 = 1 heavy_fighter = 1 scout_plane1 = 1 tactical_bomber1 = 1 strategic_bomber1 = 1 }
        }
    }

    plane_DLC_cheat = {
        allowed = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
        }
        cost = 0
        complete_effect = {
            set_technology = { iw_small_airframe = 1 basic_small_airframe = 1 iw_medium_airframe = 1 basic_medium_airframe = 1 iw_large_airframe = 1 basic_large_airframe = 1 }
        }

    }

    ship_cheat = {
        allowed = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
        }
        cost = 0
        complete_effect = {
            set_technology = { early_destroyer = 1 basic_destroyer = 1 early_light_cruiser = 1 basic_light_cruiser = 1 early_heavy_cruiser = 1 basic_heavy_cruiser = 1 early_battlecruiser = 1 basic_battlecruiser = 1 early_battleship = 1 basic_battlship = 1 early_carrier = 1 basic_carrier = 1 early_submarine = 1 basic_submarine = 1 }
        }
    }

    ship_DLC_cheat = {
        allowed = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
        }
        cost = 0
        complete_effect = {
            set_technology = { early_ship_hull_light = 1 basic_ship_hull_light = 1 early_ship_hull_cruiser = 1 basic_ship_hull_cruiser = 1 early_ship_hull_heavy = 1 basic_ship_hull_heavy = 1 early_ship_hull_carrier = 1 basic_ship_hull_carrier = 1 early_ship_hull_submarine = 1 basic_ship_hull_submarine = 1 }
        }
    }

    snowflake_ships_cheat = {
        allowed = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
        }
        cost = 0
        complete_effect = {
            set_technology = { pre_dreadnoughts = 1 torpedo_cruiser = 1 coastal_defense_ships = 1 }
        }
    }
###Mega Cheat
    cheat_1 = {
        icon = generic_political_actions
        allowed = { always = yes }
        available = { is_ai = no }
        visible = {
            has_country_flag = cheats_on
            NOT = { has_country_flag = cheat_1 }
        }
        cost = 0
        complete_effect = { set_country_flag = cheat_1 add_ideas = cheat_all }
        ai_will_do = { factor = 0 }
    }
    cheat_0 = {
        icon = generic_political_actions
        allowed = { always = yes }
        available = { is_ai = no }
        visible = {
            has_country_flag = cheats_on
            has_country_flag = cheat_1
        }
        cost = 0
        complete_effect = { clr_country_flag = cheat_1 remove_ideas = cheat_all }
        ai_will_do = { factor = 0 }
    }
        
###Research Cheat
    add_research_cheat = {
        icon = generic_research
        allowed = { always = yes }
        available = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
            NOT = { has_country_flag = research_cheat_on }
        }
        cost = 0
        complete_effect = { set_country_flag = research_cheat_on add_ideas = research_cheat_idea }
        ai_will_do = { factor = 0 }
    }
    remove_research_cheat = {
        icon = generic_research
        allowed = { always = yes }
        available = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
            has_country_flag = research_cheat_on
        }
        cost = 0
        complete_effect = { clr_country_flag = research_cheat_on remove_ideas = research_cheat_idea }
        ai_will_do = { factor = 0 }
    }
    
###Construction Cheat
    add_construction_cheat = {
        icon = generic_construction
        allowed = { always = yes }
        available = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
            NOT = { has_country_flag = construction_cheat_on }
        }
        cost = 0
        complete_effect = { set_country_flag = construction_cheat_on add_ideas = construction_cheat_idea }
        ai_will_do = { factor = 0 }
    }
    remove_construction_cheat = {
        icon = generic_construction
        allowed = { always = yes }
        available = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
            has_country_flag = construction_cheat_on
        }
        cost = 0
        complete_effect = { clr_country_flag = construction_cheat_on remove_ideas = construction_cheat_idea }
        ai_will_do = {
            factor = 0
        }
    }

###Production Cheat
    add_production_cheat = {
        icon = generic_industry
        allowed = { always = yes }
        available = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
            NOT = { has_country_flag = production_cheat_on }
        }
        cost = 0
        complete_effect = { set_country_flag = production_cheat_on add_ideas = production_cheat_idea }
        ai_will_do = { factor = 0 }
    }
    remove_production_cheat = {
        icon = generic_industry
        allowed = { always = yes }
        available = { is_ai = no }
        visible = {
            has_country_flag = cheat_on
            has_country_flag = production_cheat_on
        }
        cost = 0
        complete_effect = { clr_country_flag = production_cheat_on remove_ideas = production_cheat_idea }
        ai_will_do = { factor = 0 }
    }
    
###Manpower Cheat
    add_manpower_cheat = {
        icon = generic_civil_support
        allowed = {
            always = yes
        }
        available = {
            is_ai = no
        }
        visible = {
            has_country_flag = cheat_on
            NOT = {
                has_country_flag = manpower_cheat_on
            }
        }
        cost = 0
        complete_effect = {
            set_country_flag = manpower_cheat_on
            add_ideas = manpower_cheat_idea
        }
        ai_will_do = {
            factor = 0
        }
    }
    remove_manpower_cheat = {

        icon = generic_civil_support

        allowed = {
            always = yes
        }

        available = {
            is_ai = no
        }

        visible = {
            has_country_flag = cheat_on
            has_country_flag = manpower_cheat_on
        }
        
        cost = 0

        complete_effect = {
            clr_country_flag = manpower_cheat_on
            remove_ideas = manpower_cheat_idea
        }

        ai_will_do = {
            factor = 0
        }
    }
    
###Operation Cheat
    add_operation_cheat = {

        icon = generic_operation

        allowed = {
            always = yes
        }

        available = {
            is_ai = no
        }

        visible = {
            has_country_flag = cheat_on
            NOT = {
                has_country_flag = operation_cheat_on
            }
        }
        
        cost = 0

        complete_effect = {
            set_country_flag = operation_cheat_on
            add_ideas = operation_cheat_idea
        }

        ai_will_do = {
            factor = 0
        }
    }
    remove_operation_cheat = {

        icon = generic_operation

        allowed = {
            always = yes
        }

        available = {
            is_ai = no
        }

        visible = {
            has_country_flag = cheat_on
            has_country_flag = operation_cheat_on
        }
        
        cost = 0

        complete_effect = {
            clr_country_flag = operation_cheat_on
            remove_ideas = operation_cheat_idea
        }

        ai_will_do = {
            factor = 0
        }
    }

###Ideology Cheat
    cheat_democracy = {
        icon = generic_democracy
        available = {
            NOT = { has_decision = cheat_communism }
            NOT = { has_decision = cheat_fascism }
            NOT = { has_decision = cheat_neutrality }
        }
        visible = {
            has_country_flag = cheat_on
            NOT = { has_country_flag = md_on }
            NOT = { has_country_flag = owb_on }
            NOT = { has_country_flag = gw_on }
            NOT = { has_country_flag = tno_on }
            NOT = { has_country_flag = ksr_on }
            NOT = { has_country_flag = eaw_on }
        }
        fire_only_once = no
        days_remove = 9999
        days_re_enable = 0
        cost = 0
        remove_trigger = {
            has_decision = cheat_disable_ideology
        }
        modifier = {
            democratic_drift = 99.99
            fascism_drift = -99.99
            communism_drift = -99.99
            neutrality_drift = -99.99
        }

    }
    cheat_communism = {
        icon = generic_communism
        available = {
            NOT = { has_decision = cheat_democracy }
            NOT = { has_decision = cheat_fascism }
            NOT = { has_decision = cheat_neutrality }
        }
        visible = {
            has_country_flag = cheat_on
            NOT = { has_country_flag = md_on }
            NOT = { has_country_flag = owb_on }
            NOT = { has_country_flag = gw_on }
            NOT = { has_country_flag = tno_on }
            NOT = { has_country_flag = ksr_on }
            NOT = { has_country_flag = eaw_on }
        }

        fire_only_once = no
        days_remove = 9999
        days_re_enable = 0
        cost = 0
        remove_trigger = {
            has_decision = cheat_disable_ideology
        }
        modifier = {
            democratic_drift = -99.99
            fascism_drift = -99.99
            communism_drift = 99.99
            neutrality_drift = -99.99
        }

    }
    cheat_fascism = {
        icon = generic_fascism
        available = {
            NOT = { has_decision = cheat_communism }
            NOT = { has_decision = cheat_democracy }
            NOT = { has_decision = cheat_neutrality }
        }
        visible = {
            has_country_flag = cheat_on
            NOT = { has_country_flag = md_on }
            NOT = { has_country_flag = owb_on }
            NOT = { has_country_flag = gw_on }
            NOT = { has_country_flag = tno_on }
            NOT = { has_country_flag = ksr_on }
            NOT = { has_country_flag = eaw_on }
        }

        fire_only_once = no
        days_remove = 9999
        days_re_enable = 0
        cost = 0
        remove_trigger = {
            has_decision = cheat_disable_ideology
        }
        modifier = {
            democratic_drift = -99.99
            fascism_drift = 99.99
            communism_drift = -99.99
            neutrality_drift = -99.99
        }
    }
    cheat_neutrality = {
        icon =  generic_monarchism
        available = {
            NOT = { has_decision = cheat_communism }
            NOT = { has_decision = cheat_fascism }
            NOT = { has_decision = cheat_democracy }
        }
        visible = {
            has_country_flag = cheat_on
            NOT = { has_country_flag = md_on }
            NOT = { has_country_flag = owb_on }
            NOT = { has_country_flag = gw_on }
            NOT = { has_country_flag = tno_on }
            NOT = { has_country_flag = ksr_on }
            NOT = { has_country_flag = eaw_on }
        }
        fire_only_once = no
        days_remove = 9999
        days_re_enable = 0
        cost = 0
        remove_trigger = {
            has_decision = cheat_disable_ideology
        }
        modifier = {
            democratic_drift = -99.99
            fascism_drift = -99.99
            communism_drift = -99.99
            neutrality_drift = 99.99
        }
    }
    cheat_disable_ideology = {
        icon = generic_political_actions
        available = { }
        visible = { has_country_flag = cheat_on }
        fire_only_once = no
        days_remove = 5
        days_re_enable = 0
        cost = 0
        modifier = { }
    }

###OLD WORLD BLUES Ideology Cheat
    cheat_people = {
        icon = generic_democracy
        available = {
            NOT = { has_decision = cheat_intellectuals }
            NOT = { has_decision = cheat_elites }
            NOT = { has_decision = cheat_ruler }
        }
        visible = { has_country_flag = owb_on }
        fire_only_once = no
        days_remove = 9999
        days_re_enable = 0
        cost = 0
        remove_trigger = {
            has_decision = cheat_disable_ideology
        }
        modifier = {
            people_drift = 99.99
            elites_drift = -99.99
            intellectuals_drift = -99.99
            ruler_drift = -99.99
        }

    }
    cheat_intellectuals = {
        icon = generic_communism
        available = {
            NOT = { has_decision = cheat_people }
            NOT = { has_decision = cheat_elites }
            NOT = { has_decision = cheat_ruler }
        }
        visible = { has_country_flag = owb_on }

        fire_only_once = no
        days_remove = 9999
        days_re_enable = 0
        cost = 0
        remove_trigger = {
            has_decision = cheat_disable_ideology
        }
        modifier = {
            people_drift = -99.99
            elites_drift = -99.99
            intellectuals_drift = 99.99
            ruler_drift = -99.99
        }

    }
    cheat_elites = {
        icon = generic_fascism
        available = {
            NOT = { has_decision = cheat_intellectuals }
            NOT = { has_decision = cheat_people }
            NOT = { has_decision = cheat_ruler }
        }
        visible = { has_country_flag = owb_on }
        fire_only_once = no
        days_remove = 9999
        days_re_enable = 0
        cost = 0
        remove_trigger = {
            has_decision = cheat_disable_ideology
        }
        modifier = {
            people_drift = -99.99
            elites_drift = 99.99
            intellectuals_drift = -99.99
            ruler_drift = -99.99
        }
    }
    cheat_ruler = {
        icon =  generic_monarchism
        available = {
            NOT = { has_decision = cheat_intellectuals }
            NOT = { has_decision = cheat_elites }
            NOT = { has_decision = cheat_people }
        }
        visible = { has_country_flag = owb_on }
        fire_only_once = no
        days_remove = 9999
        days_re_enable = 0
        cost = 0
        remove_trigger = {
            has_decision = cheat_disable_ideology
        }
        modifier = {
            people_drift = -99.99
            elites_drift = -99.99
            intellectuals_drift = -99.99
            ruler_drift = 99.99
        }
    }

###Ideology Drift Cheat
    cheat_ideology_drift_def_lite = {
        icon = generic_civil_support
        available = {
            NOT = { has_decision = cheat_ideology_drift_def_full }
        }
        visible = { has_country_flag = cheat_on }
        fire_only_once = no
        days_remove = 9999
        days_re_enable = 0
        cost = 0
        remove_trigger = {
            has_decision = cheat_disable_drift
        }
        modifier = {
            drift_defence_factor = 0.50
        }
    }

    cheat_ideology_drift_def_full = {
        icon = generic_civil_support
        available = {
            NOT = { has_decision = cheat_ideology_drift_def_lite }
        }
        visible = { has_country_flag = cheat_on }
        fire_only_once = no
        days_remove = 9999
        days_re_enable = 0
        cost = 0
        remove_trigger = {
            has_decision = cheat_disable_drift
        }
        modifier = {
            drift_defence_factor = 9.99
        }
    }

    cheat_disable_drift = {
        icon = generic_political_actions
        available = { }
        visible = { has_country_flag = cheat_on }
        fire_only_once = no
        days_remove = 5
        days_re_enable = 0
        cost = 0
        modifier = { }
    }
    
###Country Cheat
    points_cheat = {

        icon = generic_decision
        
        fire_only_once = no

        allowed = {
            always = yes
        }

        available = {
            is_ai = no
        }

        visible = {
            has_country_flag = cheat_on
        }
        
        cost = 0

        complete_effect = {
            add_command_power = 1000
            add_political_power = 1000
            army_experience = 1000
            navy_experience = 1000
            air_experience = 1000
        }

        ai_will_do = {
            factor = 0
        }
    }
    
###Leader Cheat
    leader_armor_cheat = {

        icon = generic_decision
        
        fire_only_once = no

        available = {
            is_ai = no
        }

        visible = {
            has_country_flag = cheat_on
        }
        
        cost = 0

        complete_effect = {
            every_army_leader = {
                add_unit_leader_trait = armor_officer
                remove_unit_leader_trait = old_guard
                remove_unit_leader_trait = politically_connected
                remove_unit_leader_trait = media_personality
            }
        }

        ai_will_do = {
            factor = 0
        }
    }

    leader_cavalry_cheat = {

        icon = generic_decision
        
        fire_only_once = no

        available = {
            is_ai = no
        }

        visible = {
            has_country_flag = cheat_on
        }
        
        cost = 0

        complete_effect = {
            every_army_leader = {
                add_unit_leader_trait = cavalry_officer
                remove_unit_leader_trait = old_guard
                remove_unit_leader_trait = politically_connected
                remove_unit_leader_trait = media_personality
            }
        }

        ai_will_do = {
            factor = 0
        }
    }

    leader_infantry_cheat = {

        icon = generic_decision
        
        fire_only_once = no

        available = {
            is_ai = no
        }

        visible = {
            has_country_flag = cheat_on
        }
        
        cost = 0

        complete_effect = {
            every_army_leader = {
                add_unit_leader_trait = infantry_officer
                remove_unit_leader_trait = old_guard
                remove_unit_leader_trait = politically_connected
                remove_unit_leader_trait = media_personality
            }
        }

        ai_will_do = {
            factor = 0
        }
    }

    leader_command_cheat = {

        icon = generic_decision
        
        fire_only_once = no

        available = {
            is_ai = no
        }

        visible = {
            has_country_flag = cheat_on
        }
        
        cost = 0

        complete_effect = {
            every_army_leader = {
                add_unit_leader_trait = skilled_staffer
                add_unit_leader_trait = ctrl_more_troops
                remove_unit_leader_trait = old_guard
                remove_unit_leader_trait = politically_connected
                remove_unit_leader_trait = media_personality
            }
        }

        ai_will_do = {
            factor = 0
        }
    }

}