focus_tree = {
	id = uk
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = ENG
		}
	}
	default = no
	focus = {
		id = ENG_industrialization
		icon = GFX_goal_generic_production
		cost = 10.00
		x = 5
		y = 0
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = industrial_bonus
							bonus = 0.5
							uses = 1
							category = industry
						}
				}

	}
	focus = {
		id = ENG_domestic
		icon = GFX_goal_generic_propaganda
		cost = 10.00
		x = 17
		y = 0
			available_if_capitulated = yes
			completion_reward = {
					add_national_unity = 0.1
				}

	}
	focus = {
		id = ENG_international
		icon = GFX_goal_generic_army_doctrines
		cost = 10.00
		x = 35
		y = 0
			available_if_capitulated = yes
			completion_reward = {
					add_political_power = 120
				}

	}
	focus = {
		id = ENG_civilian_1
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10.00
		prerequisite = {
			focus = ENG_industrialization
		}
		x = 0
		y = 1
			available_if_capitulated = yes
			completion_reward = {
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = industrial_complex
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = industrial_complex
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = ENG_civilian_2
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10.00
		prerequisite = {
			focus = ENG_civilian_1
		}
		x = 0
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = industrial_complex
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = industrial_complex
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = ENG_civilian_3
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10.00
		prerequisite = {
			focus = ENG_civilian_2
		}
		x = 0
		y = 3
			available_if_capitulated = yes
			completion_reward = {
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = industrial_complex
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = industrial_complex
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = ENG_arms_1
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = {
			focus = ENG_industrialization
		}
		x = 2
		y = 1
			available_if_capitulated = yes
			completion_reward = {
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = arms_factory
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = arms_factory
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = ENG_arms_2
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = {
			focus = ENG_arms_1
		}
		x = 2
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = arms_factory
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = arms_factory
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = ENG_arms_3
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = {
			focus = ENG_arms_2
		}
		x = 2
		y = 3
			available_if_capitulated = yes
			completion_reward = {
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = arms_factory
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = arms_factory
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = ENG_sustain_the_homeland
		icon = GFX_goal_generic_neutrality_focus
		cost = 10.00
		prerequisite = {
			focus = ENG_industrialization
		}
		x = 4
		y = 1
			available_if_capitulated = yes
			completion_reward = {
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = infrastructure
											size > 1
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = infrastructure
																			size > 1
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = infrastructure
											size > 1
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = infrastructure
																			size > 1
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = ENG_invest_in_economy
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10.00
		prerequisite = {
			focus = ENG_sustain_the_homeland
		}
		x = 4
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = industrial_bonus
							bonus = 0.5
							uses = 2
							category = industry
						}
				}

	}
	focus = {
		id = ENG_invest_in_science
		icon = GFX_focus_research
		cost = 10.00
		prerequisite = {
			focus = ENG_invest_in_economy
		}
		prerequisite = {
			focus = ENG_civilian_3
		}
		x = 4
		y = 4
			available_if_capitulated = yes
			completion_reward = {
					add_research_slot = 1
				}

	}
	focus = {
		id = ENG_naval_effort
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10.00
		prerequisite = {
			focus = ENG_industrialization
		}
		x = 7
		y = 1
			available_if_capitulated = yes
			completion_reward = {
					navy_experience = 30
				}

	}
	focus = {
		id = ENG_dockyard_focus
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10.00
		prerequisite = {
			focus = ENG_naval_effort
		}
		x = 7
		y = 2
			available_if_capitulated = yes
			available = {
					any_state = {
							is_coastal = yes
							is_controlled_by = ROOT
						}
				}
			completion_reward = {
					random_state = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
						}
					random_state = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = ENG_controller_of_the_seas
		icon = GFX_goal_generic_navy_battleship
		cost = 10.00
		prerequisite = {
			focus = ENG_dockyard_focus
		}
		x = 7
		y = 3
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = USA_fund_the_navy
							uses = 2
							bonus = 0.5
							category = naval_doctrine
						}
				}

	}
	focus = {
		id = ENG_army_effort
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10.00
		prerequisite = {
			focus = ENG_industrialization
		}
		x = 9
		y = 1
			available_if_capitulated = yes
			completion_reward = {
					army_experience = 30
				}

	}
	focus = {
		id = ENG_arms_focus
		icon = GFX_goal_generic_small_arms
		cost = 10.00
		prerequisite = {
			focus = ENG_army_effort
		}
		x = 9
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = infantry_weapons_bonus
							bonus = 0.5
							uses = 2
							category = infantry_weapons
						}
				}

	}
	focus = {
		id = ENG_artillery_effort
		icon = GFX_goal_generic_army_artillery
		cost = 10.00
		prerequisite = {
			focus = ENG_arms_focus
		}
		x = 9
		y = 3
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = infantry_weapons_bonus
							bonus = 0.5
							uses = 2
							category = artillery
						}
				}

	}
	focus = {
		id = ENG_land_doctrine
		icon = GFX_goal_rhineland
		cost = 10.00
		prerequisite = {
			focus = ENG_artillery_effort
		}
		x = 9
		y = 4
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							bonus = 0.5
							uses = 2
							category = land_doctrine
						}
				}

	}
	focus = {
		id = ENG_remain_one
		icon = GFX_goal_generic_demand_territory
		cost = 10.00
		prerequisite = {
			focus = ENG_domestic
		}
		mutually_exclusive = {
			focus = ENG_freedom_for_colonies
		}
		x = 12
		y = 1
			available_if_capitulated = yes
			completion_reward = {
					add_political_power = 75
					add_national_unity = 0.05
				}

	}
	focus = {
		id = ENG_advantages_of_populations
		icon = GFX_goal_generic_forceful_treaty
		cost = 10.00
		prerequisite = {
			focus = ENG_remain_one
		}
		x = 12
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = ENG_advantages_of_population
				}

	}
	focus = {
		id = ENG_unite_the_empire
		icon = GFX_goal_generic_cavalry
		cost = 10.00
		prerequisite = {
			focus = ENG_advantages_of_populations
		}
		x = 12
		y = 3
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = ENG_unite_the_empire
				}

	}
	focus = {
		id = ENG_freedom_for_colonies
		icon = GFX_goal_support_democracy
		cost = 10.00
		prerequisite = {
			focus = ENG_domestic
		}
		mutually_exclusive = {
			focus = ENG_remain_one
		}
		x = 16
		y = 1
			available_if_capitulated = yes
			completion_reward = {
					add_political_power = 75
				}

	}
	focus = {
		id = ENG_free_canada
		icon = GFX_goal_generic_improve_relations
		cost = 12.00
		prerequisite = {
			focus = ENG_freedom_for_colonies
		}
		x = 15
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					if = {
							limit = {
									ENG = {
											owns_state = 464
											controls_state = 464
										}
								}
							CAN = {
									transfer_state = 464
								}
						}
					if = {
							limit = {
									ENG = {
											owns_state = 465
											controls_state = 465
										}
								}
							CAN = {
									transfer_state = 465
								}
						}
					if = {
							limit = {
									ENG = {
											owns_state = 466
											controls_state = 466
										}
								}
							CAN = {
									transfer_state = 466
								}
						}
					if = {
							limit = {
									ENG = {
											owns_state = 468
											controls_state = 468
										}
								}
							CAN = {
									transfer_state = 468
								}
						}
					if = {
							limit = {
									ENG = {
											owns_state = 276
											controls_state = 276
										}
								}
							CAN = {
									transfer_state = 276
								}
						}
					if = {
							limit = {
									ENG = {
											owns_state = 682
											controls_state = 682
										}
								}
							CAN = {
									transfer_state = 682
								}
						}
					if = {
							limit = {
									ENG = {
											owns_state = 683
											controls_state = 683
										}
								}
							CAN = {
									transfer_state = 683
								}
						}
					if = {
							limit = {
									ENG = {
											owns_state = 467
											controls_state = 467
										}
								}
							CAN = {
									transfer_state = 467
								}
						}
					if = {
							limit = {
									ENG = {
											owns_state = 469
											controls_state = 469
										}
								}
							CAN = {
									transfer_state = 469
								}
						}
					if = {
							limit = {
									ENG = {
											owns_state = 470
											controls_state = 470
										}
								}
							CAN = {
									transfer_state = 470
								}
						}
					puppet = CAN
				}

	}
	focus = {
		id = ENG_free_raj
		icon = GFX_goal_generic_improve_relations
		cost = 12.00
		prerequisite = {
			focus = ENG_freedom_for_colonies
		}
		x = 17
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					if = {
							limit = {
									ENG = {
											owns_state = 430
											controls_state = 430
										}
								}
							RAJ = {
									transfer_state = 430
								}
						}
					if = {
							limit = {
									ENG = {
											owns_state = 431
											controls_state = 431
										}
								}
							RAJ = {
									transfer_state = 431
								}
						}
					if = {
							limit = {
									ENG = {
											owns_state = 424
											controls_state = 424
										}
								}
							RAJ = {
									transfer_state = 424
								}
						}
					if = {
							limit = {
									ENG = {
											owns_state = 423
											controls_state = 423
										}
								}
							RAJ = {
									transfer_state = 423
								}
						}
					if = {
							limit = {
									ENG = {
											owns_state = 432
											controls_state = 432
										}
								}
							RAJ = {
									transfer_state = 432
								}
						}
					puppet = RAJ
				}

	}
	focus = {
		id = ENG_stronger_together
		icon = GFX_goal_generic_national_unity
		cost = 10.00
		prerequisite = {
			focus = ENG_free_canada
		}
		prerequisite = {
			focus = ENG_free_raj
		}
		x = 16
		y = 3
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = ENG_stronger_together
				}

	}
	focus = {
		id = ENG_political_parties
		icon = GFX_goal_generic_neutrality_focus
		cost = 10.00
		prerequisite = {
			focus = ENG_domestic
		}
		x = 23
		y = 1
			completion_reward = {
					add_political_power = 75
				}

	}
	focus = {
		id = ENG_communism
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = ENG_political_parties
		}
		mutually_exclusive = {
			focus = ENG_fascism
			focus = ENG_democracy
			focus = ENG_democracy
		}
		x = 20
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = ENG_com
				}

	}
	focus = {
		id = ENG_workers_first
		icon = GFX_goal_generic_soviet_construction
		cost = 10.00
		prerequisite = {
			focus = ENG_communism
		}
		x = 20
		y = 3
			completion_reward = {
					add_tech_bonus = {
							name = industrial_bonus
							bonus = 0.5
							uses = 3
							category = industry
						}
				}

	}
	focus = {
		id = ENG_fascism
		icon = GFX_goal_support_fascism
		cost = 10.00
		prerequisite = {
			focus = ENG_political_parties
		}
		mutually_exclusive = {
			focus = ENG_communism
			focus = ENG_democracy
		}
		x = 23
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = ENG_fas
				}

	}
	focus = {
		id = ENG_state_first
		icon = GFX_goal_generic_demand_territory
		cost = 10.00
		prerequisite = {
			focus = ENG_fascism
		}
		x = 23
		y = 3
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = militarism_focus
				}

	}
	focus = {
		id = ENG_democracy
		icon = GFX_goal_support_democracy
		cost = 10.00
		prerequisite = {
			focus = ENG_political_parties
		}
		mutually_exclusive = {
			focus = ENG_fascism
			focus = ENG_communism
			focus = ENG_communism
		}
		x = 26
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = ENG_dem
				}

	}
	focus = {
		id = ENG_people_first
		icon = GFX_goal_generic_national_unity
		cost = 10.00
		prerequisite = {
			focus = ENG_democracy
		}
		x = 26
		y = 3
			available_if_capitulated = yes
			completion_reward = {
					add_national_unity = 0.1
				}

	}
	focus = {
		id = ENG_take_position
		icon = GFX_goal_generic_more_territorial_claims
		cost = 10.00
		prerequisite = {
			focus = ENG_international
		}
		mutually_exclusive = {
			focus = ENG_remain_neutral
		}
		x = 31
		y = 1
			ai_will_do = {
					factor = 10
				}
			available_if_capitulated = yes
			completion_reward = {
					add_political_power = 120
				}

	}
	focus = {
		id = ENG_support_france
		icon = GFX_goal_generic_major_alliance
		cost = 10.00
		prerequisite = {
			focus = ENG_take_position
		}
		mutually_exclusive = {
			focus = ENG_dennounce_france
		}
		x = 29
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = ENG_support_france
				}

	}
	focus = {
		id = ENG_non_aggression_france
		icon = GFX_goal_generic_improve_relations
		cost = 10.00
		prerequisite = {
			focus = ENG_support_france
		}
		x = 28
		y = 4
			available_if_capitulated = yes
			completion_reward = {
					FRA = {
							country_event = {
									days = 1
									id = napoleon.71
								}
						}
				}

	}
	focus = {
		id = ENG_dennounce_france
		icon = GFX_goal_generic_dangerous_deal
		cost = 10.00
		prerequisite = {
			focus = ENG_take_position
		}
		mutually_exclusive = {
			focus = ENG_support_france
		}
		x = 33
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = ENG_dennounce_france
				}

	}
	focus = {
		id = ENG_defensive_focus
		icon = GFX_goal_generic_defence
		cost = 10.00
		prerequisite = {
			focus = ENG_support_france
			focus = ENG_dennounce_france
		}
		mutually_exclusive = {
			focus = ENG_aggressive_focus
		}
		x = 30
		y = 3
			available_if_capitulated = yes
			completion_reward = {
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = arms_factory
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = arms_factory
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = ENG_fortify
		icon = GFX_goal_generic_construct_military
		cost = 10.00
		prerequisite = {
			focus = ENG_defensive_focus
		}
		x = 30
		y = 4
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = FRA_fortification_focus
				}

	}
	focus = {
		id = ENG_aggressive_focus
		icon = GFX_goal_generic_political_pressure
		cost = 10.00
		prerequisite = {
			focus = ENG_dennounce_france
			focus = ENG_support_france
		}
		mutually_exclusive = {
			focus = ENG_defensive_focus
		}
		x = 32
		y = 3
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = FRA_national_mobilization_focus
				}

	}
	focus = {
		id = ENG_production_of_arms
		icon = GFX_goal_generic_small_arms
		cost = 10.00
		prerequisite = {
			focus = ENG_aggressive_focus
		}
		x = 32
		y = 4
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = infantry_weapons_bonus
							bonus = 0.5
							uses = 4
							category = infantry_weapons
						}
				}

	}
	focus = {
		id = ENG_embargo_france
		icon = GFX_goal_generic_trade
		cost = 10.00
		prerequisite = {
			focus = ENG_dennounce_france
		}
		x = 34
		y = 4
			completion_reward = {
					FRA = {
							add_opinion_modifier = {
									target = ENG
									modifier = embargo
								}
							add_national_unity = 0.05
						}
				}

	}
	focus = {
		id = ENG_remain_neutral
		icon = GFX_goal_generic_cavalry
		cost = 10.00
		prerequisite = {
			focus = ENG_international
		}
		mutually_exclusive = {
			focus = ENG_take_position
		}
		x = 39
		y = 1
			ai_will_do = {
					factor = 1
				}
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = neutrality_idea
				}

	}
	focus = {
		id = ENG_isolated_from_europe
		icon = GFX_goal_generic_wolf_pack
		cost = 10.00
		prerequisite = {
			focus = ENG_remain_neutral
		}
		x = 37
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					add_ideas = isolation
				}

	}
	focus = {
		id = ENG_civilian_prosperity
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10.00
		prerequisite = {
			focus = ENG_remain_neutral
		}
		x = 41
		y = 2
			available_if_capitulated = yes
			completion_reward = {
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = industrial_complex
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = industrial_complex
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = industrial_complex
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = industrial_complex
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					random_owned_controlled_state = {
							limit = {
									free_building_slots = {
											building = industrial_complex
											size > 0
											include_locked = yes
										}
									OR = {
											is_in_home_area = yes
											NOT = {
													owner = {
															any_owned_state = {
																	free_building_slots = {
																			building = industrial_complex
																			size > 0
																			include_locked = yes
																		}
																	is_in_home_area = yes
																}
														}
												}
										}
								}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = ENG_rising_tensions
		icon = GFX_goal_generic_neutrality_focus
		cost = 10.00
		prerequisite = {
			focus = ENG_isolated_from_europe
		}
		prerequisite = {
			focus = ENG_civilian_prosperity
		}
		x = 39
		y = 3
			available_if_capitulated = yes
			completion_reward = {
					add_political_power = 75
				}

	}
	focus = {
		id = ENG_afford_neutrality
		icon = GFX_goal_generic_attack_allies
		cost = 10.00
		prerequisite = {
			focus = ENG_rising_tensions
		}
		x = 39
		y = 4
			available_if_capitulated = yes
			completion_reward = {
					add_national_unity = -0.07
				}

	}
	focus = {
		id = ENG_war_unavoidable
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10.00
		prerequisite = {
			focus = ENG_afford_neutrality
		}
		mutually_exclusive = {
			focus = ENG_stay_neutral
		}
		x = 37
		y = 5
			available_if_capitulated = yes
			completion_reward = {
					set_rule = {
							can_send_volunteers = yes
						}
				}

	}
	focus = {
		id = ENG_war_with_france
		icon = GFX_goal_generic_forceful_treaty
		cost = 10.00
		prerequisite = {
			focus = ENG_war_unavoidable
			focus = ENG_embargo_france
		}
		x = 34
		y = 6

		available = {
			is_puppet = no
			ENG = {
					NOT = {
							has_war_with = FRA
						}
					country_exists = FRA
				}
			}
			cancel = {
					OR = {
							has_war_with = FRA
							NOT = {
									country_exists = FRA
								}
						}
				}



			completion_reward = {
					create_wargoal = {
							type = puppet_wargoal_focus
							target = FRA
						}
				}

	}

	focus = {
		id = ENG_stay_neutral
		icon = GFX_goal_generic_cavalry
		cost = 10.00
		prerequisite = {
			focus = ENG_afford_neutrality
		}
		mutually_exclusive = {
			focus = ENG_war_unavoidable
		}
		x = 41
		y = 5
			available_if_capitulated = yes
			completion_reward = {
					add_national_unity = -0.1
				}

	}
	focus = {
		id = ENG_protect_the_island
		icon = GFX_goal_generic_amphibious_assault
		cost = 10.00
		prerequisite = {
			focus = ENG_stay_neutral
		}
		x = 40
		y = 6
			available_if_capitulated = yes
			completion_reward = {
					navy_experience = 25
					add_tech_bonus = {
							name = uk_carrier_focus
							bonus = 0.5
							uses = 2
							category = cv_tech
						}
				}

	}
	focus = {
		id = ENG_complete_control
		icon = GFX_goal_generic_navy_battleship
		cost = 10.00
		prerequisite = {
			focus = ENG_protect_the_island
		}
		x = 40
		y = 7
			available_if_capitulated = yes
			completion_reward = {
					add_tech_bonus = {
							name = dd_bonus
							bonus = 0.5
							uses = 2
							category = dd_tech
						}
				}

	}
	focus = {
		id = ENG_research
		icon = GFX_focus_research
		cost = 10.00
		prerequisite = {
			focus = ENG_stay_neutral
		}
		x = 42
		y = 6
			available_if_capitulated = yes
			completion_reward = {
					add_research_slot = 1
				}

	}
}
