focus_tree = {
	id = Swedish
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = SWE
		}
	}
	default = no
	focus = {
		id = SWE_agricultural_revolution
		icon = GFX_goal_generic_construction2
		cost = 10.00
		x = 4
		y = 0
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_tech_bonus = {
							name = arg_bonus
							bonus = 0.5
							uses = 1
							category = construction_tech
						}
				}

	}
	focus = {
		id = SWE_prepare_for_war
		icon = GFX_goal_rhineland
		cost = 10.00
		x = 12
		y = 0
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					army_experience = 10
					add_tech_bonus = {
							name = war_bonus
							bonus = 0.25
							uses = 1
							category = land_doctrine
						}
				}

	}
	focus = {
		id = SWE_reassert_naval_dominace
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10.00
		x = 24
		y = 0
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					navy_experience = 50
					141 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = SWE_en_svensk_tiger
		icon = GFX_goal_generic_propaganda
		cost = 5.00
		x = 37
		y = 0
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_ideas = en_svensk_tiger
					add_political_power = 150
				}

	}
	focus = {
		id = SWE_industrial_rev
		icon = GFX_goal_generic_production2
		cost = 10.00
		prerequisite = {
			focus = SWE_agricultural_revolution
		}
		x = 4
		y = 1
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_tech_bonus = {
							name = industry_bonus
							bonus = 0.5
							uses = 2
							category = industry
						}
				}

	}
	focus = {
		id = SWE_protoindustrial
		icon = GFX_goal_generic_construction
		cost = 10.00
		prerequisite = {
			focus = SWE_industrial_rev
		}
		x = 2
		y = 2
			available = {
					140 = {
							is_owned_by = SWE
						}
					38 = {
							is_owned_by = SWE
						}
				}
			bypass = {
					140 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					38 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					140 = {
							add_extra_state_shared_building_slots = 3
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
					38 = {
							add_extra_state_shared_building_slots = 3
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = SWE_swedish_steel
		icon = GFX_goal_generic_production
		cost = 10.00
		prerequisite = {
			focus = SWE_protoindustrial
		}
		x = 2
		y = 3
			available = {
					139 = {
							is_owned_by = SWE
						}
					666 = {
							is_owned_by = SWE
						}
				}
			bypass = {
					139 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					666 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_resource = {
							type = steel
							amount = 15
							state = 666
						}
					add_resource = {
							type = tungsten
							amount = 5
							state = 666
						}
					add_resource = {
							type = steel
							amount = 10
							state = 139
						}
				}

	}
	focus = {
		id = SWE_commerical_farming
		icon = GFX_goal_generic_positive_trade_relations
		cost = 5.00
		prerequisite = {
			focus = SWE_industrial_rev
		}
		x = 6
		y = 2
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_ideas = SWE_com_farm
				}

	}
	focus = {
		id = SWE_german_industry
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10.00
		prerequisite = {
			focus = SWE_commerical_farming
		}
		x = 6
		y = 3
			available = {
					744 = {
							is_owned_by = SWE
						}
					743 = {
							is_owned_by = SWE
						}
				}
			bypass = {
					744 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					743 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					743 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					744 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = SWE_invest_capital
		icon = GFX_goal_generic_construct_civilian
		cost = 10.00
		prerequisite = {
			focus = SWE_german_industry
			focus = SWE_swedish_steel
		}
		x = 4
		y = 4
			available = {
					141 = {
							is_owned_by = SWE
						}
				}
			bypass = {
					141 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					141 = {
							add_extra_state_shared_building_slots = 4
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = arms_factory
									level = 2
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = SWE_invest_acdemy
		icon = GFX_goal_generic_scientific_exchange
		cost = 10.00
		prerequisite = {
			focus = SWE_invest_capital
		}
		x = 4
		y = 5
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_research_slot = 1
				}

	}
	focus = {
		id = SWE_integrate_pomerina
		icon = GFX_goal_generic_improve_relations
		cost = 10.00
		prerequisite = {
			focus = SWE_invest_acdemy
		}
		x = 6
		y = 6
			available = {
					743 = {
							is_owned_by = SWE
						}
					744 = {
							is_owned_by = SWE
						}
				}
			bypass = {
					743 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					744 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_state_core = 743
					add_state_core = 744
				}

	}
	focus = {
		id = SWE_develop_finland
		icon = GFX_goal_generic_construct_infrastructure
		cost = 20.00
		prerequisite = {
			focus = SWE_invest_acdemy
		}
		x = 2
		y = 6
			available = {
					149 = {
							is_owned_by = SWE
						}
					148 = {
							is_owned_by = SWE
						}
					111 = {
							is_owned_by = SWE
						}
					150 = {
							is_owned_by = SWE
						}
				}
			bypass = {
					149 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					148 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					111 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					150 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					148 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
						}
					149 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = industrial_complex
									level = 2
									instant_build = yes
								}
						}
					150 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
					111 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = infrastructure
									level = 2
									instant_build = yes
								}
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = SWE_study_new_military_tactics
		icon = GFX_goal_generic_army_doctrines
		cost = 10.00
		prerequisite = {
			focus = SWE_prepare_for_war
		}
		x = 10
		y = 1
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					army_experience = 10
					add_tech_bonus = {
							name = new_doc_bonus
							bonus = 0.5
							uses = 2
							category = land_doctrine
						}
				}

	}
	focus = {
		id = SWE_create_new_rifles
		icon = GFX_goal_generic_military_sphere
		cost = 10.00
		prerequisite = {
			focus = SWE_study_new_military_tactics
		}
		x = 10
		y = 2
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					army_experience = 10
					add_tech_bonus = {
							name = infantry_weapons_bonus
							bonus = 0.5
							uses = 2
							category = infantry_weapons
						}
				}

	}
	focus = {
		id = SWE_improved_winter_clothes
		icon = GFX_goal_generic_special_forces
		cost = 10.00
		prerequisite = {
			focus = SWE_create_new_rifles
		}
		x = 10
		y = 3
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_ideas = SWE_north
				}

	}
	focus = {
		id = SWE_purchase_new_canons
		icon = GFX_goal_generic_army_artillery
		cost = 10.00
		prerequisite = {
			focus = SWE_improved_winter_clothes
		}
		x = 8
		y = 4
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_tech_bonus = {
							name = art_weapons_bonus
							bonus = 0.75
							uses = 1
							category = artillery
						}
				}

	}
	focus = {
		id = SWE_form_jagare_battilons
		icon = GFX_goal_generic_allies_build_infantry
		cost = 10.00
		prerequisite = {
			focus = SWE_improved_winter_clothes
		}
		x = 10
		y = 5
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					army_experience = 10
					add_tech_bonus = {
							name = support_tech
							bonus = 0.5
							uses = 2
							category = support_tech
						}
				}

	}
	focus = {
		id = SWE_life_regiment_hussars
		icon = GFX_goal_generic_cavalry
		cost = 10.00
		prerequisite = {
			focus = SWE_form_jagare_battilons
		}
		x = 10
		y = 7
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					army_experience = 50
					add_ideas = SWE_hussars
				}

	}
	focus = {
		id = SWE_memory_of_the_northern_war
		icon = GFX_goal_generic_secret_weapon
		cost = 10.00
		prerequisite = {
			focus = SWE_prepare_for_war
		}
		x = 15
		y = 1
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_political_power = 50
					army_experience = 10
				}

	}
	focus = {
		id = SWE_fority_pomernia
		icon = GFX_goal_generic_construct_military
		cost = 10.00
		prerequisite = {
			focus = SWE_memory_of_the_northern_war
		}
		x = 15
		y = 2
			available = {
					743 = {
							is_owned_by = SWE
						}
					744 = {
							is_owned_by = SWE
						}
				}
			bypass = {
					743 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					744 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					custom_effect_tooltip = SWE_fort_pom_tt
					hidden_effect = {
							743 = {
									add_building_construction = {
											type = bunker
											level = 3
											province = 11305
											instant_build = yes
										}
									add_building_construction = {
											type = coastal_bunker
											level = 3
											province = 11305
											instant_build = yes
										}
								}
							744 = {
									add_building_construction = {
											type = bunker
											level = 3
											province = 349
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 3340
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 9388
											instant_build = yes
										}
									add_building_construction = {
											type = coastal_bunker
											level = 3
											province = 349
											instant_build = yes
										}
									add_building_construction = {
											type = coastal_bunker
											level = 3
											province = 3340
											instant_build = yes
										}
									add_building_construction = {
											type = coastal_bunker
											level = 3
											province = 9388
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = SWE_fority_russian_border
		icon = GFX_goal_generic_defence
		cost = 10.00
		prerequisite = {
			focus = SWE_fority_pomernia
		}
		x = 13
		y = 3
			available = {
					150 = {
							is_owned_by = SWE
						}
					148 = {
							is_owned_by = SWE
						}
				}
			bypass = {
					150 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					148 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					custom_effect_tooltip = SWE_fort_russia_tt
					hidden_effect = {
							150 = {
									add_building_construction = {
											type = bunker
											level = 3
											province = 6186
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 6082
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 52
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 139
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 3030
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 9181
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 6210
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 3185
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 7
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 6134
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 3073
											instant_build = yes
										}
								}
							148 = {
									add_building_construction = {
											type = bunker
											level = 3
											province = 6045
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 3156
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 11030
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 6128
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 3158
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 3097
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = SWE_fority_northern_border
		icon = GFX_goal_generic_more_territorial_claims
		cost = 10.00
		prerequisite = {
			focus = SWE_fority_pomernia
		}
		x = 17
		y = 3
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					custom_effect_tooltip = SWE_fort_north_tt
					hidden_effect = {
							140 = {
									add_building_construction = {
											type = bunker
											level = 3
											province = 171
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 69
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 147
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 9138
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 6195
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 3128
											instant_build = yes
										}
								}
							38 = {
									add_building_construction = {
											type = bunker
											level = 3
											province = 77
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 9068
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 202
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 6207
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 3111
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 9066
											instant_build = yes
										}
									add_building_construction = {
											type = bunker
											level = 3
											province = 168
											instant_build = yes
										}
								}
						}
				}

	}
	focus = {
		id = SWE_develop_arms_industry
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = {
			focus = SWE_fority_northern_border
			focus = SWE_fority_russian_border
		}
		x = 15
		y = 4
			available = {
					141 = {
							is_owned_by = SWE
						}
					139 = {
							is_owned_by = SWE
						}
				}
			bypass = {
					141 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					139 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
			cost = 10
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
			141 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
							type = arms_factory
							level = 2
							instant_build = yes
						}
				}
			139 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
							type = arms_factory
							level = 2
							instant_build = yes
						}
				}
			140 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
							type = arms_factory
							level = 2
							instant_build = yes
						}
				}

	}
}
	focus = {
		id = SWE_legacy_of_the_stormakt
		icon = GFX_goal_generic_attack_allies
		cost = 10.00
		prerequisite = {
			focus = SWE_develop_arms_industry
		}
		x = 15
		y = 5
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_ideas = SWE_legacy
				}

	}
	focus = {
		id = SWE_reorganize_the_navy
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10.00
		prerequisite = {
			focus = SWE_reassert_naval_dominace
		}
		x = 24
		y = 1
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_tech_bonus = {
							name = SWE_naval_doc
							bonus = 0.5
							uses = 1
							category = naval_doctrine
						}
				}

	}
	focus = {
		id = SWE_destroyer_focus
		icon = GFX_goal_generic_navy_battleship
		cost = 10.00
		prerequisite = {
			focus = SWE_reorganize_the_navy
		}
		x = 22
		y = 2
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_tech_bonus = {
							name = dd_bonus
							bonus = 0.5
							uses = 2
							category = dd_tech
						}
				}

	}
	focus = {
		id = SWE_heavy_ship_focus
		icon = GFX_goal_generic_occupy_states_coastal
		cost = 10.00
		prerequisite = {
			focus = SWE_reorganize_the_navy
		}
		x = 26
		y = 2
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_tech_bonus = {
							name = bb_bonus
							bonus = 0.5
							uses = 1
							category = bb_tech
						}
				}

	}
	focus = {
		id = SWE_develop_our_own_naval_doctrines
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10.00
		prerequisite = {
			focus = SWE_heavy_ship_focus
		}
		prerequisite = {
			focus = SWE_destroyer_focus
		}
		x = 24
		y = 3
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					navy_experience = 50
					add_tech_bonus = {
							name = SWE_adv_doc
							bonus = 0.5
							uses = 2
							category = naval_doctrine
						}
				}

	}
	focus = {
		id = SWE_take_a_side
		icon = GFX_goal_generic_dangerous_deal
		cost = 5.00
		prerequisite = {
			focus = SWE_en_svensk_tiger
		}
		mutually_exclusive = {
			focus = SWE_take_our_own_path
		}
		x = 33
		y = 1
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_political_power = 150
				}

	}
	focus = {
		id = SWE_franco_swedish_relations
		icon = GFX_goal_generic_alliance
		cost = 5.00
		prerequisite = {
			focus = SWE_take_a_side
		}
		mutually_exclusive = {
			focus = SWE_russo_swedish_relations
		}
		x = 31
		y = 2
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
			    add_ideas = fascist_influence
					add_national_unity = 0.05
					FRA = {
							add_opinion_modifier = {
									target = ROOT
									modifier = SWE_franco_swedish_relations
								}
						}
					SOV = {
							add_opinion_modifier = {
									target = ROOT
									modifier = SWE_chose_the_french
								}
						}
				}

	}
	focus = {
		id = SWE_claim_the_german_shore
		icon = GFX_goal_generic_demand_territory
		cost = 10.00
		prerequisite = {
			focus = SWE_franco_swedish_relations
		}
		x = 31
		y = 3
			available = {
					63 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					61 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					62 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
			bypass = {
					61 = {
							is_owned_by = SWE
						}
					62 = {
							is_owned_by = SWE
						}
					63 = {
							is_owned_by = SWE
						}
				}
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					create_wargoal = {
							target = GER
							type = take_state_focus
							generator = { 62 }
						}
					61 = {
							add_core_of = SWE
						}
					62 = {
							add_core_of = SWE
						}
					63 = {
							add_core_of = SWE
						}
				}

	}
	focus = {
		id = SWE_link_up_with_napeolon
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10.00
		prerequisite = {
			focus = SWE_claim_the_german_shore
		}
		x = 31
		y = 4
			available = {
					110 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					142 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					143 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					144 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
			bypass = {
					110 = {
							is_owned_by = SWE
						}
					142 = {
							is_owned_by = SWE
						}
					143 = {
							is_owned_by = SWE
						}
					144 = {
							is_owned_by = SWE
						}
				}
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					create_wargoal = {
							target = DEN
							type = take_state_focus
							generator = { 58 }
						}
					110 = {
							add_core_of = SWE
						}
					142 = {
							add_core_of = SWE
						}
					143 = {
							add_core_of = SWE
						}
					144 = {
							add_core_of = SWE
						}
				}

	}
	focus = {
		id = SWE_a_new_europe
		icon = GFX_goal_generic_political_pressure
		cost = 10.00
		prerequisite = {
			focus = SWE_link_up_with_napeolon
		}
		x = 31
		y = 5
			available = {
					controls_state = 64
				}
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_political_power = 150
					add_national_unity = 0.2
				}

	}
	focus = {
		id = SWE_russo_swedish_relations
		icon = GFX_goal_anschluss
		cost = 5.00
		prerequisite = {
			focus = SWE_take_a_side
		}
		mutually_exclusive = {
			focus = SWE_franco_swedish_relations
		}
		x = 35
		y = 2
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
			add_ideas = democratic_influence
					add_national_unity = 0.05
					SOV = {
							add_opinion_modifier = {
									target = ROOT
									modifier = SWE_russo_swedish_relations
								}
						}
					FRA = {
							add_opinion_modifier = {
									target = ROOT
									modifier = SWE_chose_the_russia
								}
						}
				}

	}
	focus = {
		id = SWE_join_thrid_coliation
		icon = GFX_goal_generic_more_territorial_claims
		cost = 10.00
		prerequisite = {
			focus = SWE_russo_swedish_relations
		}
		x = 35
		y = 3
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_political_power = 120
					ENG = {
							add_to_faction = SWE
						}
				}

	}
	focus = {
		id = SWE_russian_reinforcements
		icon = GFX_goal_generic_axis_build_infantry
		cost = 10.00
		prerequisite = {
			focus = SWE_join_thrid_coliation
		}
		x = 35
		y = 4
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					custom_effect_tooltip = SWE_russian_troops
					add_ideas = militarism_focus
					hidden_effect = {
							load_oob = SWE_russian
						}
				}

	}
	focus = {
		id = SWE_smash_french_dominace
		icon = GFX_goal_anti_comintern_pact
		cost = 10.00
		prerequisite = {
			focus = SWE_russian_reinforcements
		}
		x = 35
		y = 5
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_ideas = SWE_anti_french
				}

	}
	focus = {
		id = SWE_united_europe
		icon = GFX_goal_generic_forceful_treaty
		cost = 10.00
		prerequisite = {
			focus = SWE_smash_french_dominace
			focus = SWE_a_new_europe
		}
		x = 33
		y = 6
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_ideas = SWE_europe
				}

	}
	focus = {
		id = SWE_take_our_own_path
		icon = GFX_goal_demand_sudetenland
		cost = 5.00
		prerequisite = {
			focus = SWE_en_svensk_tiger
		}
		mutually_exclusive = {
			focus = SWE_take_a_side
		}
		x = 43
		y = 1
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_political_power = 150
				}

	}
	focus = {
		id = SWE_armed_neutrality
		icon = GFX_goal_generic_construct_military
		cost = 5.00
		prerequisite = {
			focus = SWE_take_our_own_path
		}
		mutually_exclusive = {
			focus = SWE_revive_the_svenska_stormakt
		}
		x = 41
		y = 2
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_political_power = 120
				}

	}
	focus = {
		id = SWE_northern_strength
		icon = GFX_goal_generic_demand_territory
		cost = 10.00
		prerequisite = {
			focus = SWE_armed_neutrality
		}
		x = 39
		y = 3
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_ideas = SWE_north
				}

	}
	focus = {
		id = SWE_deterrce
		icon = GFX_goal_generic_consumer_goods
		cost = 10.00
		prerequisite = {
			focus = SWE_armed_neutrality
		}
		x = 43
		y = 3
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_ideas = deterrence
				}

	}
	focus = {
		id = SWE_isolationism
		icon = GFX_goal_generic_neutrality_focus
		cost = 10.00
		prerequisite = {
			focus = SWE_deterrce
		}
		x = 43
		y = 4
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_ideas = neutrality_idea
				}

	}
	focus = {
		id = SWE_conslidate_power
		icon = GFX_goal_generic_national_unity
		cost = 10.00
		prerequisite = {
			focus = SWE_isolationism
		}
		x = 43
		y = 5
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_political_power = 120
					add_national_unity = 0.2
				}

	}
	focus = {
		id = SWE_revive_the_svenska_stormakt
		icon = GFX_goal_generic_wolf_pack
		cost = 5.00
		prerequisite = {
			focus = SWE_take_our_own_path
		}
		mutually_exclusive = {
			focus = SWE_armed_neutrality
		}
		x = 48
		y = 2
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
			    add_ideas = fascist_influence
					add_political_power = 120
				}

	}
	focus = {
		id = SWE_adopt_finnish_sisu
		icon = GFX_goal_generic_secret_weapon
		cost = 10.00
		prerequisite = {
			focus = SWE_revive_the_svenska_stormakt
		}
		x = 46
		y = 3
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_ideas = sisu
				}

	}
	focus = {
		id = SWE_reorganize_the_svenska_stormaktens_arme
		icon = GFX_goal_rhineland
		cost = 10.00
		prerequisite = {
			focus = SWE_adopt_finnish_sisu
		}
		x = 46
		y = 4
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_ideas = SWE_svenska
				}

	}
	focus = {
		id = SWE_cult_of_gustav
		icon = GFX_goal_generic_propaganda
		cost = 10.00
		prerequisite = {
			focus = SWE_reorganize_the_svenska_stormaktens_arme
		}
		x = 46
		y = 5
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_political_power = 120
					add_national_unity = 0.2
				}

	}
	focus = {
		id = SWE_conscrutce_finnish_acd
		icon = GFX_focus_research
		cost = 10.00
		prerequisite = {
			focus = SWE_integrate_pomerina
			focus = SWE_develop_finland
		}
		x = 4
		y = 7
			ai_will_do = {
					factor = 10
				}
			completion_reward = {
					add_research_slot = 1
					add_ideas = SWE_scan_research
				}

	}
	focus = {
		id = SWE_accept_refugees
		icon = GFX_goal_generic_national_unity
		cost = 10.00
		prerequisite = {
			focus = SWE_northern_strength
		}
		x = 39
		y = 4
			available = {
					SWE = {
							controls_state = 141
							controls_state = 139
						}
				}
			ai_will_do = {
					factor = 1
				}
		completion_reward = {
					141 = {
							add_manpower = 75000
						}
					139 = {
							add_manpower = 50000
						}
				}

	}
	focus = {
		id = SWE_demand_norway
		icon = GFX_goal_demand_sudetenland
		cost = 10.00
		prerequisite = {
			focus = SWE_arm_border_militas
			focus = SWE_conslidate_power
		}
		x = 41
		y = 6
			available = {
					110 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					142 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					143 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					144 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
			bypass = {
					110 = {
							is_owned_by = SWE
						}
					142 = {
							is_owned_by = SWE
						}
					143 = {
							is_owned_by = SWE
						}
					144 = {
							is_owned_by = SWE
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					DEN = {
							country_event = {
									id = svenska.1
								}
						}
				}

	}
	focus = {
		id = SWE_arm_border_militas
		icon = GFX_goal_generic_military_sphere
		cost = 10.00
		prerequisite = {
			focus = SWE_accept_refugees
		}
		x = 39
		y = 5
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					custom_effect_tooltip = SWE_milita
					add_ideas = militarism_focus
					hidden_effect = {
							load_oob  = SWE_milita
						}
				}

	}
	focus = {
		id = SWE_abolish_the_consisution
		icon = GFX_goal_anti_comintern_pact
		cost = 5.00
		prerequisite = {
			focus = SWE_revive_the_svenska_stormakt
		}
		x = 50
		y = 3
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_political_power = 50
					add_ideas = collectivist_ethos_focus
				}

	}
	focus = {
		id = SWE_crack_down_on_liberalists
		icon = GFX_goal_generic_occupy_start_war
		cost = 10.00
		prerequisite = {
			focus = SWE_abolish_the_consisution
		}
		x = 50
		y = 4
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_political_power = 120
					add_national_unity = -0.3
				}

	}
	focus = {
		id = SWE_restore_the_monarchy
		icon = GFX_goal_generic_demand_territory
		cost = 10.00
		prerequisite = {
			focus = SWE_crack_down_on_liberalists
		}
		x = 50
		y = 5
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_ideas = SWE_monarch
					add_national_unity = 0.2
				}

	}
	focus = {
		id = SWE_march_of_the_jagre
		icon = GFX_goal_anschluss
		cost = 5.00
		prerequisite = {
			focus = SWE_restore_the_monarchy
			focus = SWE_cult_of_gustav
		}
		x = 48
		y = 6
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					add_political_power = 120
					add_ideas = military_youth_focus
				}

	}
	focus = {
		id = SWE_norway_or_war
		icon = GFX_goal_generic_attack_allies
		cost = 10.00
		prerequisite = {
			focus = SWE_march_of_the_jagre
		}
		x = 48
		y = 7
			available = {
					110 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					142 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					143 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					144 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
			bypass = {
					110 = {
							is_owned_by = SWE
						}
					142 = {
							is_owned_by = SWE
						}
					143 = {
							is_owned_by = SWE
						}
					144 = {
							is_owned_by = SWE
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					DEN = {
							country_event = {
									id = svenska.1
								}
						}
				}

	}
	focus = {
		id = SWE_reclaim_livonia
		icon = GFX_goal_demand_sudetenland
		cost = 10.00
		prerequisite = {
			focus = SWE_norway_or_war
		}
		x = 50
		y = 8
			available = {
					13 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					191 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					190 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					12 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
			bypass = {
					13 = {
							is_owned_by = SWE
						}
					191 = {
							is_owned_by = SWE
						}
					190 = {
							is_owned_by = SWE
						}
					12 = {
							is_owned_by = SWE
						}
				}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					SOV = {
							country_event = {
									id = svenska.4
								}
						}
				}

	}
	focus = {
		id = SWE_crush_the_danish
		icon = GFX_goal_generic_territory_or_war
		cost = 10.00
		prerequisite = {
			focus = SWE_norway_or_war
		}
		x = 46
		y = 8
			available = {
					37 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					99 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					}
					bypass = {
							37 = {
									is_owned_by = SWE
								}
							99 = {
									is_owned_by = SWE
								}
						}

			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					DEN = {
							country_event = {
									id = svenska.7
								}
						}
				}

	}
	focus = {
		id = SWE_march_on_saint_petersburg
		icon = GFX_goal_generic_occupy_start_war
		cost = 10.00
		prerequisite = {
			focus = SWE_crush_the_danish
			focus = SWE_reclaim_livonia
		}
		x = 48
		y = 9
			available = {
					146 = {
							NOT = {
									is_owned_by = SWE
								}
						}
					195 = {
							NOT = {
									is_owned_by = SWE
								}
						}
				}
					bypass = {
							195 = {
									is_owned_by = SWE
								}
							146 = {
									is_owned_by = SWE
								}
						}
			ai_will_do = {
					factor = 1
				}
			completion_reward = {
					SOV = {
							country_event = {
									id = svenska.11
								}
						}
				}

	}
