
music = {
	song = "maintheme"
	chance = {
		modifier = {
			factor = 1
		}		
	}
}

# PEACE SONGS ##################
music = {
	song = "general_peace_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
		}		
	}	
}

music = {
	song = "general_peace_2"
	
	chance = {
		modifier = {
			factor = 1

			has_war = no
		}		
	}	
}

music = {
	song = "general_peace_3"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
		}		
	}
}

music = {
	song = "allies_peace_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = democratic
		}		
	}	
}

music = {
	song = "allies_peace_2"
	
	chance = {
		modifier = {
			factor = 1

			has_war = no
			has_government = democratic
		}		
	}	
}

music = {
	song = "axis_peace_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = fascist
		}		
	}	
}

music = {
	song = "axis_peace_2"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = fascist
		}		
	}	
}

# WAR SONGS ####################

music = {
	song = "general_war_1"
	
	chance = {
		modifier = {
			factor = 1

			has_war = yes
		}		
	}	
}

music = {
	song = "general_war_2"
	
	chance = {
		modifier = {
			factor = 1

			has_war = yes
		}		
	}	
}

music = {
	song = "axis_war_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = fascist
		}		
	}	
}

music = {
	song = "axis_war_2"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = fascist
		}		
	}	
}

music = {
	song = "axis_war_3"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = fascist
		}		
	}	
}

music = {
	song = "axis_war_4"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = fascist
		}		
	}	
}

music = {
	song = "allies_war_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = democratic
		}		
	}	
}

music = {
	song = "allies_war_2"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = democratic
		}		
	}	
}

music = {
	song = "comintern_peace_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = communism
		}		
	}	
}

music = {
	song = "comintern_peace_2"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = communism
		}		
	}	
}

music = {
	song = "comintern_peace_3"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = communism
		}		
	}	
}


music = {
	song = "comintern_war_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = communism
		}		
	}	
}

music = {
	song = "comintern_war_2"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = communism
		}		
	}	
}

music = {
	song = "comintern_war_3"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = communism
		}		
	}	
}


music = {
	song = "isrsong1"
	
	chance = {
		modifier = {
			factor = 0
			NOT = { tag = ISR}
			
		}
		modifier = {
			factor = 1

			tag = ISR
		}		
	}
}

music = {
	song = "isrsong5"
	
	chance = {
		modifier = {
			factor = 0
			NOT = { tag = ISR}
			
		}
		modifier = {
			factor = 1

			tag = ISR
		}		
	}	
}

music = {
	song = "isrsong7"
	
	chance = {
		modifier = {
			factor = 0
			NOT = { tag = ISR}
			
		}
		modifier = {
			factor = 1

			tag = ISR
		}		
	}	
}

music = {
	song = "isrsong8"
	
	chance = {
		modifier = {
			factor = 0
			NOT = { tag = ISR}
			
		}
		modifier = {
			factor = 1

			tag = ISR
		}		
	}	
}

music = {
	song = "isrsong9"
	
	chance = {
		modifier = {
			factor = 0
			NOT = { tag = ISR}
			
		}
		modifier = {
			factor = 1

			tag = ISR
		}		
	}	
}

music = {
	song = "isrsong2"
	
	chance = {
		modifier = {
			factor = 0
			NOT = { tag = ISR}
			
		}
		modifier = {
			factor = 1

			tag = ISR
		}		
	}	
}

music = {
	song = "isrsong3"
	
	chance = {
		modifier = {
			factor = 0
			
			NOT = { tag = ISR}
			
			has_war = no
		}
		modifier = {
			factor = 1

			tag = ISR
			has_war = yes
		}		
	}	
}

music = {
	song = "isrsong4"
	
	chance = {
		modifier = {
			factor = 0
			
			NOT = { tag = ISR}
			
			has_war = no
		}
		modifier = {
			factor = 1

			tag = ISR
			has_war = yes
		}		
	}
}

music = {
	song = "isrsong6war"
	
	chance = {
		modifier = {
			factor = 0
			
			NOT = { tag = ISR}
			
			has_war = no
		}
		modifier = {
			factor = 1

			tag = ISR
			has_war = yes
		}		
	}	
}
