﻿division_template = {
	name = "Light Militia Regiment"
	
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
	}
	support = {
	}
	
	priority = 0
}

division_template = {
	name = "Infantry Brigade"
	
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
	}
	support = {
		artillery = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Infantry Regiment"
	
	regiments = {
		infantry = { x = 0 y = 0 }
	}
	support = {
		artillery = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Mechanized Brigade"
	
	regiments = {
		mechanized = { x = 0 y = 0 }
		mechanized = { x = 0 y = 1 }
		light_mechanized = { x = 1 y = 0 }
		light_mechanized = { x = 1 y = 1 }
		motorized = { x = 1 y = 2 }
		motorized = { x = 2 y = 0 }
		motorized = { x = 2 y = 1 }
		motorized = { x = 2 y = 2 }
	}
	support = {
		engineer = { x = 0 y = 0 }
		artillery = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Armor Brigade"
	
	regiments = {
		modern_armor = { x = 0 y = 0 }
		motorized = { x = 1 y = 0 }
		motorized = { x = 1 y = 1 }
	}
	support = {
		engineer = { x = 0 y = 0 }
		artillery = { x = 0 y = 1 }
	}
}

units = {
	division = {
		name = "Rebel Tanks"
		location = 3795
		division_template = "Armor Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 2097
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
	
	division = {
		name = "Rebel Tanks"
		location = 3795
		division_template = "Armor Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Tanks"
		location = 3795
		division_template = "Armor Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Tanks"
		location = 3795
		division_template = "Armor Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 2097
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 2097
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 2097
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 2097
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 12413
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 12413
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 1631
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 1631
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 12413
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 12413
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 1631
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 1631
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 12413
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
	division = {
		name = "Rebel Forces"
		location = 12413
		division_template = "Infantry Brigade"
		start_experience_factor = 0.3
	}
}

### Air OOB ###

air_wings = {
	291 = {
		#F-16C
		jet_multirole_equipment_3 = {
			owner = "IRQ" 
			amount = 10
		}

	}
	291 = {
		#Su-25
		jet_attack_equipment_2 = {
			owner = "IRQ" 
			amount = 9
		}

	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_equipment_2
		amount = 6000
		producer = IRQ
	}
	add_equipment_to_stockpile = {
		type = modern_tank_equipment_3
		amount = 1400
		producer = IRQ
	}
	add_equipment_to_stockpile = {
		type = support_equipment_1
		amount = 3500
		producer = IRQ
	}
	add_equipment_to_stockpile = {
		type = artillery_equipment_1
		amount = 450
		producer = IRQ
	}
	add_equipment_to_stockpile = {
		type = motorized_equipment_1
		amount = 2000
		producer = IRQ
	}
	add_equipment_to_stockpile = {
		type = anti_tank_equipment_1
		amount = 400
		producer = IRQ
	}
	add_equipment_to_stockpile = {
		type = motorized_equipment_1
		amount = 5000
		producer = IRQ
	}
}