equipments = {
	
	tac_bomber_equipment = {
		is_archetype = yes
		is_buildable = no
		type = { tactical_bomber }
		group_by = archetype
		sprite = medium_plane
		
		interface_category = interface_category_air
		
		# Tactical bomber
		interface_overview_category_index = 4
		
		upgrades = {
			plane_tac_bomb_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 1
		reliability = 0.8
		air_ground_attack = 1.0

		# Air vs Navy - high damage / low hit chance / hard to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 0.6
		
		build_cost_ic = 25
		resources = {
			aluminium = 4
			tungsten = 2
			rubber = 1
		}
		
		manpower = 10
	}

	

	tac_bomber_equipment_0 = {
		archetype = tac_bomber_equipment
		priority = 120
		
		air_range = 1100
		maximum_speed = 200
		air_agility =20
		air_attack = 0
		air_defence = 20
		air_bombing = 6
		air_ground_attack = 18
		
	}
	
	tac_bomber_equipment_1 = {
		archetype = tac_bomber_equipment
		parent = tac_bomber_equipment_0
		priority = 130
		
		air_range = 1900
		maximum_speed = 500
		air_agility =25
		air_attack = 0
		air_defence = 22
		air_bombing = 8
		air_ground_attack = 22
		
		build_cost_ic = 30
		
	}
	
	tac_bomber_equipment_2 = {
		archetype = tac_bomber_equipment
		parent = tac_bomber_equipment_1
		priority = 140
		
		air_range = 2700
		maximum_speed = 800
		air_agility = 30
		air_attack = 0
		air_defence = 24
		air_bombing = 10
		air_ground_attack = 26
		
		build_cost_ic = 35
		
	}
	
	tac_bomber_equipment_3 = {
		archetype = tac_bomber_equipment
		parent = tac_bomber_equipment_2
		priority = 150
		
		air_range = 3500
		maximum_speed = 1100
		air_agility = 35
		air_attack = 0
		air_defence = 26
		air_bombing = 12
		air_ground_attack = 30
		
		build_cost_ic = 40
		
	}
	
	tac_bomber_equipment_4 = {
		archetype = tac_bomber_equipment
		parent = tac_bomber_equipment_3
		priority = 160
		
		air_range = 4300
		maximum_speed = 1400
		air_agility = 40
		air_attack = 0
		air_defence = 28
		air_bombing = 14
		air_ground_attack = 34
		
		build_cost_ic = 45
		
	}
}