# modern tank/self propelled equipment
equipments = {

	modern_tank_equipment = {
		is_archetype = yes
		is_buildable = no
		type = {
			armor
		}
		group_by = archetype
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 10
		reliability = 0.9

		#Defensive Abilities
		defense = 5
		breakthrough = 36
		hardness = 0.98
		armor_value = 60

		#Offensive Abilities
		soft_attack = 15
		hard_attack = 14
		ap_attack = 61
		air_attack = 3

		#Space taken in convoy
		lend_lease_cost = 12
		
		build_cost_ic = 6
		resources = {
			oil = 2
			steel = 5
			chromium = 2
		}
		
	}

	modern_tank_equipment_1 = {
		archetype = modern_tank_equipment
		priority = 200
		visual_level = 0
	}

	modern_tank_equipment_2 = {
		archetype = modern_tank_equipment
		parent = modern_tank_equipment_1
		priority = 300
		visual_level = 1
		
		maximum_speed = 11
		reliability = 0.8

		defense = 7
		breakthrough = 60
		armor_value = 95

		soft_attack = 24
		hard_attack = 23
		ap_attack = 96
		air_attack = 6
		
		build_cost_ic = 8
	}

	modern_tank_equipment_3 = {
		archetype = modern_tank_equipment
		parent = modern_tank_equipment_2
		priority = 400
		visual_level = 2
		
		maximum_speed = 12
		reliability = 0.82

		defense = 9
		breakthrough = 84
		armor_value = 130

		soft_attack = 33
		hard_attack = 32
		ap_attack = 131
		air_attack = 9
		
		build_cost_ic = 12
	}

	modern_tank_equipment_4 = {
		archetype = modern_tank_equipment
		parent = modern_tank_equipment_3
		priority = 500
		visual_level = 3
		
		maximum_speed = 13
		reliability = 0.84

		defense = 11
		breakthrough = 100
		armor_value = 135

		soft_attack = 40
		hard_attack = 40
		ap_attack = 150
		air_attack = 12
		
		build_cost_ic = 16
	}

	modern_tank_equipment_5 = {
		archetype = modern_tank_equipment
		parent = modern_tank_equipment_4
		priority = 600
		visual_level = 4
		
		maximum_speed = 14
		reliability = 0.86

		defense = 13
		breakthrough = 115
		armor_value = 140

		soft_attack = 50
		hard_attack = 50
		ap_attack = 170
		air_attack = 15
		
		build_cost_ic = 22
	}
	
	modern_tank_equipment_6 = {
		archetype = modern_tank_equipment
		parent = modern_tank_equipment_5
		priority = 700
		visual_level = 5
		
		maximum_speed = 15
		reliability = 0.88

		defense = 15
		breakthrough = 130
		armor_value = 145

		soft_attack = 60
		hard_attack = 60
		ap_attack = 190
		air_attack = 18
		
		build_cost_ic = 28
	}
	
	modern_tank_equipment_7 = {
		archetype = modern_tank_equipment
		parent = modern_tank_equipment_6
		priority = 800
		visual_level = 6
		
		maximum_speed = 16
		reliability = 0.9

		defense = 17
		breakthrough = 145
		armor_value = 150

		soft_attack = 70
		hard_attack = 70
		ap_attack = 210
		air_attack = 21
		
		build_cost_ic = 30
	}
	
	modern_tank_equipment_8 = {
		archetype = modern_tank_equipment
		parent = modern_tank_equipment_7
		priority = 900
		visual_level = 7
		
		maximum_speed = 18
		reliability = 0.95

		defense = 20
		breakthrough = 160
		armor_value = 160

		soft_attack = 80
		hard_attack = 80
		ap_attack = 225
		air_attack = 25
		
		build_cost_ic = 38
	}

	modern_tank_artillery_equipment = {
		is_archetype = yes
		is_buildable = no
		family = modern_tank_equipment
		type = { 
			armor
			artillery
		}
		group_by = archetype
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}
		

		#Misc Abilities
		maximum_speed = 10
		reliability = 0.8

		#Defensive Abilities
		defense = 8
		breakthrough = 4
		hardness = 0.85
		armor_value = 90

		#Offensive Abilities
		soft_attack = 120
		hard_attack = 3
		ap_attack = 10
		air_attack = 0

		build_cost_ic = 28
		
		resources = {
			oil = 1
			steel = 3
			chromium = 4
		}
	}

	modern_tank_artillery_equipment_1 = {
		archetype = modern_tank_artillery_equipment
		priority = 180
		visual_level = 0
	}

	modern_tank_destroyer_equipment = {
		is_archetype = yes
		is_buildable = no
		family = modern_tank_equipment
		type = { 
			armor
			anti_tank
		}
		group_by = archetype
		
		interface_category = interface_category_armor

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_at_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 10
		reliability = 0.8

		#Defensive Abilities
		defense = 8
		breakthrough = 2
		hardness = 0.98
		armor_value = 130

		#Offensive Abilities
		soft_attack = 10
		hard_attack = 42
		ap_attack = 165
		air_attack = 0

		
		build_cost_ic = 28
		
		resources = {
			oil = 1
			steel = 3
			chromium = 4
		}
	}

	modern_tank_destroyer_equipment_1 = {
		archetype = modern_tank_destroyer_equipment
		priority = 200
		visual_level = 0
	}

	modern_tank_aa_equipment = {
		is_archetype = yes
		is_buildable = no
		family = modern_tank_equipment
		type = { 
			armor
			anti_air
		}
		group_by = archetype
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}

		#Misc Abilities
		maximum_speed = 10
		reliability = 0.8

		#Defensive Abilities
		defense = 4
		breakthrough = 4
		hardness = 0.85
		armor_value = 90

		#Offensive Abilities
		soft_attack = 9
		hard_attack = 7.5
		ap_attack = 100
		air_attack = 50
		
		build_cost_ic = 28
		
		resources = {
			oil = 1
			steel = 3
			chromium = 4
		}
	}

	modern_tank_aa_equipment_1 = {
		archetype = modern_tank_aa_equipment
		priority = 190
		visual_level = 0
	}
}
