equipments = {

	missile_cruiser = {
		is_archetype = yes
		is_buildable = no
		type = capital_ship
		group_by = archetype
		
		interface_category = interface_category_capital_ships
		
		upgrades = {
			ship_reliability_upgrade
			ship_engine_upgrade
			ship_armor_upgrade
			ship_gun_upgrade
		}

		ap_attack = 20
		attack = 16
		fire_range = 32
		torpedo_attack = 0
		shore_bombardment = 8

		anti_air_attack = 5
		
		armor_value = 13
		evasion = 15
		
		surface_detection = 12
		sub_detection = 5
		surface_visibility = 25
		naval_speed = 28
		reliability = 0.80

		naval_range = 3000
		
		max_strength = 350
		
		port_capacity_usage = 1.5
		
		build_cost_ic = 9000
		resources = {
			oil = 1
			steel = 3
			chromium = 1
		}
		
		manpower = 3500
	}
	
	missile_cruiser_1 = {
		archetype = missile_cruiser
		priority = 50
	}
	
	missile_cruiser_2 = {
		archetype = missile_cruiser
		parent = missile_cruiser_1
		priority = 50
	
		ap_attack = 27
		attack = 21
		fire_range = 33
		torpedo_attack = 0
		shore_bombardment = 10

		anti_air_attack = 10
		
		armor_value = 20
		evasion = 20
		
		surface_detection = 25
		sub_detection = 5
		surface_visibility = 25
		naval_speed = 32
		reliability = 0.90

		naval_range = 5000
		
		max_strength = 400
		
		port_capacity_usage = 1.5

		build_cost_ic = 10000
		resources = {
			oil = 1
			steel = 4
			chromium = 1
		}
		manpower = 4000
	}
	
	missile_cruiser_3 = {
		archetype = missile_cruiser
		parent = missile_cruiser_2
		priority = 50
	
		ap_attack = 32
		attack = 26
		fire_range = 40
		torpedo_attack = 0
		shore_bombardment = 10

		anti_air_attack = 10
		
		armor_value = 23
		evasion = 20
		
		surface_detection = 25
		sub_detection = 5
		surface_visibility = 25
		naval_speed = 32
		reliability = 0.90

		naval_range = 5000
		
		max_strength = 400
		
		port_capacity_usage = 1.5

		build_cost_ic = 11000
		resources = {
			oil = 1
			steel = 4
			chromium = 1
		}
		manpower = 4000
	}
	
	missile_cruiser_4 = {
		archetype = missile_cruiser
		parent = missile_cruiser_3
		priority = 50
	
		ap_attack = 37
		attack = 30
		fire_range = 42
		torpedo_attack = 0
		shore_bombardment = 10

		anti_air_attack = 10
		
		armor_value = 20
		evasion = 20
		
		surface_detection = 25
		sub_detection = 5
		surface_visibility = 25
		naval_speed = 32
		reliability = 0.90

		naval_range = 5000
		
		max_strength = 400
		
		port_capacity_usage = 1.5

		build_cost_ic = 13000
		resources = {
			oil = 2
			steel = 4
			chromium = 1
		}
		manpower = 4000
	}
	
	missile_cruiser_5 = {
		archetype = missile_cruiser
		parent = missile_cruiser_4
		priority = 50
	
		ap_attack = 40
		attack = 35
		fire_range = 50
		torpedo_attack = 0
		shore_bombardment = 15

		anti_air_attack = 10
		
		armor_value = 20
		evasion = 20
		
		surface_detection = 25
		sub_detection = 5
		surface_visibility = 25
		naval_speed = 32
		reliability = 0.90

		naval_range = 5000
		
		max_strength = 400
		
		port_capacity_usage = 1.5

		build_cost_ic = 15000
		resources = {
			oil = 2
			steel = 4
			chromium = 2
		}
		manpower = 4000
	}
	
	missile_cruiser_6 = {
		archetype = missile_cruiser
		parent = missile_cruiser_5
		priority = 50
	
		ap_attack = 43
		attack = 37
		fire_range = 55
		torpedo_attack = 0
		shore_bombardment = 17

		anti_air_attack = 10
		
		armor_value = 27
		evasion = 20
		
		surface_detection = 25
		sub_detection = 5
		surface_visibility = 25
		naval_speed = 32
		reliability = 0.90

		naval_range = 5000
		
		max_strength = 400
		
		port_capacity_usage = 1.5

		build_cost_ic = 8000
		resources = {
			oil = 2
			steel = 4
			chromium = 2
		}
		manpower = 4000
	}
	

	
}