equipments = {

	mechanized_equipment = {
		is_archetype = yes
		is_buildable = no
		type = {
			mechanized
		}
		group_by = archetype
		
		interface_category = interface_category_land
		
		#Misc Abilities
		maximum_speed = 12
		reliability = 0.8
		
		#Defensive Abilities
		defense = 26
		breakthrough = 4
		hardness = 0.7
		armor_value = 10

		#Offensive Abilities
		ap_attack = 11
		air_attack = 1
		soft_attack = 5
		hard_attack = 0.75

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 10 
		resources = {
			steel = 2
			oil = 1
			rubber = 1
		}
	}

	infantry_fighting_vehicle_1 = {
		archetype = mechanized_equipment
		priority = 30
		visual_level = 0
	}

	infantry_fighting_vehicle_2 = {
		archetype = mechanized_equipment
		parent = infantry_fighting_vehicle_1
		priority = 500
		visual_level = 1

		maximum_speed = 13

		#Defensive Abilities
		defense = 30
		breakthrough = 5
		armor_value = 15

		#Offensive Abilities
		ap_attack = 16
		air_attack = 2
		soft_attack = 6
		hard_attack = 1
		
		build_cost_ic = 12 
		resources = {
			steel = 3
			rubber = 1
			oil = 1
		}
	}

	infantry_fighting_vehicle_3 = {
		archetype = mechanized_equipment
		parent = infantry_fighting_vehicle_2
		priority = 1000
		visual_level = 2
		
		maximum_speed = 14

		#Defensive Abilities
		defense = 34
		breakthrough = 6
		armor_value = 20

		#Offensive Abilities
		ap_attack = 21
		air_attack = 3
		soft_attack = 7
		hard_attack = 1.2
		
		build_cost_ic = 14
		resources = {
			steel = 4
			rubber = 1
			oil = 2
		}
	}
	
	infantry_fighting_vehicle_4 = {
		archetype = mechanized_equipment
		parent = infantry_fighting_vehicle_3
		priority = 1500
		visual_level = 3
		
		maximum_speed = 15

		#Defensive Abilities
		defense = 38
		breakthrough = 7
		armor_value = 25

		#Offensive Abilities
		ap_attack = 26
		air_attack = 4
		soft_attack = 9
		hard_attack = 2
		
		build_cost_ic = 16
		resources = {
			steel = 4
			rubber = 2
			oil = 3
		}
	}
	
	infantry_fighting_vehicle_5 = {
		archetype = mechanized_equipment
		parent = infantry_fighting_vehicle_4
		priority = 2000
		visual_level = 4
		
		maximum_speed = 17

		#Defensive Abilities
		defense = 42
		breakthrough = 8
		armor_value = 30

		#Offensive Abilities
		ap_attack = 31
		air_attack = 5
		soft_attack = 10
		hard_attack = 4
		
		build_cost_ic = 18
		resources = {
			steel = 4
			rubber = 2
			oil = 3
		}
	}

	light_mechanized_equipment = {
		is_archetype = yes
		is_buildable = no
		type = {
			mechanized
		}
		group_by = archetype
		
		interface_category = interface_category_land
		
		#Misc Abilities
		maximum_speed = 19
		reliability = 0.8
		
		#Defensive Abilities
		defense = 13
		breakthrough = 2
		hardness = 0.55
		armor_value = 5

		#Offensive Abilities
		ap_attack = 5
		air_attack = 1.25
		soft_attack = 4
		hard_attack = 0.75

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 5
		resources = {
			steel = 2
			oil = 1
			rubber = 1
		}
	}
	
	armored_personnel_carrier_1 = {
		archetype = light_mechanized_equipment
		priority = 30
		visual_level = 1
	}
	
	armored_personnel_carrier_2 = {
		archetype = light_mechanized_equipment
		parent = armored_personnel_carrier_1
		priority = 500
		visual_level = 1

		maximum_speed = 20

		#Defensive Abilities
		defense = 17
		breakthrough = 3
		armor_value = 10

		#Offensive Abilities
		ap_attack = 10
		air_attack = 2
		soft_attack = 6
		hard_attack = 1
		
		build_cost_ic = 7 
		resources = {
			steel = 3
			rubber = 1
			oil = 1
		}
	}

	armored_personnel_carrier_3 = {
		archetype = light_mechanized_equipment
		parent = armored_personnel_carrier_2
		priority = 1000
		visual_level = 2
		
		maximum_speed = 21

		#Defensive Abilities
		defense = 21
		breakthrough = 4
		armor_value = 15

		#Offensive Abilities
		ap_attack = 15
		air_attack = 4
		soft_attack = 11
		hard_attack = 2
		
		build_cost_ic = 9
		resources = {
			steel = 4
			rubber = 1
			oil = 2
		}
	}
	
	armored_personnel_carrier_4 = {
		archetype = light_mechanized_equipment
		parent = armored_personnel_carrier_3
		priority = 1500
		visual_level = 3
		
		maximum_speed = 22

		#Defensive Abilities
		defense = 25
		breakthrough = 5
		armor_value = 20

		#Offensive Abilities
		ap_attack = 20
		air_attack = 4
		soft_attack = 12
		hard_attack = 2
		
		build_cost_ic = 11
		resources = {
			steel = 4
			rubber = 2
			oil = 3
		}
	}
	
	armored_personnel_carrier_5 = {
		archetype = light_mechanized_equipment
		parent = armored_personnel_carrier_4
		priority = 2000
		visual_level = 4
		
		maximum_speed = 23

		#Defensive Abilities
		defense = 29
		breakthrough = 6
		armor_value = 25

		#Offensive Abilities
		ap_attack = 25
		air_attack = 5
		soft_attack = 15
		hard_attack = 2.5
		
		build_cost_ic = 13
	}
	
	armored_personnel_carrier_6 = {
		archetype = light_mechanized_equipment
		parent = armored_personnel_carrier_5
		priority = 2500
		visual_level = 5
		
		maximum_speed = 25

		#Defensive Abilities
		defense = 33
		breakthrough = 7
		armor_value = 30

		#Offensive Abilities
		ap_attack = 30
		air_attack = 6
		soft_attack = 18
		hard_attack = 3
		
		build_cost_ic = 15
	}
}
