equipments = {

	frigate = {
		is_archetype = yes
		is_buildable = no
		type = screen_ship
		group_by = archetype
		
		interface_category = interface_category_screen_ships
		
		upgrades = {
			ship_torpedo_upgrade
			destroyer_engine_upgrade
			ship_ASW_upgrade
			ship_anti_air_upgrade
		}

		ap_attack = 0.75
		attack = 0.75
		fire_range = 9
		torpedo_attack = 1
		sub_attack = 1
		
		anti_air_attack = 0.75
		
		armor_value = 0
		evasion = 70
		
		surface_detection = 20
		sub_detection = 50
		surface_visibility = 10
		naval_speed = 33
		reliability = 0.80
		
		naval_range = 1500
		
		max_strength = 25		
		
		port_capacity_usage = 1
		
		build_cost_ic = 900
		resources = {
			oil = 1
			steel = 1
		}
		
		manpower = 250
	}

	frigate_1 = {
		archetype = frigate
		priority = 20
		type = { 
			screen_ship
			anti_air
		}

	}
	
	frigate_2 = {
		archetype = frigate
		parent = frigate_1
		priority = 20
		
		ap_attack = 1.25
		attack = 1.25
		fire_range = 15
		torpedo_attack = 2
		sub_attack = 3
		
		anti_air_attack = 2
		
		armor_value = 0
		evasion = 80
		
		surface_detection = 25
		sub_detection = 60
		surface_visibility = 10
		naval_speed = 36
		reliability = 0.85

		naval_range = 1800
		
		max_strength = 40
		
		port_capacity_usage = 1
		
		type = { 
			screen_ship
			anti_air
		}

		build_cost_ic = 990
		resources = {
			oil = 1
			steel = 2
		}		
		manpower = 325
	}
	
	frigate_3 = {
		archetype = frigate
		parent = frigate_2
		priority = 20
		
		ap_attack = 1
		attack = 1.5
		fire_range = 15
		torpedo_attack = 3
		sub_attack = 4
		
		anti_air_attack = 2
		
		armor_value = 0
		evasion = 80
		
		surface_detection = 25
		sub_detection = 60
		surface_visibility = 10
		naval_speed = 36
		reliability = 0.85

		naval_range = 1800
		
		max_strength = 40
		
		port_capacity_usage = 1
		
		type = { 
			screen_ship
			anti_air
		}
		build_cost_ic = 1080
		resources = {
			oil = 1
			steel = 2
		}
		manpower = 400
	}
	
	frigate_4 = {
		archetype = frigate
		parent = frigate_3
		priority = 20
		
		ap_attack = 2
		attack = 2.5
		fire_range = 15
		torpedo_attack = 6
		sub_attack = 5
		
		anti_air_attack = 2
		
		armor_value = 0
		evasion = 80
		
		surface_detection = 25
		sub_detection = 60
		surface_visibility = 10
		naval_speed = 36
		reliability = 0.85

		naval_range = 1800
		
		max_strength = 40
		
		port_capacity_usage = 1
		
		type = { 
			screen_ship
			anti_air
		}

		build_cost_ic = 1200
		resources = {
			oil = 1
			steel = 2
		}		
		manpower = 500
	}
	
	frigate_5 = {
		archetype = frigate
		parent = frigate_4
		priority = 20
		
		ap_attack = 2.25
		attack = 3
		fire_range = 15
		torpedo_attack = 6
		sub_attack = 10
		
		anti_air_attack = 2
		
		armor_value = 0
		evasion = 80
		
		surface_detection = 25
		sub_detection = 60
		surface_visibility = 10
		naval_speed = 36
		reliability = 0.85

		naval_range = 1800
		
		max_strength = 40
		
		port_capacity_usage = 1
		
		type = { 
			screen_ship
			anti_air
		}

		build_cost_ic = 1200
		resources = {
			oil = 1
			steel = 3
		}		
		manpower = 500
	}
	
	frigate_6 = {
		archetype = frigate
		parent = frigate_5
		priority = 20
		
		ap_attack = 2.5
		attack = 3.25
		fire_range = 17
		torpedo_attack = 6
		sub_attack = 10
		
		anti_air_attack = 2
		
		armor_value = 3
		evasion = 80
		
		surface_detection = 25
		sub_detection = 60
		surface_visibility = 10
		naval_speed = 36
		reliability = 0.85

		naval_range = 2000
		
		max_strength = 40
		
		port_capacity_usage = 1
		
		type = { 
			screen_ship
			anti_air
		}

		build_cost_ic = 1550
		resources = {
			oil = 1
			steel = 4
		}		
		manpower = 500
	}
}
